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USF Airborne Commander Revamp

28 Mar 2021, 04:58 AM
#41
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Speaking of P47s, they are 100% exactly the same as the Ostheer JU87 AT strafe. No difference whatsoever.


No

28 Mar 2021, 09:31 AM
#42
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



No



Okay one difference is if you go into a town or forest the P47s can't really hit. Cool. Still the same on open areas.
28 Mar 2021, 14:38 PM
#43
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Okay one difference is if you go into a town or forest the P47s can't really hit. Cool. Still the same on open areas.


When the target is stationary they’re both fine. When moving the p47 is still worse. Also 240 vs 200.
28 Mar 2021, 14:58 PM
#44
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



When the target is stationary they’re both fine. When moving the p47 is still worse. Also 240 vs 200.


I’ve tested them vs moving targets numerous times. No difference whatsoever. People only think P47s are worse due to vet 1 blitz on axis tanks.
28 Mar 2021, 15:18 PM
#45
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

But then either price of P47 should go down to 200 or the OST ability to 240
28 Mar 2021, 17:03 PM
#46
avatar of Kurobane

Posts: 658

Created a rough draft/Visual Feedback version of an Airborne Commander Rework here.

https://steamcommunity.com/sharedfiles/filedetails/?id=2438811634



0 CP = Pathfinders
0 CP = Air-Drop Medical Supplies
2 CP = Reinforcement Beacon
3 CP = Paratroopers
12 CP = P47 Rocket Strike



Air-Drop Medical Supplies


Essentially a copy of the Whermact version of Air-Dropped Medical Supplies. Changed plane to USF P47 (Most cargo drop abilities in the game use the same German plane model/sound including the Paradrop Machine Gun and AT Gun abilities)
Picking up Medical Supplies inspires troops like the German version does, made it weaker to adjust for USF Infantry being better than Grenadiers.



Reinforcement Beacon


Reinforcement Beacon costs 100 MP + 15 Fuel, allows units to reinforce near it. Reinforcement Beacon has the Paradrop Machine Gun and AT Gun abilities from before available for Paradrop.



28 Mar 2021, 17:29 PM
#47
avatar of KiwiBirb

Posts: 789


Reinforcement Beacon costs 100 MP + 15 Fuel, allows units to reinforce near it. Reinforcement Beacon has the Paradrop Machine Gun and AT Gun abilities from before available for Paradrop.


All troops or just paratroopers?

Otherwise, very cool! I like it a lot.
MMX
28 Mar 2021, 17:50 PM
#48
avatar of MMX

Posts: 999 | Subs: 1

Created a rough draft/Visual Feedback version of an Airborne Commander Rework here.

https://steamcommunity.com/sharedfiles/filedetails/?id=2438811634



0 CP = Pathfinders
0 CP = Air-Drop Medical Supplies
2 CP = Reinforcement Beacon
3 CP = Paratroopers
12 CP = P47 Rocket Strike



Air-Drop Medical Supplies


Essentially a copy of the Whermact version of Air-Dropped Medical Supplies. Changed plane to USF P47 (Most cargo drop abilities in the game use the same German plane model/sound including the Paradrop Machine Gun and AT Gun abilities)
Picking up Medical Supplies inspires troops like the German version does, made it weaker to adjust for USF Infantry being better than Grenadiers.



Reinforcement Beacon


Reinforcement Beacon costs 100 MP + 15 Fuel, allows units to reinforce near it. Reinforcement Beacon has the Paradrop Machine Gun and AT Gun abilities from before available for Paradrop.


cool stuff! i like the concept of moving the weapon drops to the beacon, though i would personally rather not gate both abilities behind a 100 mp 15 fu structure. i'd probably leave the beacons free and limited to 3 as they are now, but allow echelons to build them as well. that way skipping pfs wouldn't lock you out the weapons drops, which is a bit harsh imho.
28 Mar 2021, 17:52 PM
#49
avatar of Spoof

Posts: 449

Isn't the beacon forward retreat/reinforcement redundant with major/ambulance? Also, it's an extremely fragile structure, a forward reinforcement point should be able to resist small arms fire at least.
28 Mar 2021, 18:16 PM
#50
avatar of Kurobane

Posts: 658



All troops or just paratroopers?

Otherwise, very cool! I like it a lot.



All Troops like the Soviet Airborne version.
28 Mar 2021, 18:19 PM
#51
avatar of Kurobane

Posts: 658

jump backJump back to quoted post28 Mar 2021, 17:52 PMSpoof
Isn't the beacon forward retreat/reinforcement redundant with major/ambulance? Also, it's an extremely fragile structure, a forward reinforcement point should be able to resist small arms fire at least.



Beacon normally has 120 HP. I made it 240 HP to match the soviet reinforce point. Still fairly fragile but it is a cheaper alternative to the ambulance and acts as a retreat point when Major is unlocked so you can use the major to do other things (Also Major/Ambulance Costs population so this is a pop free alternative)
28 Mar 2021, 22:33 PM
#52
avatar of Spoof

Posts: 449


Beacon normally has 120 HP. I made it 240 HP to match the soviet reinforce point. Still fairly fragile but it is a cheaper alternative to the ambulance and acts as a retreat point when Major is unlocked so you can use the major to do other things (Also Major/Ambulance Costs population so this is a pop free alternative)

Is it still vulnerable to small arms fire then? I'm fairly certain the Soviet retreat point requires explosives/AT guns to destroy.
28 Mar 2021, 22:41 PM
#53
avatar of Kurobane

Posts: 658

jump backJump back to quoted post28 Mar 2021, 22:33 PMSpoof

Is it still vulnerable to small arms fire then? I'm fairly certain the Soviet retreat point requires explosives/AT guns to destroy.


Yes, still vulnerable to small arms fire.
29 Mar 2021, 01:11 AM
#54
avatar of general_gawain

Posts: 919

But then either price of P47 should go down to 200 or the OST ability to 240


The price should be just exchanged. If tank is standing still on plain ground both will bring down a full health Tiger/IS-2 with their last passing plane. But if the target is moving too fast, is behind cover or driving in hilly territory (wrecked by artillery), P-47 performs worse.
So just exchanging cost without touching performance should be fine.
29 Mar 2021, 11:56 AM
#55
avatar of ZeroZeroNi

Posts: 1563



When the target is stationary they’re both fine. When moving the p47 is still worse. Also 240 vs 200.
There is also the fact that ju87's will track you to oblivion if it has to which the p47's won't.
29 Mar 2021, 12:02 PM
#56
avatar of ZeroZeroNi

Posts: 1563



The price should be just exchanged. If tank is standing still on plain ground both will bring down a full health Tiger/IS-2 with their last passing plane. But if the target is moving too fast, is behind cover or driving in hilly territory (wrecked by artillery), P-47 performs worse.
So just exchanging cost without touching performance should be fine.

For the P47's it depends how you move, if your moving in the direction of the strafe you tanks will die very fast. But you'll always take less damage from ju87's if you move regardless of direction.
29 Mar 2021, 12:08 PM
#57
avatar of ZeroZeroNi

Posts: 1563

But then either price of P47 should go down to 200 or the OST ability to 240

No. Allies have superior anti air. Neither the Flak HT/base, 222, Ostwind or the myriad of pintles mgs can not stop the p47's from doing their first pass. While ju87's will get shot down before they even have the chance to do so.
29 Mar 2021, 16:13 PM
#59
avatar of Vipper

Posts: 13496 | Subs: 1


...

Imo it would be better to remove the fuel cost from beacons and keep the airdrop reinforcement mechanisms for paratroopers.
29 Mar 2021, 17:14 PM
#60
avatar of ZeroZeroNi

Posts: 1563

what about a big ass bombing strike ability like UKF "air Supremacy"
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