i think that the one and only useful purpose of the rear echelon is to equip bazookas on it and use it as an AT squad, the AI is too bad to justify any sort of usage
M1919 + BAR Rear Echelon is actually good, but I agree.
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i think that the one and only useful purpose of the rear echelon is to equip bazookas on it and use it as an AT squad, the AI is too bad to justify any sort of usage
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...and pio shares the profile with the rifles -> short range combat.
and the MG42 crew managed to force a retreat.
I think that Rangers should have had the following:
...
Carbines are medium-long range
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How about USF getting an RM as a starting unit? but still needing RE to build caches etc as usual, but lowering RE price down to 170 like CE.
Regarding USF mortar, USF has 3 indirect stock, so they cannot overshadow each other too much, i suggest lowering price of USF mortar down to 200. Buffing USF mortar i feel would be gamebreaking
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RE used to be cheaper than they are now but that got nerfed since it was a pretty viable and fun tactic to just spam them. Worse than cons in many ways. Especially with Urban doctrine which gave them free rifle gren.
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snip
Of course, that wouldn't be a problem in 1v1s and 2v2s, but since one MG42 can lock down an entire area (eg Across the rheine beach) in most 3v3 maps, USF is often forced into building a mortar just for smoke... and USF mortar is a popcap eater in a nutshell. Low damage output, especially in late with grens having DMG reduction.
Another problem is the fact that grens fit much better behind most cover objects than 5+ man squads. Rifles tend to have one model outside of cover or at a poor angle compared to the MG arc. Often enough, even though Rifles will be behind green cover, they will get insta suppressed because of that one model.
Grens do have more concentration in each model, being a 4man squad. Meaning that one model in grens is "worth" more than one model drop in rifles or volks or cons. However, for that con, the pro is that they tend to fit extremely nice behind cover, same as 4man sections.
I think that Rangers should have had the following:
2 upgrades: 4xTommies or 2x M1919 (140 muni or so, locks 3rd weapon upgrade) -> close/long range weapon paths
Carbines are medium-long range
Utility: Nade + elite zook (3x max)
For the price of 350 MP and 10 pop, I'd say they would add long range flavour to other doctrines besides airborne/recon, which is sorely needed in larger modes with larger, long-range maps (where grens, volks, obers are much more dominant)
Heck, obers have much more utility and are stock (and tad more expensive).
Echelons should get a small buff either in utility or combat, to justify the 200 MP price. Sure they can carry zooks for late game but zooks are not free, and given how they can drop hard until vet3, you'll drop a lot of zooks.
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Changes I'd like to see in rear echelons are reverting the rof nerf and the accuracy buff so that they're more useful against Kubels, ...
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Snip
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The problem with USF early game is that it is by far the weakest. RE is just part of the situation.
Riflemen are overpriced for their performance. Or the other way around, the modding team buffed so much OKW and Ostheer early game that riflemen went from balanced to underperformant by far.
- They get destroyed mid to close range by Sturmpioneer for only 20 manpower more.
- Considering they delta in cost between them and Pioneer (80 manpower), they should perform the same ways vs pioneer as ST perform vs them, but that's not the case.
- They should destroy the same way volks once mid to close range as ST perform vs them for the same cost (20 manpower), but that's also not the case.
- They should destroy the same way grens once mid to close range as ST perform vs them since the cost delta is 40 manpower, but that's also not the case.
USF early game is also the slower, whenever you decide to do 2xriflemen or 3xriflemen your next unit will .
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I don't know how you can lose engagements so badly early game as USF.
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OKW early game was not buffed at all, what crack are you smoking? Starting manpower reduced, Volks cost increased compared to past patches.
I don't know how you can lose engagements so badly early game as USF. Pios absolutely get roflstomped completely at any and every range by Riflemen. Even when Pios come right around a hedge and engage at their ideal range they get stomped by Riflemen. Did you somehow confuse Pios and Ass Grenadiers?
Volks do lose significantly mid to close range. The problem is with Kubel causing lots of health damage and Sturms preventing easy close-ins, creating excellent synergy.
Grens do lose significantly mid to close range. The problem is that they have already dropped a rifle model or two from closing in. The bigger problem is with mg42. If you get one Rifle squad caught by the mg42 then your early game is pretty much game over.
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