if you can name me one way to counter it that actually is viable pls pm me.
Why the need to PM?
Why aren't you aware of MHT?
Posts: 17914 | Subs: 8
if you can name me one way to counter it that actually is viable pls pm me.
Posts: 147
Posts: 2458 | Subs: 1
Ive been saiyng "Axis OP" for months now, maybe people start to understand why
Posts: 390 | Subs: 2
Why the need to PM?
Why aren't you aware of MHT?
Posts: 3588 | Subs: 3
Posts: 281
Posts: 268
Posts: 268
Mortar HT abuse it is. Time to climb to rank 1 with the new meta!
Posts: 147
Munis for shreks in the early to mid game is also difficult, ostheer has to build 2 med bunkers, upgrade his grens etc. the idea is good but the execution is very difficult. Youre better off with a psuh on the pit with pak support.
Posts: 112
Posts: 2458 | Subs: 1
Posts: 268
IMO all of this talk about mortar pit etc. is just BS.
The real issue is the combination of Infantry Sections being slightly too good and OKW being slightly too weak now that Grand Offensive is not able to carry them anymore. All the other doctrines are mediocre compared to what the other factions have.
Posts: 1351
IMO all of this talk about mortar pit etc. is just BS. Mortar Pit was considered average or bad by most people and just because we now had plenty of tournament games on Wolfheze it is somehow OP? I watched most of the games of the UTT qualifiers too and outside Wolfheze I can't remember a Mortar Pit being that big of a deal in any of the games.
The real issue is the combination of Infantry Sections being slightly too good and OKW being slightly too weak now that Grand Offensive is not able to carry them anymore. All the other doctrines are also mediocre compared to what the other factions have. The only exception is probably Overwatch on open maps when you can vet up two Jägers. The rest is just meh.
Posts: 32
Nobody plays usf simply cause most of the maps arent good for usf, elst is the only decent usf map and eindhoven is playable but players want to train a faction they can play on every map.
Mortar pit reign of terror should be no surprise, it always has been a good unit. All you need is someone to guard it and a decent spot for it.
And you "balance experts" think we tourney players havent thought of countering it??? pls be more disrespectfull, thanks. if you can name me one way to counter it that actually is viable pls pm me. You need a good team push on the mortar pit which, let me tell you, is not that easy against good players
Leigs dont work, dont even try
PO gonna be banned so no need to worry about that
Ive been saiyng "Axis OP" for months now, maybe people start to understand why
Posts: 3588 | Subs: 3
Why do axis funboys never take these nuances into account?
I think what creative is trying to say here is that we have to focus on Axis.
The real issue is the combination of Infantry Sections being slightly too good and OKW being slightly too weak
Posts: 3166 | Subs: 6
One section has roughly about the same DPS as two volks in green cover
Posts: 32
They don't. Volks have about 12,14-10,4 DPS at range 25-30 (which is what I'd say is the most common long range engagement range) and 4 men Infantry Sections have 13,93-12,68. Bolstered IS without Brens (the most commonly used upgrade composition) have 17,42-15,85 while upgraded Volks have 15-12. Furthermore, Volks get their accuracy veterancy at vet 2 already while IS get it only at vet 3.
The reason they outtrade Volks at range is because of their superior target size giving them much higher effective health. Not because they have higher DPS, because it's pretty similar (except for when they get double Brens obviously).
Posts: 3166 | Subs: 6
i went with this
https://i.serealia.ca/files/coh2dps.html#134
Posts: 32
This displays DPS per weapon. You need to multiply these values by the number of entities in the squad carrying that weapon. So even though Lee Enfields have roughly 60% higher DPS than the Volks Kar 98K, the total difference in DPS isn't that high because Volks get a 5th entity at the start.
Posts: 1527
Permanently Banned50 | |||||
36 | |||||
30 | |||||
12 | |||||
1 | |||||
135 | |||||
3 | |||||
2 |