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russian armor

Teamweaponcrews make to much dmg vs kubel

9 May 2020, 08:00 AM
#1
avatar of ullumulu

Posts: 2243

For example the 6model crews from a sov MG kill alone a Kübel in really fast time... Without any dmg from the MG gun.

No flanking for okw with kubel
9 May 2020, 08:29 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Kubel isn't exactly a counter to anything.

There is no unit in game that would lose to kubel if positioned correctly(aka in any kind of cover).
9 May 2020, 08:33 AM
#3
avatar of NoctyrneSAGA

Posts: 10

Kubel isn't exactly a counter to anything.

There is no unit in game that would lose to kubel if positioned correctly(aka in any kind of cover).


Not even a sniper?
9 May 2020, 08:35 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8



Not even a sniper?

Ok, I give you that one.
9 May 2020, 09:14 AM
#5
avatar of A table

Posts: 249



Not even a sniper?


Only the soviet sniper, then. 1 unit in the entire game.

Kubel is fine where it is now.
9 May 2020, 09:35 AM
#6
avatar of Lady Xenarra

Posts: 956



Only the soviet sniper, then. 1 unit in the entire game.

Kubel is fine where it is now.

Kubel can counter the UKF sniper as well but it's just a little harder to do so. Even if he get's a shot off, the 7.5-8s reload time is more than enough for it to go and mow down the Tommie and he needs at least 3 for a kill. Vet I's Crit shot will only damage the engine of a LV not stop it from firing.
9 May 2020, 09:37 AM
#7
avatar of Darkpiatre

Posts: 282

What is the current armor of the Kubel?
9 May 2020, 10:06 AM
#8
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


Kubel can counter the UKF sniper as well but it's just a little harder to do so. Even if he get's a shot off, the 7.5-8s reload time is more than enough for it to go and mow down the Tommie and he needs at least 3 for a kill. Vet I's Crit shot will only damage the engine of a LV not stop it from firing.


Just put it in a house with a Tommy squad. Ezpz.
9 May 2020, 11:03 AM
#9
avatar of ullumulu

Posts: 2243

No other very light vehicle has problem zp push back mgs when it flank them
9 May 2020, 11:10 AM
#10
avatar of Katitof

Posts: 17914 | Subs: 8

No other very light vehicle has problem zp push back mgs when it flank them

No other light is actual, unarmored, regular CAR either.
Kubel is recon and capper with a small dose of supporting fire/small dmg sponge for volks/spios, not flanker.
9 May 2020, 11:13 AM
#11
avatar of OrangePest

Posts: 570 | Subs: 1

lol. kubel makes up for it in other ways, the real issue is that i cant transportt units so its the worst of the car units, that said its nice for early game combat, but vs teamweapons you're never gonna win head on (Same thing oculd be said for M3 but once you put in a squad and rush up you'll win)
9 May 2020, 12:29 PM
#12
avatar of A table

Posts: 249

the real issue is that i cant transportt units so its the worst of the car units, that said its nice for early game combat, but vs teamweapons you're never gonna win head on


I don't suppose this is an issue considering its cost and timing?
9 May 2020, 12:30 PM
#13
avatar of A table

Posts: 249

No other very light vehicle has problem zp push back mgs when it flank them


That is because all those other light vehicles are either more expensive, doctrinal, or both.
9 May 2020, 12:30 PM
#14
avatar of Lady Xenarra

Posts: 956

What is the current armor of the Kubel?

3/1.9
9 May 2020, 13:11 PM
#15
avatar of ullumulu

Posts: 2243

Than give okw Nondoc anti Mg options.. Maybe a car which can carry a sqaud. Or sniper.. Or a t0 MG or mortar.

This is the basic for every other faction
9 May 2020, 13:17 PM
#16
avatar of Darkpiatre

Posts: 282

Than give okw Nondoc anti Mg options.. Maybe a car which can carry a sqaud. Or sniper.. Or a t0 MG or mortar.

This is the basic for every other faction


I do unserstand why you say that but the OKW has an agressiv design. Nothing can be add at T0 and Volks already have incendiary nades which are meant to deal with stationary weapons such as HMG.

Micro properly your volks, spread them and use those nades to make them relocate or back early on. Then you can either use Luch or IeG to deal with later.

However the idea of adding a bit more armor to the kubel might be discuss, but I don't think it is a balance issue.
9 May 2020, 13:50 PM
#17
avatar of Katitof

Posts: 17914 | Subs: 8

Than give okw Nondoc anti Mg options.. Maybe a car which can carry a sqaud. Or sniper.. Or a t0 MG or mortar.

This is the basic for every other faction

You have the options.
You choose not to use them.
ISG is not doctrinal.
9 May 2020, 18:32 PM
#18
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

For once, i see Ullu having a point. But only in the first premise and not in the solutions offered at all.


The situation is pretty simple. Soviets crew are using the archaic Mosin dmg profile. 16 dmg with low accuracy. Accuracy doesn't matter against vehicles therefore they always hit.

You could make support weapon crew mosins do 8dmg and bump up the accuracy by 2x to keep up the same DPS.
9 May 2020, 19:19 PM
#19
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

No other very light vehicle has problem zp push back mgs when it flank them


How many other light vehicles cost 210 manpower and no fuel?

It also gets shared veterancy, and can cap points. Should be pretty clear that flanking an mg isn't it's job
9 May 2020, 20:31 PM
#20
avatar of distrofio

Posts: 2358


It also gets shared veterancy, and can cap points. Should be pretty clear that flanking an mg isn't it's job

Remove the kubel MG then?
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