Is there an updated unit guide around nowadays?
1 Jan 2022, 18:02 PM
#1
Posts: 721
If so which one?
1 Jan 2022, 20:18 PM
#2
Posts: 786 | Subs: 1
there largely isn't one
2 Jan 2022, 10:02 AM
#4
Posts: 721
Hi. I use this one
Hope this helps you.
Ok, the USF is not even updated for having mortars...
2 Jan 2022, 11:39 AM
#5
2
Posts: 538
The links I use are semi-up to date, if there is something more recent, I would be happy to know it:
is there anything else, even if only 80% up to date?
- serealia https://coh2.serealia.ca/
- coh2.win https://coh2.win/
- coh2stats: coh2stats.com
is there anything else, even if only 80% up to date?
2 Jan 2022, 13:58 PM
#6
Posts: 956
I would suggest just using serealia for missing unit stats from coh2.win and field experience for seeing how matchups go. Paper stats only go so far.
As an aside, I'm trying hard not to laugh at the idea of OKW being "Infantry (perfect)" in coh2.win . The guide gives a (useful) workable overview to ppl unfamiliar with units but it isa bit out of date yes inaccurate in some of its descriptions. Take what you see with a pinch of salt. Overall looks good.
Ehh? I just saw the USF mortar team on it.
As an aside, I'm trying hard not to laugh at the idea of OKW being "Infantry (perfect)" in coh2.win . The guide gives a (useful) workable overview to ppl unfamiliar with units but it is
Ok, the USF is not even updated for having mortars...
Ehh? I just saw the USF mortar team on it.
2 Jan 2022, 21:38 PM
#7
Posts: 3032 | Subs: 3
The links I use are semi-up to date, if there is something more recent, I would be happy to know it:
- serealia https://coh2.serealia.ca/
- coh2.win https://coh2.win/
- coh2stats: coh2stats.com
is there anything else, even if only 80-90% up to date?
Ye, the veterancy & ability guides are very neat as well and about 80-90% up to date.
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide
https://www.coh2.org/guides/88945/the-coh2-ability-guide-mark-2-0
2 Jan 2022, 22:24 PM
#8
2
Posts: 538
Ye, the veterancy & ability guides are very neat as well and about 80-90% up to date.
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide
https://www.coh2.org/guides/88945/the-coh2-ability-guide-mark-2-0
thank you!
3 Jan 2022, 02:34 AM
#9
Posts: 600
Interesting stuff, which after reading the Vet guide over and the ability guide it leads me to some questions about SMG weapons and what is best to increase DPS.
Using Soviets as an example since they have several SMG squads, all of them get a 25% weapon cool down bonus at VET2 yet Airborne SMG Guards also get increased ACC as part the cloak bonus. How much of an effect does the ACC have compared to the weapon cooldown? You can't really use serealia to compare since it only compares VET0 to VET3 which also includes a 40% ACC increase for the SMG units.
Part of the reason I am interested is across all factions all cloak bonus give anywhere from 25-50% acc bonus. While the commissar "Not One Step Back" ability not only gives 20% ACC but also a massive 50% cooldown bonus as well. Wouldn't that make PPSH conscripts in Soviet Reserves put out massive damage?
Using Soviets as an example since they have several SMG squads, all of them get a 25% weapon cool down bonus at VET2 yet Airborne SMG Guards also get increased ACC as part the cloak bonus. How much of an effect does the ACC have compared to the weapon cooldown? You can't really use serealia to compare since it only compares VET0 to VET3 which also includes a 40% ACC increase for the SMG units.
Part of the reason I am interested is across all factions all cloak bonus give anywhere from 25-50% acc bonus. While the commissar "Not One Step Back" ability not only gives 20% ACC but also a massive 50% cooldown bonus as well. Wouldn't that make PPSH conscripts in Soviet Reserves put out massive damage?
3 Jan 2022, 08:01 AM
#10
Posts: 721
Ehh? I just saw the USF mortar team on it.
It’s in the text I see now, but not in the buildings description.
3 Jan 2022, 13:39 PM
#11
Posts: 1197
COH2.win is just fine.
85% of the stuff there work to this day.
85% of the stuff there work to this day.
3 Jan 2022, 13:40 PM
#12
Posts: 1197
3 Jan 2022, 19:49 PM
#13
Posts: 721
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