So, whats next?
Posts: 15
Please refresh the balance team with someone new and pay them from the Master League funds (?). Bring a bit of freshness to the game otherwise we will end up with another patch in which i.e Shermans start behaving like KV2s and Obers get M16s...
-Partisans, M20 and Panther lives matter.
Make a team of people like Duffmann, Pink guy, Tightrope and Ashabroz etc and pay them.
Stop giving the balance department to people who think they know what they are doing and give it to people who actually know and play! the game.
Posts: 17914 | Subs: 8
Posts: 15
If you struggle using panther, boiii do I have a bad news for you.
In fact I do not but I do not see it as a threat playing against it.
Posts: 366
Posts: 17914 | Subs: 8
In fact I do not but I do not see it as a threat playing against it.
That speaks more about your opponents then the unit.
Posts: 15
That speaks more about your opponents then the unit.
ok
Posts: 366
Posts: 600
and ye, late game for teamgames is nothing but atrocious. tds, artillery, infantry play being reduced to rushin in bodies to cap vps... urgh
Posts: 3166 | Subs: 6
Also sorry to burst your bubble but Tightrope already is on the balance team.
Posts: 13496 | Subs: 1
isu/elefant meta has been since the launch of the game. Simply becasuse they provide exceptional anti inf/armor capabliites which pale in comparison to other nondoc or even doc units. My suggestion is to simply dumb down or outright remove ele isu and jt from the game. Once that happens the game open up. You no longer have to worry about a monster that can 1 hit kill all vet3 units or 2 shot tanks from long range with self spot. Then the game will be left to is2 tiger jakson panther and mediums.. much more fun imo.
Part of the problem is not just ISU-2/Elephant/JT but the commander themselves.
These unit should not come with powerful abilities like Stuka/Il-2/Assault Artillery/Mark target.
Commander should be around equal power in abilities and if these super heavies units are available the rest of the abilities should weaker.
Posts: 17914 | Subs: 8
Part of the problem is not just ISU-2/Elephant/JT but the commander themselves.
These unit should not come with powerful abilities like Stuka/Il-2/Assault Artillery/Mark target.
Commander should be around equal power in abilities and if these super heavies units are available the rest of the abilities should weaker.
What you've said is completely irrelevant, because both of these are pretty much once in a blue moon appearances in 1v1 and in team games you are unable to nor should you stop synergy between various commanders.
Posts: 13496 | Subs: 1
What you've said is completely irrelevant, because both of these are pretty much once in a blue moon appearances in 1v1 and in team games you are unable to nor should you stop synergy between various commanders.
What you say is completely irrelevant.
Synergy of Powerful commander makes them even more powerful.
Commander should be designed to be of the same power level and not be powerful in different areas.
For instance the fact the fact that Elephant can counter armor and enemy howitzers with reckon and off map is simply a combination that should not be available.
Posts: 366
What you've said is completely irrelevant, because both of these are pretty much once in a blue moon appearances in 1v1 and in team games you are unable to nor should you stop synergy between various commanders.
I dont understand what you mean about synergy in team games commanders. pls explain
Posts: 17914 | Subs: 8
I dont understand what you mean about synergy in team games commanders. pls explain
It means you can always cover weak parts of your doctrine with other players doctrine.
In context of above, assuming scouting planes magically disappeard from ele and isu doctrines, nothing will change as team mate will simply provide his recon instead and the doctrines in question do not exist in 1v1 already.
Posts: 919
CoH2 really was my favorite game in the past few years and Imo the community dev team did a very good job since they took over. But there are some major flaws they can't change like ressource inflation in bigger game modes or awful vehicle pathfinding. Iron Harvest looks a lot like a CoH3 in an alternative timeline and will do better regarding the major flaws hopefully. I'm triggered.
Posts: 13496 | Subs: 1
I dont understand what you mean about synergy in team games commanders. pls explain
You do not understand what he means because he does not mean anything he simply, likes to disagree with everything I post.
ISU doctrines do not have reckon planes (one of the commanders does have the "mark vehicle" that comes with a plane but that is not a reckon plane, and reckon is not the issue with Elephant doctrine but the Stuka bombing (as I clearly explain the problem is abilities like the Stuka/Il-2/Assault Artillery/Mark vehicle)
Posts: 17914 | Subs: 8
So, whats next? -> The answer is pretty easy: Iron Harvest in semptember.
CoH2 really was my favorite game in the past few years and Imo the community dev team did a very good job since they took over. But there are some major flaws they can't change like ressource inflation in bigger game modes or awful vehicle pathfinding. Iron Harvest looks a lot like a CoH3 in an alternative timeline and will do better regarding the major flaws hopefully. I'm triggered.
Iron harvest is going to be more like a side chick then long term relationship.
Posts: 919
Iron harvest is going to be more like a side chick then long term relationship.
Maybe this side chick will embrace me for a time period just long enough until CoH3 shows up out of FoW for a reunion miraculously. Just some dissipation. There will be a happy ending for sure.
Posts: 1002 | Subs: 2
Make a team of people like Duffmann, Pink guy, Tightrope and Ashabroz etc and pay them.
Stop giving the balance department to people who think they know what they are doing and give it to people who actually know and play! the game.
Its always a good laugh when people claim that balance would be better if we kicked tightrope and added tightrope.
Im just also confused at why asha, pink guy, and duffman supposedly "know" the game but current members dont. Im especially skeptical that asha has been able to demonstrate said knowledge considering he hardly ever speaks in english to begin with. Thats to say nothing about the language barrier itself.
Posts: 17914 | Subs: 8
Its always a good laugh when people claim that balance would be better if we kicked tightrope and added tightrope.
Im just also confused at why asha, pink guy, and duffman supposedly "know" the game but current members dont. Im especially skeptical that asha has been able to demonstrate said knowledge considering he hardly ever speaks in english to begin with. Thats to say nothing about the language barrier itself.
He needs to be turned off and on again, this fixes most things!
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