CoH3 File digging
Posts: 1116 | Subs: 1
Seems like this part is structture\weapon related.
GERMAN
US
UK
DAK ROMMELBOI
LEFTOVERS
Posts: 1116 | Subs: 1
GERMAN
UK
US
Partisans
LEFTOVERS -- there are hell of a lot interesting stuff but its hard to group it
Posts: 1116 | Subs: 1
Formated this chunk a bit
GERMAN
US
UK
DAK ROMMELBOI
LEFTOVERS
Posts: 1594
It's also a bit difficult to ascertain how much of this is stuff that has/will be cut, and exists only as something that has been tested/removed.
That said: Good work! With around 30 gigs in the alpha, I hope to see a lot of interesting assets/code being found/discussed.
Posts: 1116 | Subs: 1
It might be worth comparing these strings/attributes with ones that exist in CoH1 and 2, It's possible there are a lot of "dead" strings that are holdovers from previous games.
It's also a bit difficult to ascertain how much of this is stuff that has/will be cut, and exists only as something that has been tested/removed.
That said: Good work! With around 30 gigs in the alpha, I hope to see a lot of interesting assets/code being found/discussed.
I formated last post for better visability. Gonna format the other two
Posts: 1116 | Subs: 1
Posts: 1116 | Subs: 1
New battlegroups are listed in post #3. In post #2 we can actually see RDGs of mentioned abilities, all of them are marked like *_left_* and *_right_*
Relic said that battlegroups are consomisable and probably they will make a new ones aswell, this means that they are most like must be selected like CoH2 commanders.
While marking on the abilities themselfs from a battlegroups probably will have be unlocked like in vCoH with left and right wings repectively.
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Posts: 1116 | Subs: 1
fallschirmjagers, fallschirmpioneers, fallschirmsniper, gebirgsjagers, grenadier, guastatori, jaeger, medic, officer, panzergrenadier, pioneer, sniper, stormtrooper, stormtrooper_officer
German vehicles:
brummbar, goliath, halftrack_251_mortar, halftrack_flak, halftrack_stummel, halftrack, kettenkrad, l6_40, marder_iii, nashorn, opel_blitz, panther, panzer_iv, stug_iii, tiger, nebelwerfer, wespe, wirbelwind, command PZ4, command Panther
Support units:
hmg42, mortar, 20mm_flak (emplacement), flak 88 (emplacement), at_gun_75mm, at_gun_lg40, howitzer_105mm, howitzer_75mm_leig, cannone_da_105, obice_210, nebelwerfer_150mm
Posts: 1116 | Subs: 1
German:
dev_unlock_battlegroup_breakthrough_ger
dev_unlock_battlegroup_coastal_ger
dev_unlock_battlegroup_defense_ger
dev_unlock_battlegroup_mechanized_ger
dev_unlock_battlegroup_mountain_ger
dev_unlock_battlegroup_luftwaffe_ger
US:
dev_unlock_battlegroup_airborne_us
dev_unlock_battlegroup_armored_us
dev_unlock_battlegroup_infantry_us
dev_unlock_battlegroup_special_operations_us
UK:
dev_unlock_battlegroup_air_and_sea_uk
dev_unlock_battlegroup_british_armored_uk
dev_unlock_battlegroup_british_canadian_vanguard_uk
dev_unlock_battlegroup_indian_artillery_uk
Posts: 2307 | Subs: 4
Interesting to see that there is the normal German faction but also partially an Afrika Korps. No Italians, but there is an Italian tank. They may have just not started working on the Italians at all. I really hope they don't have 2 German factions again.
DAK ROMMELBOI
This is obviously Deutsche Afrika Korps, Rommel. What could the BOI mean? Possibly it's only a campaign faction if they make a second Rommel in Africa campaign.
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What could the BOI mean?
Unfunny joke from me Its just DAK.
Posts: 2307 | Subs: 4
Posts: 1116 | Subs: 1
captain, engineer, medic, paratrooper, pathfinder, ranger, riflemen, scout, sniper, ssf_commandos.
US vehicles:
chaffee_us, command_halftrack, gmc_truck, greyhound, halftrack, halftrack_assault, halftrack_medical, halftrack_quad, halftrack_75mm, hellcat, jeep, lee_m3, logistics_truck, m20_utility_car, m29_weasal, priest, scott_us, sherman_bulldozer, sherman_easy_8, sherman, sherman_whizbang (caliope), stuart
US support units:
mortar_pit_81mm, hmg_30cal, mortar_81mm, pack_howitzer, at_gun 57mm, 105mm_howitzer
Posts: 1660
sniper
Oh for fucks sake
Both factions have snipers? Again? Is there people that really like 1 hit units that ignore the survivability of models and punish small squad size?
Posts: 1594
Oh for fucks sake
Bpth factions have snipers? Again? Is there people that really like 1 hit units that ignore the survivability of models and punish small squad size?
It's far better that all factions have a sniper, than only some of them... though I would prefer that they all had Jaeger-style units instead of "real" snipers in the game. Squad sizes seem to be rather larger than CoH2 in almost all cases though, so perhaps it won't be QUITE as bad.
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canadian_heavy_infantry, canadian_light_infantry, commando_lmg, commando_uk, guards, gurkhas, indian, medic, sapper, sas_squad, sniper, tommy
UK tanks:
bishop, churchill_black_prince, churchil crock, churchill, command_churchill, crusader_57mm, crusader_aa, crusader, cwt_15, dingo, grant, humber, matilda, sherman_firefly, sherman, stuart, valentine, halftrack_m3, marmon_herrington, priest, archer
UK support units
bofors_emplacement, howitzer_25pdr, howitzer_bl_5_5, hmg_vickers, mortar_81mm, mortar_heavy_4_2, pack_howitzer_75mm, at_gun_17pd, at_gun_2pd, at_gun_6pdr
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I'm guessing either you used CoH2's tools or Corsix to open up the .SGA files?
Posts: 1660
It's far better that all factions have a sniper, than only some of them... though I would prefer that they all had Jaeger-style units instead of "real" snipers in the game. Squad sizes seem to be rather larger than CoH2 in almost all cases though, so perhaps it won't be QUITE as bad.
There's three men pioneers and scouts
Posts: 1116 | Subs: 1
Excuse me good sir but how did you gain access to the insides of the files?
I'm guessing either you used CoH2's tools or Corsix to open up the .SGA files?
Nope. Its impossible to open them right now (at least without modifying them, which I dont know how, and it might not be even possible).
I used hex to extract contents from them.
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