[Winter Balance Update] OKW Feedback
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Posts: 1979
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Luchs does indeed seem rather too good at shooting through garrisons now even with the lower baseline aoe compared to the T-70. Tightrope's v4 video had some concerns and a table of the comparisons. Not sure what is the overall thoughts towards it.
Luch and T-70 use different mechanisms. T-70 use AOE while luch accuracy.
Posts: 1979
Luch and T-70 use different mechanisms. T-70 use AOE while luch accuracy.
it should not be outperforming the T-70 period... the T-70 costs more and already got a hefty nerf
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Posts: 13496 | Subs: 1
it should not be outperforming the T-70 period... the T-70 costs more and already got a hefty nerf
PLS do not quote me to say something completely irrelevant.
The mechanism these units use to deliver damage and their power level are completely separate issues.
Posts: 1979
The Luchs is still considerably worse while chasing or when firing from the other side of heavy cover. Or against vehicles. It's faster. And all this for a mere 10 more fuel.
yes the luchs is 10 fuel (14.3%) cheaper than the T-70 while being quite superior against infantry in open (nonclustered) or against heavy cover (post T-70 nerf) in exchange for being worse vs vehicles...
but then the T-34 is 30 fuel (25%) cheaper than the P4 but is inferior to the P4 against armor and infantry... but yeah the T-34 is soo OP we need to nerf it!...
and then you also have to consider that light armor is mostly intended to fight infantry... having a light armor generalist isnt gonna do you good since armor saturation begins in the medium tank phase/lategame.... having the T-70 perform worse than the luchs vs infantry is nonsense
Posts: 956
Luch and T-70 use different mechanisms. T-70 use AOE while luch accuracy.
While this is true, even with the narrow end of the house Tightrope used, they were still demolished faster.
That said, I haven't seen tests done vs heavy cover (which typically clumps units together or in a nice line) so maybe T-70 still comes out on top which would be fine. Houses generally don't last long anyway.
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While this is true, even with the narrow end of the house Tightrope used, they were still demolished faster.
That said, I haven't seen tests done vs heavy cover (which typically clumps units together or in a nice line) so maybe T-70 still comes out on top which would be fine. Houses generally don't last long anyway.
If you are talking about garrison that is probably the combination of high fire rate and damage all in hold.
Posts: 956
If you are talking about garrison that is probably the combination of high fire rate and damage all in hold.
Hmm, makes sense.
Posts: 167
yes the luchs is 10 fuel (14.3%) cheaper than the T-70 while being quite superior against infantry in open (nonclustered) or against heavy cover (post T-70 nerf) in exchange for being worse vs vehicles...
but then the T-34 is 30 fuel (25%) cheaper than the P4 but is inferior to the P4 against armor and infantry... but yeah the T-34 is soo OP we need to nerf it!...
and then you also have to consider that light armor is mostly intended to fight infantry... having a light armor generalist isnt gonna do you good since armor saturation begins in the medium tank phase/lategame.... having the T-70 perform worse than the luchs vs infantry is nonsense
Then , if we follow your logic , lets make T34-85 cost more than P4 ausf because it out perform it and cheaper, and lets remove the ability to cap from T70 and reduce its ability to fight vehicles and make it better against infantry in cover and reduce its cost or maybe just make it another copy of Panzer2 but with other skin.
Final note: T70 is better than luchs in almoat everything and it cost only 10 fuel more while P4 ausf cost 50 more fuel than T34 as I remember.
Posts: 167
but then the T-34 is 30 fuel (25%) cheaper than the P4 but is inferior to the P4 against armor and infantry... but yeah the T-34 is soo OP we need to nerf it!...
30 fuel is alot actually.
Posts: 167
and then you also have to consider that light armor is mostly intended to fight infantry... having a light armor generalist isnt gonna do you good since armor saturation begins in the medium tank phase/lategame.... having the T-70 perform worse than the luchs vs infantry is nonsense
Not true - they are intended to fight infantry and other light armors such as luchs and 222.
Posts: 857 | Subs: 2
The Luchs is still considerably worse while chasing, or when firing from the other side of heavy cover. Or against vehicles. It's faster too. And all this for a mere 10 more fuel.
+1000
Posts: 8154 | Subs: 2
The Luchs is still considerably worse while chasing, or when firing from the other side of heavy cover. Or against vehicles. It's faster too. And all this for a mere 10 more fuel.
What's the timing and resources invested to get one compared to the other?
I'm all in to make T70 equal to the P2, if that means that T3 arrives at the same time as other factions light vehicles. Which would make the Su76 actually good at countering other light vehicles in the same fashion as the AEC/Stuart/Puma before you get too much bleed.
Edit: added cost for comparison.
You need to discount the -10f and -20f respectively. To make it complete i also added the initial mp + starting unit mp value.
OKW:
Starting: SP (300mp) + 320mp = 620mp
Truck: 70/15
BHQ: 150/10
Unit upgrade: 100/20
Medic: 50/10
Retreat: 250
MechHQ: 200/45
Repair: 100/15
FlakHQ: 100/90
Upgrade: 100/30
Mech only: 270/60
ISG only/Medics/Mechanized: 540/95
-10f
SU:
Starting: CE (170mp) + 390mp = 560mp
T1: 160/10
T2: 160/15
Medics: 200
Grenade: 150/15
T3: 240/85
Upgrade: 100/20
T4: 240/90
T2, medic, grenade, T3: 750/115
Going Mobilize: 850/135
T1, medic, T3: 600/95
Going + T2: 760/110
-20f
Posts: 1979
Then , if we follow your logic , lets make T34-85 cost more than P4 ausf because it out perform it and cheaper,
the T-34-85 does not outperform the P4J... its more reliable since it reliably tanks an additional shot through hp as opposed to armor... but the P4J shoots faster and is better vs infantry
also im all in for the T-34-85 to cost 140 fuel... just make it available nondoctrinally at T4...
and lets remove the ability to cap from T70 and reduce its ability to fight vehicles and make it better against infantry in cover and reduce its cost or maybe just make it another copy of Panzer2 but with other skin.
sure... then reduce the T-70s cost to 60 and reduce T3 cost to 40 fuel... then lock 7 man behind T3 instead of mobilize reserves...
30 fuel is alot actually.
yes and the soviets have to pay alot more than 30 fuel due to retarded sidetechs... which have been only band aided as opposed to addressed entirely
Not true - they are intended to fight infantry and other light armors such as luchs and 222.
do you know what saturation means or does that king tiger profile picture of yours cloud your thinking?
Posts: 1979
What's the timing and resources invested to get one compared to the other?
I'm all in to make T70 equal to the P2, if that means that T3 arrives at the same time as other factions light vehicles. Which would make the Su76 actually good at countering other light vehicles in the same fashion as the AEC/Stuart/Puma before you get too much bleed.
Edit: added cost for comparison.
You need to discount the -10f and -20f respectively. To make it complete i also added the initial mp + starting unit mp value.
its 50 for sov afaik
OKW to mech HQ = 15 + 45 (truck and hq)
SOV to T3 = 10 + 15 + 85 (t1/2 nade and T3)
50 fuel difference as of V4...
60 fuel as of live...
Posts: 167
the T-34-85 does not outperform the P4J... its more reliable since it reliably tanks an additional shot through hp as opposed to armor... but the P4J shoots faster and is better vs infantry
also im all in for the T-34-85 to cost 140 fuel... just make it available nondoctrinally at T4...
sure... then reduce the T-70s cost to 60 and reduce T3 cost to 40 fuel... then lock 7 man behind T3 instead of mobilize reserves...
yes and the soviets have to pay alot more than 30 fuel due to retarded sidetechs... which have been only band aided as opposed to addressed entirely
do you know what saturation means or does that king tiger profile picture of yours cloud your thinking?
From what u said , your problem is with the Soviet tech and the T70 , not with P2 being better in killing garrisoned infantry , so I advice u to post your thoughts in Soviet thread not here.
Posts: 167
its 50 for sov afaik
OKW to mech HQ = 15 + 45 (truck and hq)
SOV to T3 = 10 + 15 + 85 (t1/2 nade and T3)
50 fuel difference as of V4...
60 fuel as of live...
I don't want to talk about tech and factions design, because each faction has advantages and disadvantages , and this is an asymatric game, so as I said if u think there are issues with Soviet tech then this is not the right place to discuss that.
in short: I don't see that luchs being better in one area is a bad thing and it is really balanced and if I was wrong I don't mind to nerf it.
peace.
Posts: 1979
From what u said , your problem is with the Soviet tech and the T70 , not with P2 being better in killing garrisoned infantry , so I advice u to post your thoughts in Soviet thread not here.
or just reverting this dumb buff... the luchs itself was fine before the retarded shooting through cover buff...
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