Hello all, I'm attempting to work on a mod as the new patch and the models that came with it rejuvenated my spirits. However, I cannot seem to find how to use the new additional models. The guards' animator for assault guards is still "elite_rifleman_cape" and the airborne guards still read "sniper". I am looking under entity_blueprint_ext. Am I looking in the wrong place? I also noticed in Dar's "Unused Infantry Models" guide something called animator_set_state which I cannot find for the life of me. Any help is appreciated and thanks in advance
BTW, are the old models for some of the changed units still available? I know some had unique skins before the patch anyway.
How to use new models?
28 Sep 2021, 03:56 AM
#1

Posts: 3
28 Sep 2021, 04:56 AM
#2


Posts: 817 | Subs: 5
The patch did not add new models, but skins for existing blueprints instead. Therefor all default skins are still available. The mod tools are very outdated (April 2020), that is why the skins are not applied in those entities.
The skinnames can be found in the Archive Viewer:

Set the names in ebps/ui_ext:

Animator_set_state is an action type that can be added in action_apply_ext in ebps.
All new skins:
Cavalry Riflemen:
blueprint: armies\aef\soldiers\rifleman\rifleman
skin_summer: cavalry_summer
skin_winter: cavalry_winter
Assault Section:
blueprint: armies\british\soldiers\tommy\tommy
skin_summer: assault_summer
skin_winter: assault_winter
Raid Section:
blueprint: armies\british\soldiers\sniper\raid
skin_summer: raid_summer
skin_winter: raid_winter
Conscript Sergeant:
blueprint: armies\soviet\soldiers\conscript\conscript_newrifle
skin_summer: sergeant_summer
skin_winter: sergeant_winter
Assault Guards:
blueprint: armies\soviet\soldiers\conscript\conscript_newrifle
skin_summer: guard_summer
skin_winter: guard_winter
Airborne Guards (with sniper model in winter):
blueprint: armies\soviet\soldiers\sniper\sniper
skin_summer: paratrooper_summer
skin_winter: <empty>
Airborne Guards (with engineer model in winter):
blueprint: armies\soviet\soldiers\riflemen_airborne\riflemen_airborne
skin_summer: paratrooper_summer
skin_winter: paratrooper_winter
Assault Grenadiers:
blueprint: armies\west_german\soldiers\honour_guard\assault_grenadier_new
skin_summer: assault_summer
skin_winter: assault_winter
Jaeger command_Squad and Jaeger Light Infantry:
blueprint: armies\german\soldiers\sniper\jeagar
skin_summer: jeagar_summer
skin_winter: jeagar_winter
Jaeger Officer (unused):
blueprint: armies\west_german\soldiers\brigadefuhrer\brigadefuhrer
skin_summer: jeagar_summer
skin_winter: <empty>
Luftwaffe Officer:
blueprint: armies\west_german\soldiers\brigadefuhrer\brigadefuhrer
skin_summer: luftwaffe_summer
skin_winter: luftwaffe_winter
HMG34 crew:
blueprint: armies\german\soldiers\hmg\hmg
skin_summer: west_summer
skin_winter: west_winter
OKW Medic:
blueprint: armies\german\soldiers\medic\medic
skin_summer: west_summer
skin_winter: west_winter
The skinnames can be found in the Archive Viewer:

Set the names in ebps/ui_ext:

Animator_set_state is an action type that can be added in action_apply_ext in ebps.
All new skins:
Cavalry Riflemen:
blueprint: armies\aef\soldiers\rifleman\rifleman
skin_summer: cavalry_summer
skin_winter: cavalry_winter
Assault Section:
blueprint: armies\british\soldiers\tommy\tommy
skin_summer: assault_summer
skin_winter: assault_winter
Raid Section:
blueprint: armies\british\soldiers\sniper\raid
skin_summer: raid_summer
skin_winter: raid_winter
Conscript Sergeant:
blueprint: armies\soviet\soldiers\conscript\conscript_newrifle
skin_summer: sergeant_summer
skin_winter: sergeant_winter
Assault Guards:
blueprint: armies\soviet\soldiers\conscript\conscript_newrifle
skin_summer: guard_summer
skin_winter: guard_winter
Airborne Guards (with sniper model in winter):
blueprint: armies\soviet\soldiers\sniper\sniper
skin_summer: paratrooper_summer
skin_winter: <empty>
Airborne Guards (with engineer model in winter):
blueprint: armies\soviet\soldiers\riflemen_airborne\riflemen_airborne
skin_summer: paratrooper_summer
skin_winter: paratrooper_winter
Assault Grenadiers:
blueprint: armies\west_german\soldiers\honour_guard\assault_grenadier_new
skin_summer: assault_summer
skin_winter: assault_winter
Jaeger command_Squad and Jaeger Light Infantry:
blueprint: armies\german\soldiers\sniper\jeagar
skin_summer: jeagar_summer
skin_winter: jeagar_winter
Jaeger Officer (unused):
blueprint: armies\west_german\soldiers\brigadefuhrer\brigadefuhrer
skin_summer: jeagar_summer
skin_winter: <empty>
Luftwaffe Officer:
blueprint: armies\west_german\soldiers\brigadefuhrer\brigadefuhrer
skin_summer: luftwaffe_summer
skin_winter: luftwaffe_winter
HMG34 crew:
blueprint: armies\german\soldiers\hmg\hmg
skin_summer: west_summer
skin_winter: west_winter
OKW Medic:
blueprint: armies\german\soldiers\medic\medic
skin_summer: west_summer
skin_winter: west_winter
2 Oct 2021, 18:31 PM
#3

Posts: 42
@SneakEye
Thanks for putting these all in one place. Very helpful!
Thanks for putting these all in one place. Very helpful!
2 Oct 2022, 22:53 PM
#4


Posts: 103 | Subs: 1
Placing images for easy reference. New on left, original on right.

Cavalry Riflemen


Assault Section


Raid Section

Conscript Sergeant

Assault Guards

Airborne Guards

Assault Grenadiers

Jaegar Light Infantry

Jaegar Officer

Luftwaffe Officer

HMG34 Crew

OKW Medic

Cavalry Riflemen


Assault Section


Raid Section

Conscript Sergeant

Assault Guards

Airborne Guards

Assault Grenadiers

Jaegar Light Infantry

Jaegar Officer

Luftwaffe Officer

HMG34 Crew

OKW Medic
4 Oct 2022, 14:31 PM
#5


Posts: 103 | Subs: 1
You will have to create a new ABP to use the winter variants of the new skins because Relic screwed up the pathing architecture for non-British races. It is recommended you keep the original architecture so you wont have to redo the path lines. The new skins cannot be used for both summer and winter, you will have to use different entities for each.
1. Copy the original ABP i.e. rifleman.abp and rename it to something like rifleman_winter.abp
2. Replace the main mesh line with the one provided
3. Clone the entity in ebps and change the blueprint to rifleman_winter
4. Change the skin variant
New skins on left, original on right.

Cavalry Riflemen

Conscript Sergeant

Assault Guards

Airborne Guards

Assault Grenadiers

Jaegar Light Infantry

Luftwaffe Officer

HMG34

OKW Medic
1. Copy the original ABP i.e. rifleman.abp and rename it to something like rifleman_winter.abp
2. Replace the main mesh line with the one provided
3. Clone the entity in ebps and change the blueprint to rifleman_winter
4. Change the skin variant
New skins on left, original on right.

Cavalry Riflemen
"..\\..\\..\\aef\\soldiers\\rifleman\\skins\\winter\\rifleman",

Conscript Sergeant
"..\\..\\..\\soviet\\soldiers\\conscript\\skins\\winter\\conscript",

Assault Guards
"..\\..\\..\\soviet\\soldiers\\conscript\\skins\\winter\\conscript",

Airborne Guards
"..\\..\\..\\soviet\\soldiers\\riflemen_airborne\\skins\\winter\\riflemen_airborne",

Assault Grenadiers
"..\\..\\..\\west_german\\soldiers\\honour_guard\\skins\\winter\\honour_guard",

Jaegar Light Infantry
"..\\..\\..\\german\\soldiers\\sniper\\skins\\winter\\sniper",

Luftwaffe Officer
"..\\..\\..\\west_german\\soldiers\\brigadefuhrer\\skins\\winter\\brigadefuhrer",

HMG34
"..\\..\\..\\german\\soldiers\\hmg\\skins\\winter\\hmg",

OKW Medic
"..\\..\\..\\german\\soldiers\\medic\\skins\\winter\\medic",
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