These are some tech changes made from the June 23 patch and after:
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Support Armor Korp
Developer Comments: We felt the Support Armour Korp was slightly too expensive in comparison to other faction Tier 3 and needed a slight reduction in terms of cost to make the tier more affordable. Price from 260 manpower and 75 fuel to 240 manpower and 60 fuel.
Heavy Panzer Korp
Developer Comments: We felt the Heavy Panzer Korp was slightly too expensive given the price of the high cost units it currently houses. Cost reduced from 260 manpower and 75 fuel to 200 manpower and 50 fuel.
Starting Resources
Developer Comments: The British early game can often be very difficult due to the high cost of their Infantry. We increased the starting manpower to match other factions and to somewhat compensate their early game for their high manpower cost per unit.
Starting manpower increased from 290 to 340
WEHRMACHT
Due to the current survivability necessity of the Support Armor Korps (T3), we are improving accessibility for players to tech to the Heavy Panzer Korps (T4) after building T3, as well as increasing the viability of multiple T3 and T4 vehicles.
Tech Cost Restructuring
To allow Wehrmacht players to explore more diverse build orders and have access to a more versatile roster we have moved the majority of tech costs from Tier 3 and 4 buildings to Battle Phase 2. This change does not affect the amount of required resource to unlock T3 or T4 directly, however, it does allow players to better adapt their strategies in the late game by making teching to T4 from T3 or back-teching from T4 to T3 a viable option.
Battle Phase 2 from 100/45 to 200/90
Battle Phase 3 from 100/45 to 100/25
Support Armor Korps from 240/60 to 140/15
Heavy Panzer Korps from 200/50 to 100/25
OKW CHANGES
Starting Resources
⢠Starting fuel reduced from 10 to 5
Mechanized Regiment HQ
The Mechanized HQ is having its fuel cost slightly lowered to maintain current tech timings and make back-teching a more viable option.
⢠Fuel cost reduced from 50 to 45
Company Command Post
-Captain can be requisitioned for 200 manpower and 35 fuel; unlocks the 57mm ATG.
-Company Command Post can be upgraded after Captain. Unlocks Pack Howitzer and M15A1 AA Half-track.
-Upgrade time of 70 seconds.
-Grants 1/4 of a CP upon completion.
Platoon and Company Command Post Upgrades
-Costs 50 manpower and 20 fuel
-20 second research time.
-Grants 1/4 of a CP upon completion.
Battalion Command Post/ Major Dispatch
-Major available after one building is fully unlocked or after deploying two officers.
-Cost from 240/120 to 190/120
-Grants 1/3 of a CP upon completion.
USF Starting Resources
-Starting fuel value increased from 15 to 20
OKW
Starting resources
Starting manpower has been reduced to tone down the rate at which OKW is able to produce squads from the start.
To counteract the lower rate at which they will now be able to cap the map, starting fuel has been increased. Additionally, the cost of SWS trucks have gone down to make up for the manpower changes.
Starting manpower reserves from 340 to 320
Starting fuel from 5 to 10
SWS truck cost from 100/15 to 70/15
Schwerer Panzer Headquarters
The Panzer Headquarters is being split into two parts to allow certain units to arrive sooner while maintaining the time it takes for OKW to deploy their armor in the mid-to-late game. The adjustments should also make strategies involving Battlegroup Headquarters more viable by allowing units like Obersoldaten to arrive sooner.
Cost from 200MP/120 to 100/60; unlocks Obersoldaten; Obersoldaten upgrades locked behind Panzer Authorization.
Can now be upgraded with âPanzer Authorizationâ for 100 manpower and 60 fuel. Unlocks Jagdpanzer IV, Panzer IV Ausf. J, and Panzer V Panther as well as the doctrinal Flakpanzer IV Ostwind. Also unlocks Obersoldaten weapon upgrades.
Ostheer
Leichte Mechanized Kompanie
Ostheer tech is more manpower demanding than other factions as the faction is required to tech up battlephases and then build its structures. The following change is designed to alleviate this and allow Ostheer to field Lieichte Mechanized Kompanie units sooner.
Manpower cost from 200 to 100
oviets
Support Weapon Kampaneya
The cost of the structure has been reduced to improve its pick rate over the Special Rifle Command as a starting building, and make back-teching for team weapons slightly cheaper.
Fuel cost from 20 to 15
Ostheer
Tech Changes
Sentiment suggests that Ostheer tier 4 is too prohibitive to use. In order to facilitate an easier transition for Ostheer T3 to T4 builds, we have implemented the following:
Battlephase 2 tech from 90 fuel to 105 fuel
Battlephase 3 tech from 25 fuel to 35
Support Armour Korp -T3- no longer has a fuel cost
Heavy Panzer Korp -T4- building no longer has a fuel cost
One can see that Ostheer ostheer tech T3 and T4 become cheaper 40 man power 80 fuel.
One can simply start by reverting those changes and adapting others faction tech costs accordingly and chance of creating problems will be small.