Are devs killing COH2 gradually with their updates?
Posts: 116
I never faced such dropout issues ever in 32 bit system.I often face the reconnecting bug during battle moments even though the internet is stable.
The following image files are enough to prove the situation:
https://ibb.co/xq3vjcs
https://ibb.co/GPPGtYj
https://ibb.co/cryyk66
https://ibb.co/vcF3SWJ
STOP BRINGING UP USELESS patches and updates.We don't need these if the game does not run well after these updates.
Posts: 17914 | Subs: 8
STOP BRINGING UP USELESS patches and updates.We don't need these if the game does not run well after these updates.
And your specs are...?
Posts: 493
Posts: 116
And your specs are...?
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiBm9ewkPTvAhXuyzgGHRd7B_MQFjABegQIBBAD&url=https%3A%2F%2Fwww.msi.com%2FLaptop%2FGF63-Thin-9SCSR%2FSpecification&usg=AOvVaw1kLW7CFrckzfcSIOtAljv2
Satisfied? I had been playing this game since 3 years ago and never faced these dropout issues.
Posts: 116
Happened even pre-patch, thousand times.
But before these patches, at least the game RECONNECTED well. But after the 64-bit system update release, the game never reconnects once it shows up 'reconnecting' during a serious battle moment.
Posts: 44
Happened even pre-patch, thousand times.
Well that makes it ok then!
Posts: 8154 | Subs: 2
The last 3 pics you post in the 1st post are irrelevant. You need to understand that you are connecting to USA east coast.
Bandwidth is irrelevant compared to quality of it.
Posts: 116
Are the screen from before friday or not? There was an update specfically to address problems with the server which were affecting mostly 4v4.
The last 3 pics you post in the 1st post are irrelevant. You need to understand that you are connecting to USA east coast.
Bandwidth is irrelevant compared to quality of it.
bro.. I had been playing this game for 3 years regularly till the 64-bit system update arrived and started these issues. It is not about the bandwidth. And it is not irrelevant. I never face these before as I have shown in the pictures. There is also another issue newly bred by the recent updates called " reconnection bug"
Posts: 8154 | Subs: 2
bro.. I had been playing this game for 3 years regularly till the 64-bit system update arrived and started these issues. It is not about the bandwidth. And it is not irrelevant. I never face these before as I have shown in the pictures. There is also another issue newly bred by the recent updates called " reconnection bug"
The 64bit version of the games has many problems. Everyone knows that. Some people more affected than others.
What i'm telling you is that the 4 pictures basically gives us 0 information in regards as to what to see or change in order to fix it.
Do you know what bandwidth is? If you knew then you would understand that it has 0 importance in regards to multiplayer games outside of say having lower than what? 1 mbps? For all that matters you could show me that pic and have less than 1mbps on upload. Or been choked down by QOS set up on your modem/router. Or have issues with packet loss by playing on WIFI.
If you show me a trace route or at least tell us what ISP you have that might shown if there are specific issues in your region (like what happened couple of months ago with Germany).
Posts: 1954
The following images are enough to make someone understand how the COH turned out to be broken one since the release of 64-bit system update(whereas it was supposed to be better).
I never faced such dropout issues ever in 32 bit system.I often face the reconnecting bug during battle moments even though the internet is stable.
The following image files are enough to prove the situation:
STOP BRINGING UP USELESS patches and updates.We don't need these if the game does not run well after these updates.
Actually, the images are not proof of anything. 22MBPS isn't very fast and doesn't give any indication about your ping to the server. I've had faster connections than yours that were unplayable due to disconnects. The only thing that is definitely worse for me with the 64 bit is the time to connect to the lobby.
Posts: 309
I really don't see how the 64 bit update is killing the game, I see it as a much needed change
Posts: 493
But before these patches, at least the game RECONNECTED well
By 'well' you mean 1 min of connection lost messages when units first got stuck, then run (and die) uncontrolled like fast-forwarded?
Posts: 658
The only issue I had was bugsplats when changing commanders but deleting all of my commander loadouts seems to have fixed the issue.
Posts: 116
The 64bit version of the games has many problems. Everyone knows that. Some people more affected than others.
What i'm telling you is that the 4 pictures basically gives us 0 information in regards as to what to see or change in order to fix it.
Do you know what bandwidth is? If you knew then you would understand that it has 0 importance in regards to multiplayer games outside of say having lower than what? 1 mbps? For all that matters you could show me that pic and have less than 1mbps on upload. Or been choked down by QOS set up on your modem/router. Or have issues with packet loss by playing on WIFI.
If you show me a trace route or at least tell us what ISP you have that might shown if there are specific issues in your region (like what happened couple of months ago with Germany).
no packet loss occured during the internet is on. The connection is still fine. And even during matches, once the "RECONNECTING" text appears, it never reconnects. In 32-bit system, even we were shown "reconnecting", that at least reconnected. But this new updates, it never reconnects.. Even during loading match of 3v3 or 4v4, all player drops at the same time before even the game starts.
Posts: 116
By 'well' you mean 1 min of connection lost messages when units first got stuck, then run (and die) uncontrolled like fast-forwarded?
It never reconnects now a days by the way
Posts: 7
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