USF Combined Arms Ability ?
Posts: 317
My question is what is the general consensus about this ability is it good? And is it worth the cost and can it be a game changing ability.
Looking at the acual stats of what it actually enables to me on paper at least it looks quite powerful, Have I been missing out on some of the games best abilities in Favor of the more straight forward simple abilities that are easier to understand?(you click here and things start to xplode! )
Anyway just curious actually looking at the stats on some of this stuff makes you realize there is so much more potential setups and depth in this game that is if you have the skill and the smarts to use it properly and at the right times.
What are you thought community?
Posts: 3423 | Subs: 1
Very helpful for your tanks, especially if they are lower veterancy. The only negative thing about the ability is that it temporarily cancels out veterancy bonuses on your units that are being buffed by the ability
So some vet 3 units perform slightly worse (Pershing is one that i know of) when the ability is active, but most of the time it's very useful
The reload+range bonus can really be ferocious on Jacksons
Posts: 3053
Posts: 999 | Subs: 1
however, this odd behavior was ninja fixed some patches ago and now it stacks properly (afaik at least). i remember someone discovered there might still be some bugs with the ability, like having a larger aura radius than intended under specific circumstances, but it is indeed very solid for how cheap it is.
Posts: 3423 | Subs: 1
it used to be awful back when the modifiers didn't stack with other buffs. for example, you actually decreased the ROF of a vet3 Pershing when using CA since it would override the vet3 reload bonus with its own inferior buff.
however, this odd behavior was ninja fixed some patches ago and now it stacks properly (afaik at least). i remember someone discovered there might still be some bugs with the ability, like having a larger aura radius than intended under specific circumstances, but it is indeed very solid for how cheap it is.
It was actually still good back then, as long as your units weren't vet 3. And even then it still was usually helpful
I need to use it a lot more now if they fixed the overwrite bug, I wasn't aware they had fixed that. I really didn't even think it was a bug i thought it was intended cause it would be OP with certain vet bonuses
Posts: 3166 | Subs: 6
I'd personally rate it the second most powerful ability in the game, only just behind a Command Vehicle and a pair of Fireflies or Comets for the UKF. That is from a teamgames perspective though where it's a lot easier to keep your forces close together and to make concentrated pushes.
Posts: 1002 | Subs: 2
ninja fixing
It wasnt even ninja fixed. It was documented in the patch notes under bug fixes but people just passed over it for some reason.
Posts: 3166 | Subs: 6
June 23 Hotfix
Bug Fix
[…]
Fixed a bug where the modifiers from the combined arms ability was overwriting other modifiers
[…]
https://community.companyofheroes.com/discussion/67/coh-2-changelog/p5
Posts: 3114 | Subs: 2
One of the best abilities in the game. Criminally underrated as someone once called it. Mostly underused because a lot of people think/thought it's bugged (ability bonuses not stacking with veterancy bonuses) but that gotninjafixed a long time ago. It's absolutely fantastic for pushes or fending off enemy pushes and it synergizes especially well with Jacksons because it helps them chase enemy vehicles with the extended sight, range and increased ROF. Team weapons count as infantry too so it's pretty easy to activate.
I'd personally rate it the second most powerful ability in the game, only just behind a Command Vehicle and a pair of Fireflies or Comets for the UKF. That is from a teamgames perspective though where it's a lot easier to keep your forces close together and to make concentrated pushes.
Main issue here is that man people (me included) check the attribute editor and there it was still set to overwriting other abilities. At least last time I checked, but that's quite a while ago.
I think this causes quite some confusion.
Posts: 721
It’s a big game for sure, lots to know of, but that’s the way we like it, that’s what makes long last.
Posts: 3423 | Subs: 1
It wasnt even ninja fixed. It was documented in the patch notes under bug fixes but people just passed over it for some reason.
Huh, apparently so. Although the patch notes aren't overly specific.
I think it got "passed over" because the patch it was fixed in caused the bug that made the ability stack every time the crew got in and out. This was a week after the note Sander just posted:
June 29th Hotfix
Bug Fixes
Combined Arms will no longer stack when de-crewing and re-crewing vehicles
Since that patch gave us Pershings firing automatically I think people might of overlooked it lol
Posts: 1002 | Subs: 2
Since that patch gave us Pershings firing automatically I think people might of overlooked it lol
By automatically, are you referring to fire/reload rate? Because if you are, just remember that you had to de crew and re crew constantly to trigger the bug, so it was impossible to do on the pershing.
On the topic of fun bugs, my favorite was when veterancy was broken.
Posts: 3423 | Subs: 1
By automatically, are you referring to fire/reload rate? Because if you are, just remember that you had to de crew and re crew constantly to trigger the bug, so it was impossible to do on the pershing.
On the topic of fun bugs, my favorite was when veterancy was broken.
Hmm yeah that does make sense. Coulda sworn in an example video someone made it had a pershing though. I thought that was the only example of the bug I could remember
The veterancy bug revelation was a wild day for the community lol
Posts: 563
Posts: 444
Though it is tough to time it in the heat of a late game 1s or 2s match but when you practice enough you know when to hit that button and it guarantees you pushing off the opponent if the enemy is not using an ability as well.
Posts: 281
Specially in the late game i have to micro alot of stuff and have to think about how to set up a push so the ability gets pushed back in my brain.
Like alot of those late game abilities that arent skill planes :/
Posts: 281
It wasnt even ninja fixed. It was documented in the patch notes under bug fixes but people just passed over it for some reason.
id say bug fixed are kinda ninja changes, nobody reads those anyways
Posts: 3053
It wasnt even ninja fixed. It was documented in the patch notes under bug fixes but people just passed over it for some reason.
Cuz no one gives a shit about combined arms for some reason.
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