Inconsistency vehicle snares
Posts: 203
Royal Engineer, Rifle Men, Conscript --> Recharge time 30S
Volksgreandiers, Grenandiers, Osttruppen --> Recharge time 15S
Axis recharge time should be raised to match Allies recharge time.
This come specially in handy when u chasing a light vehicle with the same squad that snared the vehicle the first time.
Also the Panzerfaust range is something that should be looked for.
Volksgreandiers Panzerfaust have the same range as Allies, while Ostherr Panzerfaust troops have a higher range then all other factions.
I think since Ostherr get their Panzerfaust in 90% of their games right in the first minute of the game, there is no reason that the range should be better then other factions mainline infantry snares.
Posts: 101
Posts: 956
I know about Grens having cooldown bonus; always assumed its a compensation for being the least suitable for snaring, out of all the other units
Didnt know about the volks and bosstruppen though, nor the range discrepancies
Are u sure there wasnt that "increase snare range" bulletin involved (Guess we can all agree that specific bulletin is a cancerous BS)
If ure right, thx for an interesting discovery
Posts: 2458 | Subs: 1
It is fine that Grens get more range than other infantry because of being a 4 man squad throughout the game.
Posts: 203
Are u sure that info is entirely accurate?
I know about Grens having cooldown bonus; always assumed its a compensation for being the least suitable for snaring, out of all the other units
Didnt know about the volks and bosstruppen though, nor the range discrepancies
Are u sure there wasnt that "increase snare range" bulletin involved (Guess we can all agree that specific bulletin is a cancerous BS)
If ure right, thx for an interesting discovery
yeah they are correct no bulletin was used
Posts: 203
The biggest wtf thing about snares was the Füssilier ultra long-range snare with vet 2 but that was fixed, fortunately.
It is fine that Grens get more range than other infantry because of being a 4 man squad throughout the game.
5 men gren squad laugh
Posts: 833
That probably needs looking at now grens have seen so many non-doc and doctrinal buffs (fiveman, cap speed, reinforce etc)
Posts: 4474
If you want to see something truly broken put the panzerfaust range bulletin on grensyea for 1 more range
That probably needs looking at now grens have seen so many non-doc and doctrinal buffs (fiveman, cap speed, reinforce etc)
Posts: 833
yea for 1 more range
Six actually, and 15sec recharge like OP pointed out
It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)
Posts: 4183 | Subs: 4
Six actually, and 15sec recharge like OP pointed out
It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)
How does gren spam beat T70 or USF AAHT? UKF don't have a good AI light and that's its own issue, but vehicles have always countered infantry spam.
Posts: 783
Six actually, and 15sec recharge like OP pointed out
It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)
The panzerfaust bulletin gives +25% range?
I've also never seen this argument in my life until now... and how does gren spam counter light vehicle Faust's.
Consider asking HelpingHans what he thinks about grenadier fausts.
Posts: 8154 | Subs: 2
Posts: 833
How does gren spam beat T70 or USF AAHT? UKF don't have a good AI light and that's its own issue, but vehicles have always countered infantry spam.
I am more talking about stuff like UC, T70 is a bad example because it's OP.
Try to kill a Ost FHT with RE nade or rifle nades.
Then compare this to trying to kill a WASP with grens+range bulletin Faust.
You'll realize how much the range difference kicks in here, WASP is basically useless vs grens but OK vs volks. 6 range difference is a lot
I mean cohrona cup showed the power of fiveman gren spam and fausts, the only two units that realistically pose a threat to that many snares is T70 and AAht. As for UC/AEC/Stuart/m20/wc50 you're just going to be zoned out while sniper plinks away safe in a sea of panzerfausts.
Posts: 2243
Examples: penals, IS, rifles, UKF pio, ....
there is NOT ONE squad on axis side which can snare and can be upgraded with handheld AT at the same time (unless u pick up a dropped schreck or something)
Posts: 600
The difference is: most allie squads which can snare have also a handheld AT options / upgrades.
Examples: penals, IS, rifles, UKF pio, ....
there is NOT ONE squad on axis side which can snare and can be upgraded with handheld AT at the same time (unless u pick up a dropped schreck or something)
Panzerfusilier isnt a thing?
Kinda strange, i ran into a lot of them lately.
Posts: 13496 | Subs: 1
Panzerfusilier isnt a thing?
Kinda strange, i ran into a lot of them lately.
Try using PF, you will see that once upgrade with AT they no longer can snare
Posts: 600
good to know, thanks sir
Posts: 4474
6 ? Dude shut Ur bias please he was talking about the bulletin, it's not 25%
Six actually, and 15sec recharge like OP pointed out
It's quite entertaining axis fanbois keep using "but sappers got snare" as an argument for why grens should get T4 buff. Yet fail to mention how much better gren snare matches up (gren spam hard countering any lights)
Posts: 833
6 ? Dude shut Ur bias please he was talking about the bulletin, it's not 25%
Just because you can't read the English language this doesn't change the meaning of what I typed.
(Sander has correct range stats)
It's time fausts got brought into line just like pfuss were. This just confuses new players when fausts from different units have magically different ranges.
Posts: 3166 | Subs: 6
Grens have a higher range because they are a (defensive) 4 men squad that cost 30mp per model to reinforce after having to expose themselves to enemy vehicles, and because Ostheer doesn't have a stock light AT vehicle to deal with Allied LVs.
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