The only S-mine field that I found OP was when all volks could plant S-mine everywhere.
But since only pio & sturmpio can now plant them, opponent can simply remove it with vehicle when spotted.
other stock mine too. only enginner can plant them.
Posts: 177
The only S-mine field that I found OP was when all volks could plant S-mine everywhere.
But since only pio & sturmpio can now plant them, opponent can simply remove it with vehicle when spotted.
Posts: 17
Posts: 2184 | Subs: 2
Can someone explain to me why S-mine field need a goddamn sign ? It ruins the surprise effect and makes the whole thing pointless in 80% of cases, especially since a light vehicle makes a short work of it.
Posts: 177
Can someone explain to me why S-mine field need a goddamn sign ? It ruins the surprise effect and makes the whole thing pointless in 80% of cases, especially since a light vehicle makes a short work of it.
Posts: 177
Posts: 33
The most stupid thing about s-mines is that you get a full minefield regardless of how many you plant
the number of mines in each of the 4 boxes just increases per planted mine
Posts: 3166 | Subs: 6
Can someone explain to me why S-mine field need a goddamn sign ? It ruins the surprise effect and makes the whole thing pointless in 80% of cases, especially since a light vehicle makes a short work of it.
Posts: 1163
Can someone explain to me why S-mine field need a goddamn sign ? It ruins the surprise effect and makes the whole thing pointless in 80% of cases, especially since a light vehicle makes a short work of it.
Posts: 658
Ostheer gets the shit end of the stick with mines
Can someone explain to me why S-mine field need a goddamn sign ? It ruins the surprise effect and makes the whole thing pointless in 80% of cases, especially since a light vehicle makes a short work of it.
Posts: 321
Posts: 100
Posts: 1594
irl, mines would turn neutral after planting
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