You can do the right basics, if...
..all factions need the same micro level
..factions are not artifically restricted in their stock rosters
..factions can compete on an eye level from early to late game
remove the brits then
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You can do the right basics, if...
..all factions need the same micro level
..factions are not artifically restricted in their stock rosters
..factions can compete on an eye level from early to late game
Posts: 290
Posts: 919
remove the brits then
Posts: 1194 | Subs: 1
Posts: 919
COH is a game about unit preservation, and the Sturmtiger is not only a unit that flies in the face of this basic core of game design, but it also does so while being extremely cheap for the survivability and range it has.
AVRE and Sturmtiger shouldn't exist unless they have to actually drive into vision to fire, providing an opportunity for counterplay. If they were fragile like a ranged artillery unit, I would be more forgiving, because they could be killed with dives, but both have the armor and HP of a heavy tank (though the Sturmtiger moves more like a medium). At least the AVRE doesn't have beyond LoS range.
In all honestly, at its current strength level, the Sturmtiger should cost 200+ fuel and more pop, as well as more CPs and count as a heavy tank for the purposes of limiting other heavies. The replays I have seen from high level 1v1s have solidified this opinion of mine, that this unit is straight up broken as is. It shifts the entire burden of micro on the opponent, while also being stupidly easy to use.
I honestly have no idea how someone can not see how busted this unit is, beyond factionalism.
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Posts: 956
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