I can agree that buildings are inconsistent but the suggestion to make some light artillery counter them and some not or make some flamethrowers counter them and some not would make this considerably worse. You cannot fight inconsistency with even more inconsistency.
My observations with buildings is that it's often hard to tell at a glance how stable a building is ever since they reworked building damage awhile ago. Stone and brick buildings almost never take visual damage even on the brink of collapse, the largest stone building could be one grenade from death but would have maybe 1 or 2 holes in it.
Ambient building
6 Oct 2020, 19:43 PM
#21

Posts: 4928
6 Oct 2020, 20:01 PM
#22

Posts: 13496 | Subs: 1
I can agree that buildings are inconsistent but the suggestion to make some light artillery counter them and some not or make some flamethrowers counter them and some not would make this considerably worse. You cannot fight inconsistency with even more inconsistency.
On the contrary, the suggestions are about increasing consistency:
1) Bring weapon that do to much damage to building inline with rest of the weapons.
2) Make hand held flamer ability to torch building doctrinal for all factions.
My observations with buildings is that it's often hard to tell at a glance how stable a building is ever since they reworked building damage awhile ago. Stone and brick buildings almost never take visual damage even on the brink of collapse, the largest stone building could be one grenade from death but would have maybe 1 or 2 holes in it.
I do not think it has to do with buildings themselves but with new AOE profiles of the weapons that was changed that do full damage to Panels. (read spoilers in post 8)
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