Login

russian armor

Teamweaponcrews make to much dmg vs kubel

10 May 2020, 21:32 PM
#42
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Lol you still didn't understand what I said

Kubel is fine, its a really cheap scouting unit and it's vet 1 ability is really useful
10 May 2020, 23:56 PM
#43
avatar of Mazianni

Posts: 785

TBQH the target-size of all car-type units is too high IMO. Change kubel target size to 5, all regular infantry will still hit it at all ranges, weapon crews will have more like a 50% chance of hitting. Makes these unarmored vehicles less vulnerable to bazookas and the like as well.*

M3A1, WC-51, and possibly even UC could all use some revisions here tbh. M3A1 in particular has less HP than a kubelwagon (both "real" HP and effective HP) and a target size equivalent to halftracks and approaching tank size (18). For all the hate it gets for being a clown car, I can't see any use for it at all other than that, considering how easy it is to kill and how little else it offers the player.

In a perfect world these vehicles would get a reduced target size when moving as well.

*and yes, ATGs and tanks. Nobody would buy one to face off a kubel though.
11 May 2020, 08:51 AM
#44
avatar of ullumulu

Posts: 2243

the dodge has to much DPS...it destroy easily every LV from axis until 222s/ luchs/ puma arrive

even the doc 221 is destroyed in a very fast time.


its price is to cheap for high mobile car with a extra crew, carrier where the squad can shot out, selfrepair, high dps vs low armor targets etc etc
11 May 2020, 10:24 AM
#45
avatar of blvckdream

Posts: 2458 | Subs: 1

the dodge has to much DPS...it destroy easily every LV from axis until 222s/ luchs/ puma arrive

even the doc 221 is destroyed in a very fast time.


its price is to cheap for high mobile car with a extra crew, carrier where the squad can shot out, selfrepair, high dps vs low armor targets etc etc


Agree. Also don't forget mark target and arty barrage. I still don't know why the WC51 needs to have all of this for only 210MP which is really almost free because you can take out the crew if you know you are going to die soon. The crew can still cap and repair so it's like having an extra engineer unit.
11 May 2020, 13:35 PM
#46
avatar of FelixTHM

Posts: 503 | Subs: 1

TBQH the target-size of all car-type units is too high IMO. Change kubel target size to 5, all regular infantry will still hit it at all ranges, weapon crews will have more like a 50% chance of hitting. Makes these unarmored vehicles less vulnerable to bazookas and the like as well.*

M3A1, WC-51, and possibly even UC could all use some revisions here tbh. M3A1 in particular has less HP than a kubelwagon (both "real" HP and effective HP) and a target size equivalent to halftracks and approaching tank size (18). For all the hate it gets for being a clown car, I can't see any use for it at all other than that, considering how easy it is to kill and how little else it offers the player.

In a perfect world these vehicles would get a reduced target size when moving as well.

*and yes, ATGs and tanks. Nobody would buy one to face off a kubel though.


So, back to the days of M3/UC instant-win against OKW then?
11 May 2020, 14:29 PM
#47
avatar of thedarkarmadillo

Posts: 5279



So, back to the days of M3/UC instant-win against OKW then?

Well, nobody brings a rak against either of these anyways so if the target size doesn't effect standard infantry I don't see what will change exact....
11 May 2020, 21:49 PM
#48
avatar of Stein Grenadier

Posts: 69

As an alternate solution to whatever everyone is proposing, we could lower the base damage of all weapon crews to 1-2 and give them normal accuracy stats.

It makes them somewhat consistently do chip damage to everyone in range, rather than a roll for 16 damage every 3 seconds multiplied by the number of squad members, or, in a scenario where light vehicles are guaranteed to get hit, doesn't make them magic-mondo rifles that only work against kubels, wc51s, etc.
11 May 2020, 23:16 PM
#49
avatar of Kurobane

Posts: 658

As an alternate solution to whatever everyone is proposing, we could lower the base damage of all weapon crews to 1-2 and give them normal accuracy stats.

It makes them somewhat consistently do chip damage to everyone in range, rather than a roll for 16 damage every 3 seconds multiplied by the number of squad members, or, in a scenario where light vehicles are guaranteed to get hit, doesn't make them magic-mondo rifles that only work against kubels, wc51s, etc.



Personally I would prefer this approach if damage was lowered but then HMG's actually had normal accuracy as this would help HMG's later on in the game when the entire map is covered in craters from artillery making the abundance of cover difficult to control blobs without resorting to artillery spam of your own.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

907 users are online: 1 member and 906 guests
Gbpirate
2 posts in the last 24h
8 posts in the last week
40 posts in the last month
Registered members: 49072
Welcome our newest member, Durddcdy23
Most online: 2043 users on 29 Oct 2023, 01:04 AM