Looking for your Opinions. Pls vote.
Cheers!
If you have other ideas, pls write them here down
Buff the Scott's barrage so that it is more like a mobile howitzer, which it was, instead of a mobile direct-fire mortar. Nerf the autofire.
Posts: 1954
Looking for your Opinions. Pls vote.
Cheers!
If you have other ideas, pls write them here down
Posts: 14
Looking for your Opinions. Pls vote.
Cheers!
If you have other ideas, pls write them here down
Posts: 956
Make Scott doctrinal and Calliope non doctrinal
Posts: 658
are we talking white phosphorus rounds that are completely castrated, like the mortar ht has (which at max does 40 damage to braindead players), or real wp like the pak howi vet1?
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A USF blob can punish an enemy blob.
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I am not the one that brought blobs into this topic and the funny this is that continue to talk about them.
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M8 SCOTT REWORK
(Proof of Concept)
Download Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2600799087
M8 Scott Rework Proof of Concept
Quick Notes
-Spent about 10 minutes to create this so may have some bugs, the purpose of this is to demonstrate/promote an idea, numbers are not final nor are things perfect.
Changes
-M8 Scott HP Reduced to 300 HP from 400 HP
-Auto Attack Range reduced to 40 (standard tank range)
-Auto Attack Projectile speed significantly increased
-Barrage now Fires White Phospherous Shells
- Cost Increased to 320 MP and 100 Fuel
- Vet 3 now grants +100 HP and +10 Main Gun Attack Range (Old Vet 3 Integrated into Barrage)
Reasoning
By limiting the Auto Attack Range and lowering the Health the Unit is much easier to deal with. Getting into range to Auto Attack is riskier however the Projectile Speed is increased so that it can fire like a normal tank round would. This also prevents an endless barrage of random projectiles/Cheese Strats involving Pathfinders.
To Compensate the Barrage Skill now fires potent White Phospherous Rounds.
Posts: 13496 | Subs: 1
the thread is about the scott so tho issue of scott unable to control a blob while the faction doesnt have other stock tools for that task is relevant i believe. but then you coming up with 'usf blob can punish other blob".
Event if that statement is true (which as many point out, is not the case), a faction have to depend on blob to counter other blob instead of using proper tools is not far from a design flaw to begin with.
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Reasoning
By limiting the Auto Attack Range and lowering the Health the Unit is much easier to deal with. Getting into range to Auto Attack is riskier however the Projectile Speed is increased so that it can fire like a normal tank round would. This also prevents an endless barrage of random projectiles/Cheese Strats involving Pathfinders.
To Compensate the Barrage Skill now fires potent White Phospherous Rounds.
Posts: 3114 | Subs: 2
The flaw in that line of thinking is the assumption that scott should be able to control a blob, scott is an assault gun to provide direct and indirect fire support it is simply not a rocket artillery and if one expect it to perform as an rocket artillery one will be disappointed.
Not having the "proper tool" is not design flaw but a deliberate decision taken by Relic that wanted USF to depend on riflemen.
Posts: 13496 | Subs: 1
Scott has to be blob control because otherwise USF has none. Being an assault gun is actually the perfect reason for being blob control, just like the AVRE, ST and Brummbar.
That is not a reason at all. Relic did plenty of shitty design decisions (also good ones, goes without saying I hope) that screw over balancing to this very day.
Posts: 3114 | Subs: 2
The unit perform better than Stug-E which is at the same class. It is not rocket artillery.
I was also used extensively and in more number than most other assault guns in the latest tournamets.
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