[Feuersturm] MP40 and Hetzer
Posts: 69
A vanilla tank firing at max range only has 2.5% accuracy, multiply by 20, you get 50% chance to hit, with only 15, it's a mere 37.5% chance.
TD and atgs have 4% far accuracy, so the chances to hit, compared to a medium tank, is 80% vs 60%. Against non dedicated TDs or ATGs, there's also another RNG roll for armor pen, since it has as much armor as an ostheer P4 without skirts.
With this in mind, I would not at all suggest survivability buffs since conventional tanks will only hit half their shots at medium range and roughly only a third at max range.
I personally think MP40s volks are in a good place right now.
Posts: 10
Posts: 69
Imagine a valentine with none of the AT, but is harder to hit, has more HP and armor. Yeah, no. Keep it to T4.
Posts: 149
And I like the idea of Hetzer being availible prior to Panzer upgrade.
But thats just me.
Posts: 282
If someone can give us exactly all the change the MP-40 upgrade do aside giving MP-40 and changing nades.
Plus feel free to make proposition upon the Hetzer
Posts: 13496 | Subs: 1
I think we will conclude this topic in 3 or 4 days and open another one focus on Hetzer improvement.
If someone can give us exactly all the change the MP-40 upgrade do aside giving MP-40 and changing nades.
Plus feel free to make proposition upon the Hetzer
Hezter could:
Become call in or built form HQ (suggestion applies to other specialized units as well) (could require 2 truck set up + 5 cp?)
Higher rear armor
slight increase in mobility
Remove DOT from autofire move it an ability (suggestion applies to other flame units as well)
Posts: 148
Posts: 282
or make it buildable without PA, or make it taht it can switch guns
I think switching gun isn't a codable option, need someone to tell us.
Posts: 148
Posts: 13496 | Subs: 1
I think switching gun isn't a codable option, need someone to tell us.
There is no animation for an AT gun and it is not realistic since Flame Hezter did not have a gun.
KV-8 had a gun.
Posts: 148
Posts: 3588 | Subs: 3
Posts: 148
Posts: 3588 | Subs: 3
Posts: 148
Posts: 3588 | Subs: 3
but then you get t34ed m4ed or AECed
Yes that’s the risk of picking specialist units over generalist ones,
Posts: 148
Posts: 833
Cheaper popcap, Faust, self healing vet and smoke at basically the same combat power
This would be a nerf to OKW... So sure.
Posts: 833
Keep in mind that the Hetzer has very good damage that is dramatically improved with veterancy. I think it should just arrive sooner on the battlefield. Current requirements mean it comes too late, and since mobile AT is likely required to support it at this stage, bringing its own costs, it usually would make more sense to go for the generalist PzIVJ.
As for MP-40 volks, I think making them a separate unit might be a good idea, with some veterancy allowing them to use their grenades more rapidly.
People underestimate how amazing the hetzer is with a bit of Vet. Just use it in combo with other units and it destroys
Posts: 88
I think switching gun isn't a codable option, need someone to tell us.
IIRC, I played the "All Units" mod and it has a Hetzer with a normal AT cannon and upgradable flame gun.
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