If it's a regular tank with a rocket attachment, why can't it shoot its main gun?
Why is realism a fact instead of balance in this particular case? Allied units are not bound to balance or am I missing some important detail?
I think OP point is valid although a needless patch
Add: I would like to see its main gun enabled, like a Sherman and reduce its armor. Simple as that. Adjust cost in proportion to the new unit power level and cal it a day
IIRC, depending on the version of the CalliOP, the tank couldn't shoot before dropping the rocket rak. And the versions that could, had limited aiming.
Initially in vcoh1 we had CalliOP with main gun and the concept was deemed OP. I know, old game and yada yada but as a concept, i think it's the reason we never had it in CoH2 to start wiht.
Balance wise, i think both sides have a point. The unit is already more expensive, had it's HP nerfed and vehicle crew removed.
On the other side, nerfing it's armor won't kill the unit in the slightest. I would propose something slightly different. Increase it's size. Yeah mediums are now smaller and there's a difference but personally i would keep all shermans with the same armor value (those who don't specifically are tougher for a reason).
At the end of the day, this is low in the list of priorities (faction and unit are not in the spotlight) that there's really 0 incentivize to change in for such little gain and just "alienating" people on one side.