No, because its a complete overhaul of the game that could have beyond catastrophic effect on the game.
It doesn't take a lot to understand that.
If you like it, sub and play it, but there is a higher chance that your grandkids will live on Mars then this getting in game.
Sure some of this is significant such as the tank health/armor, but many changes really quite small. Some of the big changes have been needed for a long time such as Hammer/Anvil and AEC/Bofors.
UKF
They need a mobile mortar and some form of non-doc late game arty.
The mortar emplacement is no substitute.
They lack early effective infantry support. A non doctrinal M3 is a good fit. While a doctrinal M8 would fit better for UKF than USF
Also, I am against t0 HMGs
OKW
Their Non-doctrinal support and teching has always been held back by the King Tiger. Any adjustments to teching adjusts the king tiger. By moving the King Tiger to doctrines it help releases the burdens and allow more access items and keep some core units as HQs are knocked out. A panther's, volk's, and MG43's role is singular.
USF
The biggest changes where to this faction. A faction should not be limited to basic items such as AT guns hence why I changes the teching to liner. A less drastic change would probably move the AT gun to T0 but require an 'officer' upgrade as well as the mortar. The basic platforms of AT, Indirect, and suppression (fighting position) would be available. Bazooka are not really a replacement for AT.
Ostheer
The teching changes here are mostly timing changes and removing most redundant steps, even with the changes with T2. Ostheer suffers in the initial game. Osttruppen and Assault Grens only have value because of the weak pioneers and no t0 grens. For when most games generally reach all stages, all factions generally have to be able to fight in all stages.
Soviets
Generally well rounded except with t1. This is why my changes are focused here. The change initial units first came about not for early game balance but as in regard to de-promote maxim spam then into any early HMG spam. Maxim spam arrives latter if there is no starting engineer, an indirect nerf to maxim spam.
General
Vehicle abandonment. Should a player be rewarded or punished for simply playing the game as intended? No. This is the same for main gun destroyed and dropped slot items.
Forward retreat points should be available to all to reduce map dependency and increase potential map pool.
Snipers, I have said my peace about them, but in general: They offer no strategic depth to the game. They focus what they can do and not what they can offer.
These are some of the core issues and generally the core of this mod. Everything else generally minor and/or experimental.