regarding Obers, would it be possible to move them to HQ, and you can build obers when first halftrack is placed, unlockable the same time as the MG34 squad?
but without MG34 upgrade and smokebomb thingy, which would be auto unlocked at second placed halftrack? so that you can get obers out early and start to vet them up.
OKW needs redesign?
16 Oct 2020, 16:55 PM
#41
Posts: 219
16 Oct 2020, 18:25 PM
#42
Posts: 5279
regarding Obers, would it be possible to move them to HQ, and you can build obers when first halftrack is placed, unlockable the same time as the MG34 squad?
but without MG34 upgrade and smokebomb thingy, which would be auto unlocked at second placed halftrack? so that you can get obers out early and start to vet them up.
That might be a bit OP. Maybe 2nd truck built (but not placed) then it has the flexibility to have something for med+mech+spec ops. Keep the lmg34 behind schwere.
16 Oct 2020, 23:28 PM
#43
Posts: 213
That might be a bit OP. Maybe 2nd truck built (but not placed) then it has the flexibility to have something for med+mech+spec ops. Keep the lmg34 behind schwere.
I think its fine after one truck is built. You can compare the stats of obers with other premium infantry like Penals, Pgrens or Falls.
Unit / MP Cost / Popcap / HP / Dmg10 / Dmg20 / Dmg 35
Obers 340 9 457 25,7 20,8 14,8
Penal 300 8 480 26,4 18,6 10,8
Falls 340 9 386 33,6 25,6 18
Pgren 340 8 400 47,2 28 4
And at the same time (around 2Cp) other doctrinal elite units can be called in like Shocks, Guards, Commandos, etc. If Obers are too good at that timing, there is still the opportunity to nerf their target size from 0,7 to something like 0,8 and move that 10% on vet4/5. At the moment it just feels like i have to go either Falls or Jli if i want to go for light vehicles like puma or stuka. This and a small Spio adjustment would solve a lot of problems okw has at the moment.
Edit: And then there is the opportunity to make the STG-Upgrade for Obers more unique and useful. Instead of requiring Schwerer/Panzer Auth. like the lmg upgrade, it can be unlocked on ~5 Cp. So a Okw player can go heavy on light vehicles and still have a decent lategame Infantry.
17 Oct 2020, 04:28 AM
#44
Posts: 783
Honestly, I think this is a good part of the meta balance. And putting sweepers on Volks will just make they even more shitty mainline infantry. Although the Uhu idea seems cool, at the same time it sounds silly to detect for mines with infrared scanners.
Well the sweepers would just be an optional upgrade, so instead of having to rely on 300mp 8 supply close range squads that have to also repair and lay mines and build defenses and provide healing, you can opt to build a 260mp 7supply infantry squad with sweeping who's other role is to provide long range support and anti tank snares.
2 users are browsing this thread:
2 guests
Livestreams
40 | |||||
267 | |||||
155 | |||||
3 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
Board Info
806 users are online:
806 guests
1 post in the last 24h
7 posts in the last week
39 posts in the last month
7 posts in the last week
39 posts in the last month
Registered members: 49062
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM