No, its not, because axis mediums have much higher armor then allied ones and shrecks have 100% pen against all but few USF doctrinal ones.
That is a myth. Ostheer p4 is not really different to sherman (and pzgrens are ostheer so that is the valid comparison). Stug will also suffer greatly from hand-held ats and of course ostwind can be penetrated if you want to risk some more. No difference here - maybe one - those piats or bazookas cvan be equipped by all UKF/USF units. So even losing models when charging against vehicles won't cost/make you risk much.
No one in his right mind will ever equip 1 piat on anything-yes, you can do it, no you should not do it, because you aren't going to be able to kill even kubel and even pwerfer or stuka will have a chance to run from it.
You are wrong. Top players probably won't do that intentionally, but even they may be forced to look for some stopgap measures when they are starved for munitions. Axis will just die if they aren't prepared while you can always spend only 50 munitions and fend of some vehicle. It can often save you the game. Especially, because any unit can pick a piat or a bazooka. There are plenty of other scenarios when flexibility of equipping 1 or 2 weapons on any unit can pay off greatly. There were whole threads on the forum of how dangerous it may be when axis infantry could equip only one shreck. Somehow magically, when it is the allied even elite infantry, forum members like You don't see the same problem.
You're grasping at straws while avoiding facts.
It is the other way around I'm afraid. You are making people believe in myths based on intended unit performance when the game was created. A very long time ago. IMO it is not pushing the balance forward.
Its time to stop making excuses and start learning the game.
Check steam forums, there is one eager there to give tutorials and lessons to newbies.
That is actually quite funny. My only problem with the game is not using keyboard much. I'm so used to mouse clicking. For a peron that plays one game every few days and not using smurf accounts my ladderboard is pretty decent.
But to the topic. Camo really should only work for 2-3 second after the unit starts moving in cover. It should stop working after it leaves cover or after 2-3 second of continuous movement. If a player stops before 3 seconds, the value is reset, and the camo continues to work. If the player keeps moving for more than 3 seconds, the camo is lost. It will reactivate in cover and only when the unit is out of sight. This would allow some sneaking and not be cheesy. Of course, snipers should retain the camo they have.