[Relic][Devblog] #23 Multiplayer Vision
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We know that CoH 1 and CoH 2 lacked some functionality to avoid chat abuse and disruptive players, and those things we are hoping to rectify with more modern systems. Similarly, we’re building technologies to automate moderation and to curb problematic player behaviors without stumbling on false positives that would punish innocent players. We also want to make the reporting process seamless and easy across the play experience and to ensure we are fostering a healthy and fun experience for all our players.
No more Paula chat logs
There goes one reason to play coh3
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No more Paula chat logs
There goes one reason to play coh3
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And also:
- PvP Unranked and Ranked queues. [...] chance to practice new strategies and tactics in Unranked before jumping into Ranked ;
- [...] exploring additional play modes (additional to Annihilation and VP) ;
- [...] exploring seasonal rank ;
- [...] investigating a pre-match selection screen. Discussion, choose factions and battlegroups and potentially include a ban/veto system before even going into a game ;
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Its all cool and all, but is it me, or everything sounds a bit too ambitious considering they only have about a year to finish everything.
They could release some of the features after the release.And they also said that nothing is set in stone. Let's just hope we get this fantastic options.
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You know it makes sense.
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I'd honestly love a co-op 2-3 player zombie mode where both factions fight an AI zombie faction in waves, bases etc.
You know it makes sense.
Feel free to buy Call of Duty for that.
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Its all cool and all, but is it me, or everything sounds a bit too ambitious considering they only have about a year to finish everything.
I wonder how much collaboration they have with the AoE4 dev team, which implemented all of these.
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I wonder how much collaboration they have with the AoE4 dev team, which implemented all of these.
That is my hope. Since AOE4 is close to done, maybe the AOE team is going to bolster the ranks and get Coh3 finished up on time.
On a side note, AOE4 on steam was holding steady at about 85% approval for the first several weeks. Recently it has jumped to about 90% and the number of reviews is increasing at a good rate. Maybe old AOE players jumped in and 15% were not big fans but new players are digging it?
Looks to be pretty successful, so get typing boys and make us proud!
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Feel free to buy Call of Duty for that.
Feel free to contribute to the topic and add something.
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