Tweak Fallschirmjäger - OKW
Posts: 176
A good core infantry unit is a unit that decent at AI power and have something to defend themselves from vehicles (which is snare). Fall had mad AI power and used to have snare make them completely replace Volks.
But later Fall got nerf. Nerf from snare removal, which is ok. But also nerf their 2 FG and requires another 60ammo is abit much.
Fall needs another ability to replace losing snare (can be booby traps). And perhaps 2FG is free when PzHQ is up.
Posts: 4928
With the bar already so high, trying to top it is only going to result in balance issues, such as having a unit that has effectively 4 Bren Guns at long range or 4 PPSh's at close range whilst being unrivaled at mid-range. That's my problem with Falls, they have no weakness, the best thing you can do is try to counter them with an even stronger specialist in their niche like Shock Troops up close or M1919 Airborne at long.
I agree with Vipper that they might be well served becoming an infiltration/ambush unit like Partisans and Stormtroopers. This is a role that is unfulfilled in OKW's ranks despite having so many options. Maybe 1 FG 42 (possibly boosted) and 3 Stormtrooper MP 40's would serve them well, alongside bonuses for attacking from camouflage.
Posts: 282
They cost a lot to deploy and reinforce and so this kind of exploit hurts: high risk high reward. Nobody expect grens to beat rangers/Shock-troops, so don't expect any baseline inf to beat fallschirm.
Posts: 888
Posts: 449
Change them back to the way they were but leave their cost the same 320 MP it is now and maybe reduce their reinforcement cost to 30 MP. Keep the 4 FG42s because those are cool. Get the snare back, weaken the received accuracy some, and put them back to CP3.
Agree on keeping the 4 FG42s. It's part of what makes the unit cool and unique. Nerf it however you want, but keep the 4 FG42s.
Posts: 4928
Posts: 449
Personally never liked them having 4 FG 42's. The FG 42 was supposed to replace the MG 34 for Paratroopers. It'd be like calling in Cavalry Riflemen and they have 5 BAR's.
Technically, they were all supposed to have FG42s, but of course, they didn't have the resources to do so. The FG42 wasn't designed as a squad support weapon like the BAR. It was designed as a universal select-fire battle rifle. It was supposed to be the standard rifle. It is essentially the StG of the Sturmpios or the Garand of the Riflemen.
Posts: 1515
Posts: 105
Falls should not be nerfed in any way. They need to be the infantry shredders they are now. They are expensive to reinforce and 4 man and doctrinal. They had their faust removed which was a good thing as they got the definitive AI role. Keep falls as they are now.
agreed, I don't think they need any nerf.
Just counter them with vehicles or numbers, don't counter them with 1 rifle/tommy/conscript squad.
Posts: 83
Squad wipes with bundle nades is nbo worse than Pgrens or the commandos/brit gammon bombs.
Posts: 4928
Posts: 1515
I just dislike their current setup, there is no other unit in the entire game that does the DPS of 4 LMG's at long range, 4 SMG's at close range, and is unrivaled at mid-range. Every unit has a weak range, but Fallschirmjager remain strong at all ranges and only a and rival both long range and close range specialists while dominating all generalists.
True, but they are also doctrinal and have no faust so they are super vulnerable to any type of vehicle. It's a trade-off. The only time they needed a nerf was back when the faust was on them. It got removed and now they are in a good spot. Brutal AI, semi-squishy and costly. Just as they should be.
Posts: 149
Falls lost their Schreck and don't get double FG-42's until Panzer HQ is built.
They are fine.
If you see a problem with Falls, and don't see a problem with Shock Troops, the problem is you.
FWIW, I don't think they should get a nuke nade. I think they should get a quick/cooked nade instead, which makes sense in their ambush capacity, and FG-42 upgrade should include a smoke throw.
Posts: 176
So I wish to have Fall & Ober have abilities rework to make them fit with their role
Ober: Defensive unit. I dont know why they have booby trap which can be use better behind the line
+ Bundle grenade
+ Suppressing fire
+ 2H smoke
Fall: Infiltrate unit. Give them tools to work behind the line.
+ AssaultGren squad grenades
+ 2H smoke
+ Booby trap
+ Trip flare
Posts: 449
Buff Obers timing and you'd see less Falls usage. Right now, Falls are the only AI unit OKW has that's worth a damn against elite infantry units. Obers come too late, need vet 2, and need an 60/80 muni upgrade just to stand up to vetted allied infantry.
Falls lost their Schreck and don't get double FG-42's until Panzer HQ is built.
They are fine.
If you see a problem with Falls, and don't see a problem with Shock Troops, the problem is you.
FWIW, I don't think they should get a nuke nade. I think they should get a quick/cooked nade instead, which makes sense in their ambush capacity, and FG-42 upgrade should include a smoke throw.
Might I say that Falls also feel extremely fragile and easy to lose? I get that they're supposed to be used as ambush/infiltration units, but I am always forced to blob them in groups or else they'll get chewed up before they can start mowing down Allied infantry.
Posts: 5279
Might I say that Falls also feel extremely fragile and easy to lose? I get that they're supposed to be used as ambush/infiltration units, but I am always forced to blob them in groups or else they'll get chewed up before they can start mowing down Allied infantry.
Use their camo and fuck shit up. They will essentially win any 1v1 if you use them as originally intended.
Posts: 449
Use their camo and fuck shit up. They will essentially win any 1v1 if you use them as originally intended.
I meant when going on the offensive. I'm always hesitant to perform sneaky flanks and fancy moves with them because if anything goes wrong I can expect my Falls to get wiped on retreat.
Posts: 3423 | Subs: 1
I meant when going on the offensive. I'm always hesitant to perform sneaky flanks and fancy moves with them because if anything goes wrong I can expect my Falls to get wiped on retreat.
Volks should be ahead of them if you're going on the offensive. Falls have better long range dps then volks anyways, and they're not meant to be used offensively at the front of a push. I think the only situation where they should be ahead of volks is for ambush
Imo that's like saying shocks long range dps is really low. That's part of the units design
Posts: 888
Posts: 5279
They arrive way too early. I mean they basically outperform Rangers and Commandos in most situations so why are they a CP2 unit?
Because they are 4 models and requires the schwere to get their upgrade.
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