I wonder how much fun playing as ost can be with just pioneers, stugs and ostwinds. OP sure says a lot about how much he plays ost, for a change.
https://www.coh2.org/ladders/playercard/steamid/76561198021567998
Well that didn’t go very well.
Posts: 3588 | Subs: 3
I wonder how much fun playing as ost can be with just pioneers, stugs and ostwinds. OP sure says a lot about how much he plays ost, for a change.
Posts: 26
Posts: 1594
I agree with what CN said.
Some of the points are very true and definetly an issue... but how is double Pak40 OP? Every other AT-Gun will shred mediums even more and more reliable. MG42 is by far noit the best MG since it is bugged most of the time. T4: Brummbär is OP i agree, buff wasnt needed at all, panther is fine and Werfer borderline useless most of the time. Snipers are not only an issue when played by Ost, its a bad designed unit and should be removed completly from the game. But i really have to say, the joke in here appears to be the "P4 OP" thing, like, more expensive and way more unreliable than other mediums, the only thing what saves it from being complete gargabe is its good armor and timing if you skip T2.
Ost definetly has issues atm what should be fixed, but still far less issues in numbers than other factions have
Posts: 3588 | Subs: 3
the joke in here appears to be the "P4 OP" thing, like, more expensive and way more unreliable than other mediums, the only thing what saves it from being complete gargabe is its good armor and timing if you skip T2.
Posts: 1979
MG42 is by far noit the best MG since it is bugged most of the time.
Posts: 3588 | Subs: 3
Posts: 8154 | Subs: 2
Movement speed penalties for Ostruppen is pretty dumb,and unprecedented, honestly.
Posts: 17914 | Subs: 8
While "stupid" it's not unprecedented in a certain way. RE with the anvil upgrade had speed debuff whenever they say combat.
A different kind of nerf could involve decapture/capture rate as well. Osttruppen originally started as way cheaper squads which capped at half the speed.
In this way you won't nerf the "defensive" nature of them, rather than the "i cap the whole map" kind of style.
Posts: 1594
While "stupid" it's not unprecedented in a certain way. RE with the anvil upgrade had speed debuff whenever they say combat.
A different kind of nerf could involve decapture/capture rate as well. Osttruppen originally started as way cheaper squads which capped at half the speed.
In this way you won't nerf the "defensive" nature of them, rather than the "i cap the whole map" kind of style.
Posts: 5279
Capture rate of osttrupen to 0.75 quite likely would also solve all the problems they create.
Posts: 1594
I'm a fan of this avenue. There are many metrics that can be tweaked that indirectly balance we all often forget about.
. Granted if we go with a speed debuffs we could lock it to enemy territory. Ostroppen are supposed to hold the line not take ground right?
Posts: 17914 | Subs: 8
This would presumably include neutral territory, or it wouldn't really make a difference for the initial Ostruppen opening. I still think Speed debuffs are a bad idea, they're just going to be annoying.
Posts: 888
293 | |||||
147 | |||||
5 | |||||
3 | |||||
2 | |||||
1 |