[Relic][Dev Diary] #5 Art & Authenticity
22 Apr 2022, 15:15 PM
#1
Posts: 830 | Subs: 3
22 Apr 2022, 19:09 PM
#2
Posts: 1467 | Subs: 4
What is interesting about this is that they have a shader that finds and reacts to interactions from the environment and other units. Hopefully this alludes to more dynamic armor interactions instead of just rear, and front. If this was already confirmed, my bad, but this would be a really nice thing to see, and I feel like this alludes to it heavily.
22 Apr 2022, 19:29 PM
#3
2
Posts: 538
- not really art related - crossed my mind watching all those bullets:
Say a tank comes with 20 shots and then needs a halftrack or base.
An Mg has 100 burst.....
not sure if it would add something good or simply be annoying.
Was this every played around with in mods or similar games?
Did anybody every play around with ammunition resuplly?
Say a tank comes with 20 shots and then needs a halftrack or base.
An Mg has 100 burst.....
not sure if it would add something good or simply be annoying.
Was this every played around with in mods or similar games?
22 Apr 2022, 20:33 PM
#4
Posts: 2145 | Subs: 2
Art looks great. Game will suck. I have zero doubts.
23 Apr 2022, 13:22 PM
#5
Posts: 830 | Subs: 3
What is interesting about this is that they have a shader that finds and reacts to interactions from the environment and other units. Hopefully this alludes to more dynamic armor interactions instead of just rear, and front. If this was already confirmed, my bad, but this would be a really nice thing to see, and I feel like this alludes to it heavily.
Yes, in CoH 3, we will have front, side and rear armor. ^^
26 Apr 2022, 16:22 PM
#6
Posts: 1197
- not really art related - crossed my mind watching all those bullets:
Did anybody every play around with ammunition resuplly?
Say a tank comes with 20 shots and then needs a halftrack or base.
An Mg has 100 burst.....
not sure if it would add something good or simply be annoying.
Was this every played around with in mods or similar games?
You mean add mindless micro on top of a game full of useless microing?
1000iq idea for sure.
The only way I would be for such a mechanism would be to make tanks scary vs infantry and not lego cars like they are now, so it would make sense to make them so demanding to cruise around.
27 Apr 2022, 07:19 AM
#7
Posts: 2272 | Subs: 1
- not really art related - crossed my mind watching all those bullets:
Did anybody every play around with ammunition resuplly?
Say a tank comes with 20 shots and then needs a halftrack or base.
An Mg has 100 burst.....
not sure if it would add something good or simply be annoying.
Was this every played around with in mods or similar games?
would suck.
Also, in Reality Infantry wouldnt shoot at tanks. Would suck if they implemented that as well
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