Grens changes
Posts: 412
Re the building cost, I did not know that either but I think the point stands. If you can use those resources on doctrinal infantry instead and get a quicker T1 unit that is something players will often opt for.
I like the combined arms nature of Ost myself as I prefer defensive positioning play and having a wide arrange of tools available from T0-T1. However at the moment brute force doctrinal troops into quick T1 is easier to use imo.
Posts: 1515
OST is a defensive/reactive faction that can hold any point and relies on weapon teams (best weapon teams in game). 4 man Gren can easily stand to USF rifleman when both are in green cover (5 man kills them). Upgrade grens with MG42 and it can stand vs anything in cover, even out of it.
I mean, by the same logics, you can call Sturms OP on most maps. They just run into you and wipe you completely. My rifles often lose vs Sturms when they are in buildings as Sturms just rush to the building and shoot. They once wiped my captain in 3 seconds, coming around the bush.
Grens are not OP nor UP.
Posts: 8154 | Subs: 2
I guess we are going to have 2 more threads.
Volks changes and Rifles changes. Not like they need anything.
Posts: 5279
Actually you're wrong
You need to build T1 so this is factored into squad core cost, soviets can build cons without a tech structure so they are the cheapest
Might wanna double run those numbers there champ.
Posts: 13496 | Subs: 1
Ty for the clarification on mines...
Actually not all mines have a cap on killing entities.
Posts: 833
Might wanna double run those numbers there champ.
Technically I'm correct bud
Posts: 17914 | Subs: 8
Technically I'm correct bud
Practically, you're as wrong as it can possibly get, because getting 3 cons with AT nades(t1 gets you pfaust, so its only logical to compare similar end utility cost for cons) costs more then getting 3 grens with T1 and you have possibility for mortars and snipers too and still end up with more mp at the end because ost starts with bonus mp.
So in fact, you not only pay less, you get more out of it and you have more "money" to spend to begin with.
Posts: 13496 | Subs: 1
Soviet have the option to tech:
molotovs with a cost 80/10
At grenades with a cost 125/10
and after that mobilize reserves with a cost 100/20 (or get it for free with t4).
Grenadier:
require t1 with a cost 80/10
require BP1 with a cost rifle-grenades with 100/40
and they need T4 for reinforcement discount.
No matter how one wants to look at things conscript "spam" is more viable than grenadier "spam".
Posts: 600
Conscript and Grenadier have the same cost. They both cost 240. Conscripts is T0 units and grenadiers are T1 unit.
Soviet have the option to tech:
molotovs with a cost 80/10
At grenades with a cost 125/10
and after that mobilize reserves with a cost 100/20 (or get it for free with t4).
Grenadier:
require t1 with a cost 80/10
require BP1 with a cost rifle-grenades with 100/40
and they need T4 for reinforcement discount.
No matter how one wants to look at things conscript "spam" is more viable than grenadier "spam".
noone doubts that cons are the allround better unit (7th man is just the cherry on top)
Posts: 13496 | Subs: 1
noone doubts that cons are the allround better unit (7th man is just the cherry on top)
Get read to be supersized soon.
Posts: 5279
Conscript and Grenadier have the same cost. They both cost 240. Conscripts is T0 units and grenadiers are T1 unit.
Soviet have the option to tech:
molotovs with a cost 80/10
At grenades with a cost 125/10
and after that mobilize reserves with a cost 100/20 (or get it for free with t4).
Grenadier:
require t1 with a cost 80/10
require BP1 with a cost rifle-grenades with 100/40
and they need T4 for reinforcement discount.
No matter how one wants to look at things conscript "spam" is more viable than grenadier "spam".
BUT BP1 also grants access to pgrens and progresses tech as well as unlocking lmg42s, so it's not a flat cost for the rifle nades and can't easily be used to accurately inflate the cost of grens. At most we can attribute 1/4 the cost of BP1 into nades, so 25mp and 10 fuel, still putting them under for cost compared to cons. However I do not believe that ost teching should be considered into the cost of grens as it will be done and paid regardless if you use 5 gren squads or none, in contrast to conscript upgrades that serve no purpose if you don't build any cons and could be deemed cost ineffecient if you only build 1 or even 2.
I don't think it's fair to include the mobilize reserves unlock cost as it's an opportunity cost that can be mitigated via a full tech, so paying for it is a choice that shouldn't be included in considering their "price"
Posts: 2779
Make USA GREAT again.
Posts: 2779
Practically, you're as wrong as it can possibly get, because getting 3 cons with AT nades(t1 gets you pfaust, so its only logical to compare similar end utility cost for cons) costs more then getting 3 grens with T1 and you have possibility for mortars and snipers too and still end up with more mp at the end because ost starts with bonus mp.
So in fact, you not only pay less, you get more out of it and you have more "money" to spend to begin with.
You are always right.
Even you don't even play the goddamn game.
Posts: 13496 | Subs: 1
BUT BP1 also grants access to pgrens and progresses tech as well as unlocking lmg42s, so it's not a flat cost for the rifle nades and can't easily be used to accurately inflate the cost of grens. At most we can attribute 1/4 the cost of BP1 into nades, so 25mp and 10 fuel, still putting them under for cost compared to cons. However I do not believe that ost teching should be considered into the cost of grens as it will be done and paid regardless if you use 5 gren squads or none, in contrast to conscript upgrades that serve no purpose if you don't build any cons and could be deemed cost ineffecient if you only build 1 or even 2.
I don't think it's fair to include the mobilize reserves unlock cost as it's an opportunity cost that can be mitigated via a full tech, so paying for it is a choice that shouldn't be included in considering their "price"
I have simply provided stats and made the observation that conscript "spam" is more viable than gren "spam".
Feel free to include what ever cost you like but that will not make grenadiers cheaper then conscripts or more viable to spam.
Posts: 322
Suggestion: Just like Assault Grenadier, 5 man non-doctrine should be unlock after tier 2 tech.
- If Grenadier have previously upgrade with LMG42 / G43 => non upgradeable ( just like 7th man cons ).
- Capture point faster.
- 5 Vanilla kar98k rifle.
- Block all weapon slot. ( If previously have pick up a weapon => Not upgradeable )
The point of this upgrade: Easier for Grenadier to soak up damage, recrew weapons and still doesn't increase their firepower compare to LMG42 upgrade.
Go watch all casting game by Propagandacasat or tightrope, most Ostheer going German infantry doctrine OR ostruppen.
Posts: 268
Posts: 1527
Permanently BannedThis will force the allies to retreat their baiting squads earlier, alleviating the MG from worrying about several targets.
Posts: 1351
Conscript and Grenadier have the same cost. They both cost 240. Conscripts is T0 units and grenadiers are T1 unit.
Soviet have the option to tech:
molotovs with a cost 80/10
At grenades with a cost 125/10
and after that mobilize reserves with a cost 100/20 (or get it for free with t4).
Grenadier:
require t1 with a cost 80/10
require BP1 with a cost rifle-grenades with 100/40
and they need T4 for reinforcement discount.
No matter how one wants to look at things conscript "spam" is more viable than grenadier "spam".
Two important points that could be added:
- cons are much better at recrewing stuff due to higher model count and stock (and free) merge vs. four men grens and pios who very often have to die to do that (often a gamechanger).
- can can build sandbags and have hoorah (both stock and don't require tech)
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