Ostheer bunker tweaks
Posts: 469
And grenadiers could repair it as well as pioneers
Yes/No?
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Posts: 290
still a 150 mp building against free sandbag, if at least it was like 50 mp to build, 100mp+60mun to upgrade it would be better.
yes, to this suggestion. Bunker should be more available for OST as they can't nillywilly build sandbags that easily, ostheer pioneer is overworking anyway for them. Although they should just give the ability to build sandbags to grenadiers, why this change hasn't been done...
Posts: 449
yes, to this suggestion. Bunker should be more available for OST as they can't nillywilly build sandbags that easily, ostheer pioneer is overworking anyway for them. Although they should just give the ability to build sandbags to grenadiers, why this change hasn't been done...
Because we are moving away from sandbag spam, not moving toward it. The next patch, if we ever even see it, will see all sandbag build times decreased (I dunno about Conscript sandbags though).
Posts: 888
I do think the build time for both the MG42 and .50 cal upgrades should be reduced some. Good gried takes for ever.
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Nice.
Posts: 290
Because we are moving away from sandbag spam, not moving toward it. The next patch, if we ever even see it, will see all sandbag build times decreased (I dunno about Conscript sandbags though).
With those words they should remove sandbags from all basic infantry USF rifle, OKW volks, Conscripts, UK rifle. Then add them to their "engineer" unit.
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I agree!
Posts: 2458 | Subs: 1
And Ostheer still remain the only Army in the game with no forward retreat point, even doctrinally where the command bunker can get it or something for some manpower.
Nice.
Sure lets give Ostheer a FRP but then remove their unique perks as well to balance it out.
And btw lets not stop there and lets just just remove all assymetric elements while we are at it. I am sure it will be much fun to play mirror matches.
Posts: 449
Sure lets give Ostheer a FRP but then remove their unique perks as well to balance it out.
And btw lets not stop there and lets just just remove all assymetric elements while we are at it. I am sure it will be much fun to play mirror matches.
To be fair there will be no balance problems.
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Posts: 3145 | Subs: 2
Sure lets give Ostheer a FRP but then remove their unique perks as well to balance it out.
And btw lets not stop there and lets just just remove all assymetric elements while we are at it. I am sure it will be much fun to play mirror matches.
That's a very biased and ignorant way of looking at it.
So why did the spam faction with 6 men in most of their squads get a FRP while the faction with 4 men in most of their squads and a field presence problem not get it exactly?
That's entirely the opposite of how it should be in the first place.
Posts: 17914 | Subs: 8
That's a very biased and ignorant way of looking at it.
So why did the spam faction with 6 men in most of their squads get a FRP while the faction with 4 men in most of their squads and a field presence problem not get it exactly?
That's entirely the opposite of how it should be in the first place.
I'm gonna go with...
-because that faction with 4 men got multiple ways to heal and reinforce on field from very early game onward and non doctrinally. And its being actually used more often then FRP of that 6 man faction.
Posts: 3145 | Subs: 2
I'm gonna go with...
-because that faction with 4 men got multiple ways to heal and reinforce on field from very early game onward and non doctrinally. And its being actually used more often then FRP of that 6 man faction.
Oh excuse me, I thought it was to help maintain field presence because of said 4 man squads compared to the 6 man squads which are in need of less actual babysitting and losing 2-3 models isn't as bad as the other side but I guess I'm wrong about that.
I suppose I'm also wrong to assume that something that's not doctrinal is used more often because well, it's not doctrinal while something that's doctrinal needs you to actually choose a specific commander locking you out of other options.
If only I could spend all of my days wasting away on the internet in order to have the correct opinion instead of going to work and having a life in general.
Posts: 17914 | Subs: 8
Oh excuse me, I thought it was to help maintain field presence because of said 4 man squads compared to the 6 man squads which are in need of less actual babysitting and losing 2-3 models isn't as bad as the other side but I guess I'm wrong about that.
Well, yeah, that's why, as I have already said, that 4 man party can have reinforcement halftruck very early on field, reinforcing and healing whoever needs it.
I suppose I'm also wrong to assume that something that's not doctrinal is used more often because well, it's not doctrinal while something that's doctrinal needs you to actually choose a specific commander locking you out of other options.
Except... the stock tools are very rarely used this way as well, because reasons I guess?
There literally is an early game unit plugging the only weakness of that less numerous infantry and it keeps getting ignored by most.
If only I could spend all of my days wasting away on the internet in order to have the correct opinion instead of going to work and having a life in general.
Yeah, I also am not a fan of snek, but lets not invoke him or he'll come and tell how both of us are wrong.
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