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Inconsistency vehicle snares

27 May 2020, 17:10 PM
#1
avatar of madin2

Posts: 203

There is some inconsistency in vehicle snares that should be standardized.

Royal Engineer, Rifle Men, Conscript --> Recharge time 30S

Volksgreandiers, Grenandiers, Osttruppen --> Recharge time 15S

Axis recharge time should be raised to match Allies recharge time.
This come specially in handy when u chasing a light vehicle with the same squad that snared the vehicle the first time.



Also the Panzerfaust range is something that should be looked for.
Volksgreandiers Panzerfaust have the same range as Allies, while Ostherr Panzerfaust troops have a higher range then all other factions.

I think since Ostherr get their Panzerfaust in 90% of their games right in the first minute of the game, there is no reason that the range should be better then other factions mainline infantry snares.
27 May 2020, 17:25 PM
#2
avatar of suora

Posts: 101

Do we really need to give indirect buffs to allied ultra light vehicles? They're already dominant as is, especially against OKW.
27 May 2020, 17:28 PM
#3
avatar of adamírcz

Posts: 956

Are u sure that info is entirely accurate?

I know about Grens having cooldown bonus; always assumed its a compensation for being the least suitable for snaring, out of all the other units

Didnt know about the volks and bosstruppen though, nor the range discrepancies

Are u sure there wasnt that "increase snare range" bulletin involved (Guess we can all agree that specific bulletin is a cancerous BS)

If ure right, thx for an interesting discovery
27 May 2020, 17:43 PM
#4
avatar of blvckdream

Posts: 2458 | Subs: 1

The biggest wtf thing about snares was the Füssilier ultra long-range snare with vet 2 but that was fixed, fortunately.

It is fine that Grens get more range than other infantry because of being a 4 man squad throughout the game.
27 May 2020, 17:51 PM
#5
avatar of madin2

Posts: 203

Are u sure that info is entirely accurate?

I know about Grens having cooldown bonus; always assumed its a compensation for being the least suitable for snaring, out of all the other units

Didnt know about the volks and bosstruppen though, nor the range discrepancies

Are u sure there wasnt that "increase snare range" bulletin involved (Guess we can all agree that specific bulletin is a cancerous BS)

If ure right, thx for an interesting discovery


yeah they are correct no bulletin was used
27 May 2020, 18:13 PM
#6
avatar of madin2

Posts: 203

The biggest wtf thing about snares was the Füssilier ultra long-range snare with vet 2 but that was fixed, fortunately.

It is fine that Grens get more range than other infantry because of being a 4 man squad throughout the game.


5 men gren squad laugh
27 May 2020, 18:46 PM
#7
avatar of SuperHansFan

Posts: 833

If you want to see something truly broken put the panzerfaust range bulletin on grens

That probably needs looking at now grens have seen so many non-doc and doctrinal buffs (fiveman, cap speed, reinforce etc)
27 May 2020, 19:07 PM
#8
avatar of Stug life

Posts: 4474

If you want to see something truly broken put the panzerfaust range bulletin on grens

That probably needs looking at now grens have seen so many non-doc and doctrinal buffs (fiveman, cap speed, reinforce etc)
yea for 1 more range :romeoHype:
28 May 2020, 01:32 AM
#9
avatar of SuperHansFan

Posts: 833

yea for 1 more range :romeoHype:


Six actually, and 15sec recharge like OP pointed out

It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)
28 May 2020, 01:38 AM
#10
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Six actually, and 15sec recharge like OP pointed out

It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)


How does gren spam beat T70 or USF AAHT? UKF don't have a good AI light and that's its own issue, but vehicles have always countered infantry spam.
28 May 2020, 01:39 AM
#11
avatar of Serrith

Posts: 783



Six actually, and 15sec recharge like OP pointed out

It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)



The panzerfaust bulletin gives +25% range?

I've also never seen this argument in my life until now... and how does gren spam counter light vehicle Faust's.

Consider asking HelpingHans what he thinks about grenadier fausts.
28 May 2020, 03:44 AM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Range is fine. I would consider putting all snares at same cd.
28 May 2020, 05:57 AM
#13
avatar of SuperHansFan

Posts: 833



How does gren spam beat T70 or USF AAHT? UKF don't have a good AI light and that's its own issue, but vehicles have always countered infantry spam.


I am more talking about stuff like UC, T70 is a bad example because it's OP.

Try to kill a Ost FHT with RE nade or rifle nades.

Then compare this to trying to kill a WASP with grens+range bulletin Faust.

You'll realize how much the range difference kicks in here, WASP is basically useless vs grens but OK vs volks. 6 range difference is a lot

I mean cohrona cup showed the power of fiveman gren spam and fausts, the only two units that realistically pose a threat to that many snares is T70 and AAht. As for UC/AEC/Stuart/m20/wc50 you're just going to be zoned out while sniper plinks away safe in a sea of panzerfausts.
28 May 2020, 10:07 AM
#14
avatar of ullumulu

Posts: 2243

The difference is: most allie squads which can snare have also a handheld AT options / upgrades.

Examples: penals, IS, rifles, UKF pio, ....

there is NOT ONE squad on axis side which can snare and can be upgraded with handheld AT at the same time (unless u pick up a dropped schreck or something)
28 May 2020, 10:29 AM
#15
avatar of Baba

Posts: 600

The difference is: most allie squads which can snare have also a handheld AT options / upgrades.

Examples: penals, IS, rifles, UKF pio, ....

there is NOT ONE squad on axis side which can snare and can be upgraded with handheld AT at the same time (unless u pick up a dropped schreck or something)



Panzerfusilier isnt a thing?
Kinda strange, i ran into a lot of them lately.
28 May 2020, 10:40 AM
#16
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post28 May 2020, 10:29 AMBaba



Panzerfusilier isnt a thing?
Kinda strange, i ran into a lot of them lately.

Try using PF, you will see that once upgrade with AT they no longer can snare
28 May 2020, 11:02 AM
#17
avatar of Baba

Posts: 600

never done that
good to know, thanks sir
28 May 2020, 11:07 AM
#18
avatar of Stug life

Posts: 4474



Six actually, and 15sec recharge like OP pointed out

It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)
6 ? Dude shut Ur bias please he was talking about the bulletin, it's not 25%
28 May 2020, 11:13 AM
#19
avatar of SuperHansFan

Posts: 833

6 ? Dude shut Ur bias please he was talking about the bulletin, it's not 25%


Just because you can't read the English language this doesn't change the meaning of what I typed.

(Sander has correct range stats)

It's time fausts got brought into line just like pfuss were. This just confuses new players when fausts from different units have magically different ranges.

28 May 2020, 11:16 AM
#20
avatar of Sander93

Posts: 3166 | Subs: 6

Sappers snare range is 15. Grenadiers have 18, and the +7% range bulletin increases that to 19.


Grens have a higher range because they are a (defensive) 4 men squad that cost 30mp per model to reinforce after having to expose themselves to enemy vehicles, and because Ostheer doesn't have a stock light AT vehicle to deal with Allied LVs.
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