[Tracking] on Zis gun
Posts: 282
Can't identify why it happened.
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Because... it DOES allow you to see some units on minimap up to certain range.
Posts: 282
All as in on the whole map?
Because... it DOES allow you to see some units on minimap up to certain range.
Yep all units in 4vs4 on the minimap, wherever they were (at base, at the opposite side of the map ect...), I'll try to take a screen next time.
It was exactly like the IR HT bug, but only during the time of the ability.
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Posts: 282
Just to make sure, you weren't drunk and using partisan map hack ability?
Yep
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Posts: 282
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I stole this Zis with Agren
Then it a problem of the Agrenadier models having an passive ability that they should not have, which gets activated when "trucking" is used.
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I'd place my bet on that.
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Cheat mod confirms, the assgren ZIS has some 5-6 times longer infantry tracking range. Didn't test with any other units.
..
In your test were all model of the new crew a.grenadier or was there also a Pg model?
Posts: 101
In your test were all model of the new crew a.grenadier or was there also a Pg model?
In my test the gun was crewed by 3 assault gren models. Further testing seems to show that normal grenadiers and panzergrenadiers also get the same extra tracking range.
Didn't get any extra range with osttruppen, volksgrenadiers or conscripts.
Posts: 17914 | Subs: 8
In my test the gun was crewed by 3 assault gren models. Further testing seems to show that normal grenadiers and panzergrenadiers also get the same extra tracking range.
Didn't get any extra range with osttruppen, volksgrenadiers or conscripts.
From the units involved, I'm more convinced it triggers interrogation somehow.
Posts: 817 | Subs: 5
So, what's the possibility that AG crewd ZiS triggers interrogate instead of tracking?
I'd place my bet on that.
This is indeed the case, although it is hard to fix. Both abilities activate something called 'extended sight'. Extended sight is set per soldier entity. The extended sight of Grenadiers triggers the 'interrogate' effect, while the original AT crew triggers the 'tracking' effect.
Posts: 17914 | Subs: 8
This is indeed the case, although it is hard to fix. Both abilities activate something called 'extended sight'. Extended sight is set per soldier entity. The extended sight of Grenadiers triggers the 'interrogate' effect, while the original AT crew triggers the 'tracking' effect.
Cool, more reason to not have ZiS stolen.
Posts: 13496 | Subs: 1
This is indeed the case, although it is hard to fix. Both abilities activate something called 'extended sight'. Extended sight is set per soldier entity. The extended sight of Grenadiers triggers the 'interrogate' effect, while the original AT crew triggers the 'tracking' effect.
If this is the case it can be fixed for assault Grenadiers since it can be removed , they to not have access to interrogation anyway.
One could also try lowering the search area of interrogation to 90 also.
As far as remember the same happen to zis guns that have been merged to with detection area increased to 90.
Posts: 783
If this is the case it can be fixed for a Grenadiers since ti can be removed . Since they to not have access to interrogation anyway.
Unless it was removed, I'm pretty sure G43 grens get interrogate. Since grens dont get any other sort of "sight extender" I'm assuming it just defaults to the interrogate.
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Unless it was removed, I'm pretty sure G43 grens get interrogate. Since grens dont get any other sort of "sight extender" I'm assuming it just defaults to the interrogate.
I was unclear a grenadiers was referring to Assault grenadiers my apologies I fixed it.
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