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russian armor

USF major

5 Apr 2022, 16:45 PM
#21
avatar of BasedSecretary

Posts: 1197

5 Apr 2022, 18:17 PM
#22
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I&R Pathfinders talking shit about how they used to be 3 Man and got that buff. Suck it Major!
6 Apr 2022, 13:35 PM
#23
avatar of JulianSnow

Posts: 321

first; I 'dDon't think a 4th man will make the Major a AI combat-worthy unit.
second; 3-man Major with zooks and sprint is scary for your tanks.


Don't think the unit needs a change.
6 Apr 2022, 13:36 PM
#24
avatar of BasedSecretary

Posts: 1197

3-man Major with zooks and sprint is scary for your tanks.


No.

Sincerely,
every half decent axis player.
6 Apr 2022, 16:36 PM
#25
avatar of minhuh064

Posts: 63

first; I 'dDon't think a 4th man will make the Major a AI combat-worthy unit.
second; 3-man Major with zooks and sprint is scary for your tanks.


Don't think the unit needs a change.

Yeah, like they will not get 1 shotted by P4 lol, or 1 shot drops 2 models and inf/top mounted mg finishes the last one.
8 Apr 2022, 18:34 PM
#26
avatar of OswaldMosley

Posts: 62





Virgin "trying to balance the game" vs Chad "major"


lmao
4 May 2022, 21:35 PM
#27
avatar of Grim

Posts: 1096

5 May 2022, 15:41 PM
#28
avatar of Lady Xenarra

Posts: 956

I've always been a proponent of the double BARs Major so a 4th man at vet III seems reasonable. Particularly important when you need him for the 50 sight range at vet I and fwd retreat points are asking for LeFHs/rocket arty/[Insert deth of your choice].
9 May 2022, 13:18 PM
#29
avatar of BasedSecretary

Posts: 1197

9 May 2022, 13:35 PM
#30
avatar of donofsandiego

Posts: 1382

Don't think the unit needs a change.


Recommended by who?
9 May 2022, 13:51 PM
#31
avatar of minhuh064

Posts: 63

Wish Major is like Sturm Offizer
9 May 2022, 14:04 PM
#32
avatar of BasedSecretary

Posts: 1197



Recommended by who?


major
9 May 2022, 14:18 PM
#33
avatar of donofsandiego

Posts: 1382



major


9 May 2022, 14:42 PM
#34
avatar of BasedSecretary

Posts: 1197

Wish Major is like Sturm Offizer


Nah Sturm Offizer is perfect where he is. Amazingly good abilities priced just right (insta retreat of mg for 60 muni for example) and decent Veterancy. All in all a great squad.

Major is good in a whole other way, since he is supposed to stand back and be a rally point/order artillery.
9 May 2022, 15:48 PM
#35
avatar of Grim

Posts: 1096



Nah Sturm Offizer is perfect where he is. Amazingly good abilities priced just right (insta retreat of mg for 60 muni for example) and decent Veterancy. All in all a great squad.

Major is good in a whole other way, since he is supposed to stand back and be a rally point/order artillery.


My allies like to use the major to retreat to the same spot over and over as the enemy drops call ins and rocket arty on them.

I do wish the cool down on the retreat point ability wasn't so long though.
9 May 2022, 15:50 PM
#36
avatar of BasedSecretary

Posts: 1197

jump backJump back to quoted post9 May 2022, 15:48 PMGrim


My allies like to use the major to retreat to the same spot over and over as the enemy drops call ins and rocket arty on them.

I do wish the cool down on the retreat point ability wasn't so long though.


Lol I know since most of the time I do that too when I play against USF.

Some people just cannot grasp that anything static in COH2 is DOA.
9 May 2022, 16:06 PM
#37
avatar of Support Sapper

Posts: 1220 | Subs: 1



Some people just cannot grasp that anything static in COH2 is DOA.


Relic seem failed to grasp this when they design ufk.

On the subject, i dont see any harm in allowing Major to buy a 4th man, for around 30 muni.

The help text can be something like "Major doesn't feel safe so he request a better security detail".
9 May 2022, 16:14 PM
#38
avatar of BasedSecretary

Posts: 1197



Relic seem failed to grasp this when they design ufk.

On the subject, i dont see any harm in allowing Major to buy a 4th man, for around 30 muni.

The help text can be something like "Major doesn't feel safe so he request a better security detail".


I have no problem with that since clearly nothing major is going to change (get it? pun).
12 May 2022, 03:03 AM
#39
avatar of GoforGiantsV3

Posts: 87

just buffing some targeting bonus with captain(V2 29% bonus) as same as Lieutenant(V1 10% + V2 29%) is enough for major.
12 May 2022, 21:05 PM
#40
avatar of Shuter_FR

Posts: 29

Hi,

you just speak in an Axis community, they will say that the major is up because he has a recon and an artillery xD
During this time OKW have free Heavy tank without commander,

This game is for kids who play Axis x), that's bad but that's staff decided..

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