USF players ragequiting in team games
Posts: 197
If I play 3v3, I usually play premade with atleast one friend, if I'm lucky with two.Sometimes if I really have nobody to play with I might solo-que 3v3 allies.
I had a soloque USF teammate unironically ask me why me and my friend weren't building T2 for maxims at the start of a match on Essen Steelworks.I don't think I need to explain why I don't want to build maxims.
He wasn't doing very good himself for about 15 mins into the match, he did the surrender vote exploit where you can instantly call in another surrender vote after the last surrender vote ending in a 2:1 to surrender, then when we still refused to surrender he promptly left.
Now to the main topic at hand, USF players are very eager at basically any stage of the match to just spam surrender votes if their own army has been decimated due to their dogshit micro, or because the allied team hasn't taken total control of the fuel point by the 3rd minute.At that point they might start to trashtalk you and the other guy then leave or just leave instantly without a word, regardless of whether or not you and the other teammate are doing well.
I have never seen this happen so frequently with SOV or UKF teammates as I have with USF, their will to play the actual game is so low, that if they aren't curbstomping the enemy team within 7 minutes and capping all their territory points, they'll just leave without warning.It's like they don't even want to play the actual game and the DLC faction they spent their money on.
Like I do understand that USF are the weakest faction in teamgames but why queue up for a match if you're not gonna bother to try and win?
I pointed this phenomenon out to people on a COH2-themed discord server a few months ago, and people reacted like I had just leaked their home address to a cartel.Anyone else noticed this pattern, and if so, why do you think it happens?
Also not sure where I was supposed to post this thread.
Posts: 3423 | Subs: 1
Their late game in team modes is the worst of any faction imo. If you don't go calliope, 2x AT guns will counter pretty much any fuel investment you build except maybe a 105 dozer
They rely on early/mid more than anyone so if that doesn't go well, the impatient players probably just quit. Would like to see a little more punishment for quitters in CoH3. Although they probably need to improve the matchmaking first lol
Posts: 2145 | Subs: 2
Would like to see a little more punishment for quitters in CoH3. Although they probably need to improve the matchmaking first lol
As OKW or USF you have to rely on your partners early. And as USF your late game is weak. If your partner is doing dumb shit you will get the surrender prompt. You cant blame the USF player for knowing that the match is over. I question the intelligence of the people who dont realize the match is over. You lost. Just let it go. Saving up for some big tank will not save you.
Punishing people for not wasting their time playing out a match that is lost would surely kill the game within 3 months.
Posts: 3423 | Subs: 1
As OKW or USF you have to rely on your partners early. And as USF your late game is weak. If your partner is doing dumb shit you will get the surrender prompt. You cant blame the USF player for knowing that the match is over. I question the intelligence of the people who dont realize the match is over. You lost. Just let it go. Saving up for some big tank will not save you.
Punishing people for not wasting their time playing out a match that is lost would surely kill the game within 3 months.
That's fair, but it's not like that's the only reason people quit. Sometimes it's entirely their fault too
It's just as annoying getting the surrender prompt when your carrying someone and you feel like you still have a chance
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Posts: 3602 | Subs: 1
Posts: 1289
actually on the topic, yes I have noticed it. Although I do think allies in general are very low moral. People playing as axis are far more likely to try and regain the upper hand. Even after devastating losses. As discussed in the other topic about the mp bleed of USF, I think it's related to efficiency. Nearly all of the USF units have been nerfed over the years to reduce the ability of a USF player to hit axis players hard. Very little has been done in reverse(much less 1 hit kills now from brumbar yay). USF requires strong micro and awareness to be successful. You cannot lean on having many advantages over others.
I think because axis could just so easely win most games by far in 3s and 4s for a very very long time resulted in a lot more pre made teams for axis then on the allied side.
Being on voice chat makes it a lot easier to pickyourself up and reorganize after taking a beating, that and that axis higher effeciency and power of their units allows them to stockpile recources better making comebacks easier.
Posts: 587
Stuff
Don't play with randoms, ever.
It's a rule applied for every faction in every game mode. Playing with randoms sucks. Wondering why they do what they do is pointless and frustrating.
It is my sincere belief playing with AI is better than playing with randoms. Atleast the AI is predictable.
And for something off-topic, what is that godawfull profile picture supposed to represent?
Posts: 1158
Posts: 1220
Posts: 1276
Throw in other things like
- Late game insta wipe abelites (sturmtiger, Stuka, etc)
- More cost effective units ( Falls, Obers, Hell even Pro-stropen beat rifles in cover)
- 5th man on rifle drops in 20~40 seconds of combat if feels regardless of cover.
- USF's railroaded tech 10 extra fuel to grab both tech = late Sherman
- MP expensive TD - Jackson which bounces more than it should for the cost
- Lack of late game rocket arty - multitude of posts asking for Major getting ColliOP
I can keep going into the nitty gritty, there's a lot that can go wrong in larger games for sure with micro, bad strats, and positioning but out of all the factions USF rly could do with a late game some sort of reinforce cost reduction seen with Wehr.
Posts: 197
And for something off-topic, what is that godawfull profile picture supposed to represent?
Posts: 197
Imo Scott should have 100 barrage range because as always usf lacks in Arty
What is the current max barrage range? It's way too easy to chase it down after you realise where its shooting from.
Posts: 1220
80 like mortar halftruck i guess
What is the current max barrage range? It's way too easy to chase it down after you realise where its shooting from.
Posts: 1954
I can't stand people who quit early in team games, it takes so long to find matches sometimes. I haven't noticed a pattern with a specific faction, but I can render a guess about USF
Their late game in team modes is the worst of any faction imo. If you don't go calliope, 2x AT guns will counter pretty much any fuel investment you build except maybe a 105 dozer
They rely on early/mid more than anyone so if that doesn't go well, the impatient players probably just quit. Would like to see a little more punishment for quitters in CoH3. Although they probably need to improve the matchmaking first lol
Or maybe the balance team could fix their late game? OKW always has a KT, Panther, and PIV available. USF often has no meatshield other than a couple doctrinal tanks.
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