Holy shit, someone actually properly tested and got some evidence. Nice work!
Certainly looks like the ability needs some tweaking.
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Still I believe Katy is the best stock rocket artillery in game so I would be careful when buffing anything it's got.
Posts: 1097
Feel free to believe whatever you want.
Doesn't change the hard fact, that best rocket arty is without question stuka, for the ability to land barrage exactly where you want it regardless of range.
And in case you haven't read a single word from opening post, its not about buffing it, its about making its vet ability actually worth the cost attached to it.
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I personally like the Pzwerfer best as it can pin and wipe squads in a small area which is perfect for protecting VPs.
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Land mattress is just fucking awful.
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With that performance they should make it non doc no one will complain.shitty arty is better than nothing
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Posts: 359
Yeah that's absolutely possible, but also depends on how many tests you've run. After all, scatter is heavily RNG dependent and it's quite likely two consecutive barrages have totally different impact patterns. One time almost all rockets land dead center, and yet another time they'll scatter wildly. You'll need a huge volume of fire to actually see the full range of possible scatter outcomes for comparison.
The picture below doesn't show this perfectly due to the comparably large size of the splats, but gives a good impression of the difference in scatter between creeping barrage (right) and barrage (left) at similar distance.
The number of impacts in both cases is well beyond 1,000 (you can replicate this by setting the reload of the weapon (katyusha_bm_13_16_rocket_mp) to zero and increasing the number of rockets fired barrage abilities (katyusha_creeping_barrage_mp and katyusha_rocket_truck_barrage_mp)) and the conscript sandbags are added for size reference.
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Maybe its alternating between the high accuracy rocket weapon and the low accuracy rocket weapon?
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