Hello everyone,
I couldn’t find an answer on this but, if this has already been discussed, please let me know.
I’m curious what drives the decision making for the AI. I’m aware they “cheat” with resources and understand their general build orders, but I have no clue what the priorities are for AI and so on. I’ve noticed the computers have not adapted to the latest patches well, so I’m thinking there was some stuff hard coded in there which didn’t translate well to the current game state.
Did anyone ever crack the code?
How does the AI make decisions?
24 Jul 2021, 12:37 PM
#1

Posts: 23
26 Jul 2021, 06:26 AM
#2

Posts: 1958
Hello everyone,
I couldn’t find an answer on this but, if this has already been discussed, please let me know.
I’m curious what drives the decision making for the AI. I’m aware they “cheat” with resources and understand their general build orders, but I have no clue what the priorities are for AI and so on. I’ve noticed the computers have not adapted to the latest patches well, so I’m thinking there was some stuff hard coded in there which didn’t translate well to the current game state.
Did anyone ever crack the code?
I can help with this. I love cracking codes.
It depends on what type of game you're playing. If it is just you and a bunch of computers then this is what happens:
Soviet, OKW, OST, and USF computers play somewhat normally. It normally seems like Soviet>OKW>OST>USF, but there aren't huge differences.
UKF is somewhat different. It will normally start by building emplacements in locations that it can't defend. Then after it loses everything, it will try to turtle by stacking everything it has left on top of your stuff. This makes it easier for the enemy AI by not requiring it to decide which targets to arty. This may seem disappointing at first, but it was carefully modeled by Relic after watching the behavior of actual UKF players in game. It's kinda your fault for including them even in a comp stomp.
Hope this helps.....
27 Jul 2021, 12:48 PM
#3

Posts: 2243
OKW AI will spam only kubels
27 Jul 2021, 16:00 PM
#4

Posts: 2159 | Subs: 2
From things I have seen about Relic in the past, they tend to do rather complicated/elegant calculations for things.
Relic needs a way to decide which units to make. This changes after each patch. So it is my belief that they do a calc that decides how much a unit costs and how much DPS it can do. So you will see that after each new patch, the AI will start to spam a different unit. And it is a weak indicator as to what is OP during this patch.
Of course it is hard to make decisions about DPS and map fighting distances. So, for example, the AI will spam close range units like OST pios on a large map where they get rekt.
There is also no way to calculate how strong that units abilities are either.
Some obvious things as your enemy:
- The AI has no Fog of War. So they will run around your units and cap points behind you.
- The AI will park its vehicles in front of your AT weapons.
- The AI will hunt down your sniper.
- The AI will step on or drive over your mines.
- The AI will move its units to the position you tell your units to travel to. So never click far away or use rally points or you will be met by the AI at that point.
- The AI will spam light vehicles with all that extra fuel it gets.
- The AI tends to put bunkers/bofors/etc on your fuel cutoff.
Things as your team mate (still enemy):
- The AI will drive its vehicles behind yours to block them and get them killed. This seems to be code that tries to support your advances but the code is not so good.
- The AI will steal your team weapons etc if you tell your units to take it. So you need to move your units nearby, but not too close to it.
- Since the AI has no FOW, you can almost use it as a recon source. Since it will move to areas where no enemies exist.
And of course it is completely broken for many factions:
- OST AI will send a pio out to cap a point as it makes a new one. Then it will call the first back to build a building while the 2nd is standing in the base.
- OKW will spam Kubels at all points in a game. Must be calculated as powerful for its cost???
This is all from my limited experience playing AI and testing maps.
Relic needs a way to decide which units to make. This changes after each patch. So it is my belief that they do a calc that decides how much a unit costs and how much DPS it can do. So you will see that after each new patch, the AI will start to spam a different unit. And it is a weak indicator as to what is OP during this patch.
Of course it is hard to make decisions about DPS and map fighting distances. So, for example, the AI will spam close range units like OST pios on a large map where they get rekt.
There is also no way to calculate how strong that units abilities are either.
Some obvious things as your enemy:
- The AI has no Fog of War. So they will run around your units and cap points behind you.
- The AI will park its vehicles in front of your AT weapons.
- The AI will hunt down your sniper.
- The AI will step on or drive over your mines.
- The AI will move its units to the position you tell your units to travel to. So never click far away or use rally points or you will be met by the AI at that point.
- The AI will spam light vehicles with all that extra fuel it gets.
- The AI tends to put bunkers/bofors/etc on your fuel cutoff.
Things as your team mate (still enemy):
- The AI will drive its vehicles behind yours to block them and get them killed. This seems to be code that tries to support your advances but the code is not so good.
- The AI will steal your team weapons etc if you tell your units to take it. So you need to move your units nearby, but not too close to it.
- Since the AI has no FOW, you can almost use it as a recon source. Since it will move to areas where no enemies exist.
And of course it is completely broken for many factions:
- OST AI will send a pio out to cap a point as it makes a new one. Then it will call the first back to build a building while the 2nd is standing in the base.
- OKW will spam Kubels at all points in a game. Must be calculated as powerful for its cost???
This is all from my limited experience playing AI and testing maps.
27 Jul 2021, 19:58 PM
#5

Posts: 1958
OKW AI will spam only kubels
Oops, I forgot this part. It mostly happens in team games, but there seems to be a bifurcation in the algorithm.
Path A)
Teammate drops - AI decides you are okay - AI continues normal build
Path B)
Teammate drops - AI decides you're a wanker - AI spams Kubels to cap behind the lines
28 Jul 2021, 03:09 AM
#6

Posts: 23
Thanks for the insights.
I agree that Soviet is the toughest AI opponent...especially with the ZiS barrages. I also feel like the computer plays differently depending on the composition (i.e., 4 Soviets play differently than 2SOV/2USF), so they must look at allies as part of their decision making as well.
UKF...is trash XD
Accurate. However, the capping ability for an AI is sometimes better than the dropper anyway...
Hadn't thought about a score or value proposition for each unit, but that would be one way to work around some of the issues with deciding on which units to build that would "update" as stats are updated.
Didn't realize the AI will rally to your movement...but I was aware of the other points - especially the team weapon snatching and parking lot antics
These are some of great examples of some of the bizarre AI behavior. I'm sure there are many more out there as well.
Any idea how they decide which commander to pick? I don't think it's straight randomness - I feel like it's partially dependent on map and army composition.
Soviet, OKW, OST, and USF computers play somewhat normally. It normally seems like Soviet>OKW>OST>USF, but there aren't huge differences.
I agree that Soviet is the toughest AI opponent...especially with the ZiS barrages. I also feel like the computer plays differently depending on the composition (i.e., 4 Soviets play differently than 2SOV/2USF), so they must look at allies as part of their decision making as well.
UKF...is trash XD
Path A)
Teammate drops - AI decides you are okay - AI continues normal build
Path B)
Teammate drops - AI decides you're a wanker - AI spams Kubels to cap behind the lines
Accurate. However, the capping ability for an AI is sometimes better than the dropper anyway...
Relic needs a way to decide which units to make. This changes after each patch. So it is my belief that they do a calc that decides how much a unit costs and how much DPS it can do. So you will see that after each new patch, the AI will start to spam a different unit. And it is a weak indicator as to what is OP during this patch.
Hadn't thought about a score or value proposition for each unit, but that would be one way to work around some of the issues with deciding on which units to build that would "update" as stats are updated.
Some obvious things as your enemy:
- The AI has no Fog of War. So they will run around your units and cap points behind you.
- The AI will park its vehicles in front of your AT weapons.
- The AI will hunt down your sniper.
- The AI will step on or drive over your mines.
- The AI will move its units to the position you tell your units to travel to. So never click far away or use rally points or you will be met by the AI at that point.
- The AI will spam light vehicles with all that extra fuel it gets.
- The AI tends to put bunkers/bofors/etc on your fuel cutoff.
Things as your team mate (still enemy):
- The AI will drive its vehicles behind yours to block them and get them killed. This seems to be code that tries to support your advances but the code is not so good.
- The AI will steal your team weapons etc if you tell your units to take it. So you need to move your units nearby, but not too close to it.
- Since the AI has no FOW, you can almost use it as a recon source. Since it will move to areas where no enemies exist.
Didn't realize the AI will rally to your movement...but I was aware of the other points - especially the team weapon snatching and parking lot antics

And of course it is completely broken for many factions:
- OST AI will send a pio out to cap a point as it makes a new one. Then it will call the first back to build a building while the 2nd is standing in the base.
- OKW will spam Kubels at all points in a game. Must be calculated as powerful for its cost???
These are some of great examples of some of the bizarre AI behavior. I'm sure there are many more out there as well.
Any idea how they decide which commander to pick? I don't think it's straight randomness - I feel like it's partially dependent on map and army composition.
28 Jul 2021, 23:51 PM
#7

Posts: 1958
I agree that Soviet is the toughest AI opponent...especially with the ZiS barrages. I also feel like the computer plays differently depending on the composition (i.e., 4 Soviets play differently than 2SOV/2USF), so they must look at allies as part of their decision making as well.
UKF...is trash XD
Accurate. However, the capping ability for an AI is sometimes better than the dropper anyway...
Soviets can be tough not only for the ZIS barrages but also the constant use of satchels. I've had games where a soviet teammate dropped and the computer got a couple wipes because there is no warning sound for satchels. It also typically doesn't try to pull off the light vehicle trick.
I really don't know what is with the UKF AI. It always seem to suck.
I have won automatch games with a computer, even 2v2's on maps like Vaux Farmlands. It's always a judgement call as to whether or not to drop when a teammate drops. The only absolute is that if a UKF player drops, I'll always drop because the UKF AI is comically bad.
29 Jul 2021, 05:22 AM
#8

Posts: 503 | Subs: 1
Soviets can be tough not only for the ZIS barrages but also the constant use of satchels. I've had games where a soviet teammate dropped and the computer got a couple wipes because there is no warning sound for satchels. It also typically doesn't try to pull off the light vehicle trick.
I really don't know what is with the UKF AI. It always seem to suck.
I have won automatch games with a computer, even 2v2's on maps like Vaux Farmlands. It's always a judgement call as to whether or not to drop when a teammate drops. The only absolute is that if a UKF player drops, I'll always drop because the UKF AI is comically bad.
Isn't the OKW AI objectively worse? They keep throwing raketens out against infantry (and gift them to the opponent) and waste all their bonus manpower on Kubels, which are just free veterancy for all mid-game infantry. I just played an Expert AI to shake off some rust and the Expert AI seems to have gotten even worse. The AI tried using a Puma and raketens to fight Assault Guards while its Volks and Sturms keep running at the exact same angle into the same DSHKA I left parked on the VP for the past 5 minutes.
31 Jul 2021, 01:27 AM
#9

Posts: 1958
Isn't the OKW AI objectively worse? They keep throwing raketens out against infantry (and gift them to the opponent) and waste all their bonus manpower on Kubels, which are just free veterancy for all mid-game infantry. I just played an Expert AI to shake off some rust and the Expert AI seems to have gotten even worse. The AI tried using a Puma and raketens to fight Assault Guards while its Volks and Sturms keep running at the exact same angle into the same DSHKA I left parked on the VP for the past 5 minutes.
All of the AI's run into problem with team weapons and are prone to gifting them. They also have a tendency to rush units like Priests or Katy's into the front where they get destroyed.
1 Aug 2021, 13:26 PM
#10

Posts: 23
All of the AI's run into problem with team weapons and are prone to gifting them. They also have a tendency to rush units like Priests or Katy's into the front where they get destroyed.
I tend to see an inability to handle support weapons for most factions as well - unless the Soviet has an AT gun nearby to barrage

The only thing the AI does well typically is poke at capture points constantly. I actually just won a 1v2 where my partner dropped at the ten minute mark because the AI was just annoying enough to distract them and…well, they weren’t great either.
Wehrmacht with zeroing arty spam is tough if multiple cpu choose it.
2 Aug 2021, 14:37 PM
#11

Posts: 578
I’m curious what drives the decision making for the AI.
Seems to me that the AI has 3 objectives:
0. Build order: produce units and upgrade tiers to get better units
1. cap nearby uncapped / hostile points
2. engage enemies it finds along the way
3. insert navigation commands into its decision tree in response to player pings
And there is a weighting or priority to its moves...
1. main rollout plan gets high weighting
2. responding to player action gets low weighting
... and forces are allocated according to weighting.
The decisions would probably be made via api calls and handled on the backend as opposed to being done client-side, which leads to weird things like tanks circling in place while eating AT shots.
As far as decision making goes, it probably builds a decision behaviour tree. An entity (e.g. a rifleman) would 'move' to 'a point'. If it finds an enemy it would attack.
So commands like 'move' and 'attack' are branches in the tree. The commands would be added when enemies enter an entity's vision radius (los).
I don't think it has a very advanced strategic layer, in that it doesn't really care what the opposition's army size is or how many VP they have, it'll still just resort to adding commands to the tree.
Could be wrong but this is what it looks like to me.
I'd much rather see an AI with entity behaviour that's derived from an overall strategic awareness and for battlefield awareness to be moved to backend services to allow better performance.
For comparison, the average rando human teammate seems to have 2 objectives:
1. camp a single point and defend it until they lose a unit, then drop game
2. play coh2 until losing first engagement, then drop game
Up to you to decide which intelligence is superior.
PAGES (1)

1 user is browsing this thread:
1 guest
SHOUT IT OUT!



Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
Last Thursday, 04:31 AM

Last Thursday, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
13 Mar 2025, 19:58 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
13 Mar 2025, 19:56 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
12 Mar 2025, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
12 Mar 2025, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
06 Mar 2025, 10:49 AM

06 Mar 2025, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
03 Mar 2025, 06:48 AM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
01 Mar 2025, 11:44 AM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game 
28 Feb 2025, 20:38 PM

28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
28 Feb 2025, 02:04 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
27 Feb 2025, 00:30 AM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! 
20 Feb 2025, 19:23 PM

20 Feb 2025, 19:23 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
20 Feb 2025, 00:09 AM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
19 Feb 2025, 23:34 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
19 Feb 2025, 20:33 PM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
19 Feb 2025, 10:24 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
18 Feb 2025, 20:57 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway 
14 Feb 2025, 23:04 PM

14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads 
14 Feb 2025, 15:16 PM

14 Feb 2025, 15:16 PM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
13 Feb 2025, 22:29 PM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
06 Feb 2025, 19:16 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
05 Feb 2025, 22:00 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown 
05 Feb 2025, 19:38 PM

05 Feb 2025, 19:38 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... 
05 Feb 2025, 18:43 PM

05 Feb 2025, 18:43 PM
Ginaaa: https://limewire.com/d/1b39278e-e971-45fc-8f49-ac804c731fdf#6Bd6jfTgMPkz7miCU_UNblaZ4ryumVcGLUO9i8b8W4A
05 Feb 2025, 00:43 AM
05 Feb 2025, 00:43 AM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
01 Feb 2025, 15:09 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself 
30 Jan 2025, 19:44 PM

30 Jan 2025, 19:44 PM
Livestreams
![]() |
![]() |
![]() |
141 | ||
![]() |
![]() |
![]() |
102 | ||
![]() |
![]() |
![]() |
20 | ||
![]() |
![]() |
![]() |
46 | ||
![]() |
![]() |
![]() |
19 | ||
![]() |
![]() |
![]() |
16 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43063.872+8
- 2.57180.877+10
- 3.800454.638-1
- 4.303163.650+3
- 5.313114.733+9
- 6.12744.743+1
- 7.194101.658-1
- 8.282161.637+1
- 9.371284.566-1
- 10.17773.708+3
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1354
Board Info
626 users are online:
626 guests
2 posts in the last 24h
9 posts in the last week
69 posts in the last month
9 posts in the last week
69 posts in the last month
Registered members: 53107
Welcome our newest member, Pinci683
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Pinci683
Most online: 2043 users on 29 Oct 2023, 01:04 AM