Bellular News | EA Pull The Plug On Battlefield V... Early?! How EA DICE Failed For 2 Years & NO BF2020
Where’s Russia? Where’s the liberation of Europe? EA have pulled the plug on Battlefield 5: a game with a history rife with horrendous decision making.
YongYea | Battlefield V Dies In Failure, EA/DICE Pull The Plug On Botched Live Service
Laymen Gaming | DICE Betrays Community By Ending Support for BFV Before Finishing The Game
End Of An Era | DICE insider commentary (allegedly)
Glassdoor:
https://www.reddit.com/r/BattlefieldV/comments/chphnf/disappointed_with_dice_this_should_explain_it/
https://www.glassdoor.com/Reviews/Employee-Review-DICE-Sweden-RVW28127305.htm
"End of an era"
Current Employee - Game Designer Doesn't Recommend Negative Outlook I have been working at DICE (Sweden) full-time Pros Parties, After Work with free drinks and free breakfasts. Most, if not all, coworkers are friendly and nice to be around. Salary and compensation are good for a European studio, but still underwhelming compared to American ones. Crunch is very low for most employees. Cons Creative leadership appears totally clueless. More often than not, their vision raises eyebrows, questions, and concerns. They push their ideas through anyways. Be prepared to work on systems you do not believe in, but leadership is convinced will be a smash hit. Studio leadership appears equally clueless or simply incapable of reining in creative leadership. The result is creative leadership is free to run amok with no oversight. Talking to studio leadership about issues will have them agree with you, only for nothing to happen. EA leadership either signs off everything without much scrutiny or are being kept in the dark on the problems the studio is facing right now. Leadership can make huge blunders but are forgiven and even promoted for the next project. Lower ranking employees can be stuck for years asking for a new role. Leadership conveniently holds meetings for themselves during playtests. Not surprisingly, they appear to be very disconnected with the state of the game. Developers also participate less and less because they know their concerns will not be addressed anymore. Bonuses and annual reviews can appear to be based on throwing darts. The quality or quantity of your work is not obviously reflected in your bonus which can range anywhere from 50 to 150%. Politics seems to play a bigger role than competence. For years, some designers accidentally had salaries significantly lower than other designers with comparable backgrounds, experience and titles. The editor for Frostbite is difficult to work with and feels like it is 15 years old. Basic file operations can take minutes, simple actions like copy and paste do not work reliably. Many people have left over the past couple months. It will be difficult to find potential replacements and get them up to speed. Talent loss may never recover. The studio has become much less open recently. You used to be able to submit anonymous questions for studio meetings. This is no longer possible. Contractors stay contractors forever.
Advice to Management DICE: Play your games extensively before launch. Then play them even more after launch. EA: Scrutinize new games and ask employees directly what went wrong with old games. Don't rely on studio leadership's perspective alone.
https://www.reddit.com/r/BattlefieldV/comments/evskz6/as_much_as_we_love_to_hate_ea_the_direct_reason/
If you read the Glassdoor reviews
(You need an account in some cases to read them) from ex-DICE employees about DICE Stockholm:
Cronyism and nepotism are huge problems. The previous generation of leadership is reaching retirement age and began passing the torch over a year ago. How they selected the current generation is not clear but it isn't working at all. What features make it into the game or get development time isn't dependent on how they'll improve the game but on who has your back. This is especially troublesome because current leadership, or rather the couple of people at the top, is obsessed with executing their vision at the expense of everything else. Being a visionary isn't necessarily a bad thing but they have failed to inspire confidence in that vision. Instead, they did the exact opposite by forbidding negative criticism and discussion as their way of addressing low morale and skepticism. This, among leadership's other consistently backwards ideas and policies, just reduced morale more and more. The worst part was that it wasn't hard to see why their vision wouldn't work. Leadership was just stubborn and refused to back down or admit that they're wrong even after negative reception from nearly all parts of the process. Instead, leadership chased their vision even harder. Leadership’s drive to fulfill their vision despite objections from multiple departments and people was disheartening and they were also very sensitive to anyone who didn’t “get with the program.” People who agreed with leadership were pulled out of the production process and instead helped promote leadership’s vision in public-facing materials. They did this to steer player perception in their favor and then used “champion the players’ view” to enforce a sense of legitimacy. Implementation of features was then handed to team members that already had other tasks on their plate. Gallows humor has been used to cope with how painful playtests of leadership’s ideas were. Leadership loved to manipulate data when there were creative disagreements. They cherry picked a limited subset of feedback from social media channels that aligned with their vision and insisted that it was actually from the overwhelming majority. It’s easy for them to do this since players parroted leadership’s propaganda. It hurt to be sidelined in favor of half-baked suggestions from strangers that mostly piggybacked off leadership’s already absurd ideas. It hurt even more watching the points of failure people indicated actually lead to the exact disaster they warned leadership about. To top it off, leadership drew terrible conclusions on where mistakes were made and will undoubtedly repeat them again. Design had become an almost entirely top-down experience. The ideas leadership came up with were designated MVP to shut down criticism and to prevent resources from going to other systems. This made it difficult for everyone else to implement their designs and even then, leadership demanded revisions and would not discuss their reasoning beyond simply not liking a specific part, nor would they approve the design until those revisions were made. Their cronies did not have to undergo nearly as much scrutiny. Needless to say, these political games are not the kinds of games the company and its employees should be playing. Despite the protests from the people below them, leadership slammed their decisions through with near fanatical conviction. Unsurprisingly, these antics and the overall general lack of confidence have led to dozens of people leaving. Those vacancies will inevitably be filled by people loyal to leadership, regardless of competence. If current leadership is allowed to continue, then the company has no future. Leadership isn't fooling anyone by insisting everything is alright and that we are consistently destroying our competitors. That kind of delusion simply made people's self-preservation instinct stronger and increased their urgency to leave an obviously sinking ship. Everyone was painfully aware of leadership’s lack of project management skills. Because of leadership’s visionary nature, massive scope/feature creep and overcomplication of normally very simple systems were a regular occurrence. Leadership already bit off more than it could chew and chose to add even more work to the pile knowing we did not have time. The whole ordeal was reminiscent of “Pentagon Wars” especially with the people in charge getting promotions even after everything blew up in their face. Making another blockbuster hit like past titles isn’t completely out of reach, but leadership is going in the exact opposite direction. Wait a few years for the current leadership and their cronies to be promoted to positions of irrelevance then consider coming here. If the company survives that far into the future, maybe producing wildly successful games will become possible again.
Also this:
EA leadership either signs off everything without much scrutiny or are being kept in the dark on the problems the studio is facing right now.
As much as we love to hate EA, it seems like management has dug their head up their asses and ruining everything.
Mass exodus of talent:
https://www.reddit.com/r/BattlefieldV/comments/fsf2bw/i_recommend_everyone_check_out_the_glassdoor_page/
This comment on the thread David Sirland made on Twitter about his last day suggests that there are disagreements within DICE
https://www.reddit.com/r/BattlefieldV/comments/fcwjfh/this_comment_on_the_thread_david_sirland_made_on/
TL;DR current state of western capitalism (Richard__Cranium)
https://www.reddit.com/r/BattlefieldV/comments/evskz6/as_much_as_we_love_to_hate_ea_the_direct_reason/
Higher ups surrounding themselves with yes men who only cherry pick feedback that aligns with their fucked up stupid as shit, out of touch ideas? Sounds like where I work. Hey idiots, morals at an all time low. There's a reason there's more and more people leaving/open positions with nobody wanting to come in and replace them.