In my opinion every unit should have attack ground ability, units for example like
the sniper can attempt to hit a cloaked sniper however he will likely to die if it failed.
mgs can fire through smoke as an attempt to kill any units foolhardly enough to charge literally in front of him and etc.
Hold fire on every units can be neat, it can allow for more sneaky plays and punish unfocused players. (in reality this might be impossible because I'm quite sure many will be trigger happy) looking at conscripts
A skill on mg for it to be locked in place and unable to move, manually selecting a target and missing by a pixel makes the mg unpack is quite annoying
Attack ground, hold fire, and mg.
17 Feb 2021, 01:17 AM
#1
Posts: 163
17 Feb 2021, 01:41 AM
#2
Posts: 178
Attack ground on MG's would render smoke useless and be incredibly annoying for the player pushing the MG. Though if your problem is MG's packing up if you misclick, use attack move to click on a squad and if you miss they won't pack up opting instead to keep firing at the nearest squad. It's a gamechanger.
17 Feb 2021, 02:21 AM
#3
Posts: 8154 | Subs: 2
In my opinion every unit should have attack ground ability, units for example like
the sniper can attempt to hit a cloaked sniper however he will likely to die if it failed.
mgs can fire through smoke as an attempt to kill any units foolhardly enough to charge literally in front of him and etc.
Hold fire on every units can be neat, it can allow for more sneaky plays and punish unfocused players. (in reality this might be impossible because I'm quite sure many will be trigger happy) looking at conscripts
A skill on mg for it to be locked in place and unable to move, manually selecting a target and missing by a pixel makes the mg unpack is quite annoying
Small arm fire is hitscan and doesn't have projectiles.
Firing through smoke would render smoke useless against MGs.
If you have issues with unpacking MGs, use attack command instead of clicking on enemy units.
17 Feb 2021, 03:36 AM
#4
Posts: 163
Small arm fire is hitscan and doesn't have projectiles.
Firing through smoke would render smoke useless against MGs.
If you have issues with unpacking MGs, use attack command instead of clicking on enemy units.
shame
someone said MG's have 0 splash damage so would do nothing except at pointblank range is this wrong?
good to know should put this in the tips on loading screen tbh
21 Feb 2021, 16:43 PM
#5
Posts: 306
mg fire is basically just animation, no projectile like at guns tanks etc
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