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russian armor

Mortar autofire/barrage change?

8 Jun 2020, 18:59 PM
#21
avatar of achpawel

Posts: 1351

jump backJump back to quoted post8 Jun 2020, 18:26 PMMMX


yeah, good luck coordinating every single mortar attack with up to three (random) teammates.


I'd make it a bit more lethal. Not to make it overboard. It seems that attackers are often blindly walking into barrages and wipe squads overusing this no damage possibility. They should be a little bit more punished for it.
8 Jun 2020, 21:24 PM
#22
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

As other have said, i think it's the perception of barraging to FoW plus paying specific attention that makes barrage look "bad".

Unless most things had been iron out, i think friendly fire is a mess across the board. From offmap to howitzers, rocket artillery, mortar and grenades.
MMX
9 Jun 2020, 03:22 AM
#23
avatar of MMX

Posts: 999 | Subs: 1



I'd make it a bit more lethal. Not to make it overboard. It seems that attackers are often blindly walking into barrages and wipe squads overusing this no damage possibility. They should be a little bit more punished for it.


well i'd say at least friendly fire could and should be made more consistent across factions. though i haven't checked it myself recently, i remember soviet rocket arty dealing significantly less damage to friendlies than their german equivalents for no apparent reason. the same likely applies to mortars and other indirect fire sources, too.
9 Jun 2020, 08:37 AM
#24
avatar of Descolata

Posts: 486

Friendly fire is just an Ostheer problem.

No units besides Ostheer have real friendly fire, all call ins have huge friendly fire.
9 Jun 2020, 11:22 AM
#25
avatar of achpawel

Posts: 1351

jump backJump back to quoted post9 Jun 2020, 03:22 AMMMX


well i'd say at least friendly fire could and should be made more consistent across factions. though i haven't checked it myself recently, i remember soviet rocket arty dealing significantly less damage to friendlies than their german equivalents for no apparent reason. the same likely applies to mortars and other indirect fire sources, too.

I agree. It probably shouldn't be any gamechanger. Just making sure that the damage friendly fire inflicts just prevents friendly units into diving straight into the barrage/grenade and focus firing enemy units without any consequence that those units will be seriously damaged by the same shells/grenades. I didn't really know it wasn't the same across the board tbh. It definitely should be standardized.
11 Jun 2020, 22:50 PM
#26
avatar of DerKuhlmann

Posts: 469

Imagine if auto fire was removed?
It would be greatest improvement to coh2 as we know it.
12 Jun 2020, 10:42 AM
#27
avatar of achpawel

Posts: 1351

Imagine if auto fire was removed?
It would be greatest improvement to coh2 as we know it.

Very micro intensive improvement :)
But if off maps, barrages dealt some more damage to friendly units it wouldn't hurt I guess.
12 Jun 2020, 13:27 PM
#28
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

Alternative idea to adjust auto attacks. Make the max model affected to 1 they probably adjust the scatter and radius to make this consistent. This way the mortars will afflict 'attrition' while not in constant use but have some independence.
12 Jun 2020, 13:42 PM
#29
avatar of Vipper

Posts: 13496 | Subs: 1

Most support weapon have been nerfed to much and the contributes to blobs of infatry with brute force.
(pak howitzer is still op)
12 Jun 2020, 20:14 PM
#30
avatar of Aerohank

Posts: 2693 | Subs: 1

Imagine if auto fire was removed?
It would be greatest improvement to coh2 as we know it.


Making combined arms worse would not be a big improvement to the game.
12 Jun 2020, 20:33 PM
#31
avatar of Katitof

Posts: 17914 | Subs: 8

Imagine if auto fire was removed?
It would be greatest improvement to coh2 as we know it.

Imagine if bad players learned to play and stopped blaming balance for their lack of micro and impotent blob control tools actually working against them.
Now THAT would improve the game infinitely!
14 Jun 2020, 12:23 PM
#32
avatar of achpawel

Posts: 1351

Alternative idea to adjust auto attacks. Make the max model affected to 1 they probably adjust the scatter and radius to make this consistent. This way the mortars will afflict 'attrition' while not in constant use but have some independence.

This is one of the things I liked about your mod :)
I would even add the mechanics that would make units drop models more consistently, rather than drop health first and only then models. It would be so much easier to balance different model count in squads.
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