I keep telling my friends that the Soviets are great practice if you are new to the game because of their flexibility and diverse set of tactics that allow for almost any style of gameplay, but many of them keep gravitating towards the OKW or British (mostly because of the all those tempting gun emplacements they get, but also the better late game tanks).
In my experience, they mostly want to "turtle" and so those factions kind of make sense to them, but I feel they are learning some very bad habits for competitive play as a result. I also tell them that the fancy expensive tanks they keep looking at won't save them if they lose hard in the early game. What usually happens is they do great right up until they get encircled (because turtling too much) or their forward base sector gets uncapped (which effectively is the same result as getting encircled) or heavy arty comes into play that wipes out most/all their beautiful defense emplacements. As a result, they really gravitate towards "bridgehead" maps with only a few bottlenecks that prevent lots of flanking. They are all good people and I'm not at all trying to bring them down, but I'm also trying to very gently push them to get better and expand their skillset.
As far as Commanders go, I usually recommend the following commanders for new players:
- Guards Motor - because they are fairly straightforward and effective on just about any map
- Guards Rifle - somewhat similar to Guards Motor, but with more fire support for players that want that
I figured the Soviets are the best to practice a wide variety of tactics (ie. being flexible and mobile too). I'm not nagging them about it, but when a new player asks me which faction they should play first, I always say Soviets. Am I wrong? Any recommendations I can pass along to help them expand out of their comfort zone? I try not to frustrate them, but I do try to mix in open maps in our sessions and encourage them to hold more than a single sector when I can. Any good advice is welcome.