USF major
Posts: 1197
Posts: 1890 | Subs: 1
Posts: 321
second; 3-man Major with zooks and sprint is scary for your tanks.
Don't think the unit needs a change.
Posts: 1197
3-man Major with zooks and sprint is scary for your tanks.
No.
Sincerely,
every half decent axis player.
Posts: 63
first; I 'dDon't think a 4th man will make the Major a AI combat-worthy unit.
second; 3-man Major with zooks and sprint is scary for your tanks.
Don't think the unit needs a change.
Yeah, like they will not get 1 shotted by P4 lol, or 1 shot drops 2 models and inf/top mounted mg finishes the last one.
Posts: 62
Virgin "trying to balance the game" vs Chad "major"
lmao
Posts: 1096
Posts: 956
Posts: 1197
Posts: 1379
Don't think the unit needs a change.
Recommended by who?
Posts: 63
Posts: 1197
Posts: 1379
Posts: 1197
Wish Major is like Sturm Offizer
Nah Sturm Offizer is perfect where he is. Amazingly good abilities priced just right (insta retreat of mg for 60 muni for example) and decent Veterancy. All in all a great squad.
Major is good in a whole other way, since he is supposed to stand back and be a rally point/order artillery.
Posts: 1096
Nah Sturm Offizer is perfect where he is. Amazingly good abilities priced just right (insta retreat of mg for 60 muni for example) and decent Veterancy. All in all a great squad.
Major is good in a whole other way, since he is supposed to stand back and be a rally point/order artillery.
My allies like to use the major to retreat to the same spot over and over as the enemy drops call ins and rocket arty on them.
I do wish the cool down on the retreat point ability wasn't so long though.
Posts: 1197
My allies like to use the major to retreat to the same spot over and over as the enemy drops call ins and rocket arty on them.
I do wish the cool down on the retreat point ability wasn't so long though.
Lol I know since most of the time I do that too when I play against USF.
Some people just cannot grasp that anything static in COH2 is DOA.
Posts: 1220 | Subs: 1
Some people just cannot grasp that anything static in COH2 is DOA.
Relic seem failed to grasp this when they design ufk.
On the subject, i dont see any harm in allowing Major to buy a 4th man, for around 30 muni.
The help text can be something like "Major doesn't feel safe so he request a better security detail".
Posts: 1197
Relic seem failed to grasp this when they design ufk.
On the subject, i dont see any harm in allowing Major to buy a 4th man, for around 30 muni.
The help text can be something like "Major doesn't feel safe so he request a better security detail".
I have no problem with that since clearly nothing major is going to change (get it? pun).
Posts: 87
Posts: 29
you just speak in an Axis community, they will say that the major is up because he has a recon and an artillery xD
During this time OKW have free Heavy tank without commander,
This game is for kids who play Axis x), that's bad but that's staff decided..
Livestreams
287 | |||||
4 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.604216.737+2
- 3.34957.860+14
- 4.1109614.644+10
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM