Two molotovs in the same spot?
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That said, it's a molotov, a fairly telegraphed attack that should be easily avoided so long as the commander is paying attention.
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i am a man of science so here, nothing you couldnt have done yourself
Oh! I never knew the DoT also gets doubled. Thank you. I learned something.
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Molotovs have a small burst of damage on impact, which has a fairly good chance of dealing a flame crit effect, instantly killing one or two models if hitting them square on. It's why some people toss twice in the same spot if the targetted squad fails to move away.
That said, it's a molotov, a fairly telegraphed attack that should be easily avoided so long as the commander is paying attention.
molotovs do not kill with critical kills. They kill with damage.
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molotovs do not kill with critical kills. They kill with damage.
What he means is that sometimes a model will instantly burst into flames, run around screaming and die in agony
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What he means is that sometimes a model will instantly burst into flames, run around screaming and die in agony
It won't for couple of years now.
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What he means is that sometimes a model will instantly burst into flames, run around screaming and die in agony
It might but that is not a death by critical.
Flame damage used to be able to kill with critical kills even full health model, it can not any more.
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Goes to show that I have a lot more to learn. Thanks for keeping me informed.
You are welcomed. The forum should be a place where someone can learn things.
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i am a man of science so here, nothing you couldnt have done yourself
Good that you test it, but you did it in the wrong way.
You threw 2 molotovs to 2 different places.
Grenades against buildings have 2 components. The AoE of the grenade itself (which is why you should aim it towards the highest concentration of models) and the dmg which will apply to all models disregarding where they are.
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one time in each of the houses in the corners (they are the same) and the last with the copy pasted houses in the middle
they all turned out the same. it also matches what i usually get to see in real matches where noone aimes at "highest concentration of models"
i saw, that one molo entered a window while the others smashed against the walls. in the other tests, they all hit the walls, didnt make a difference
i also tested it on Osttruppen behind Cons- build sandbags, pretty much the same as with buildings
dont think i did it wrong
i have the footage of it should you really demand it
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i did the test 3 times
one time in each of the houses in the corners (they are the same) and the last with the copy pasted houses in the middle
they all turned out the same. it also matches what i usually get to see in real matches where noone aimes at "highest concentration of models"
i saw, that one molo entered a window while the others smashed against the walls. in the other tests, they all hit the walls, didnt make a difference
i also tested it on Osttruppen behind Cons- build sandbags, pretty much the same as with buildings
dont think i did it wrong
i have the footage of it should you really demand it
2 different things:
1- Iwas under the impression and might be wrong, that the explosion from molotovs did minimal dmg but followed the same rules as other grenades with drop off dmg. If that is not the case then it makes absolutely no difference against buildings.
2- If you are not aiming your grenades, you are doing it wrong. There are 2 components applying when hitting a garrison. The normal AoE of a grenade applies as if they were outside, but the far dmg applies to all models inside a garrison, disregarding how far away they are from the explosion.
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2- If you are not aiming your grenades, you are doing it wrong. There are 2 components applying when hitting a garrison. The normal AoE of a grenade applies as if they were outside, but the far dmg applies to all models inside a garrison, disregarding how far away they are from the explosion.
hmmmmm
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