+1
-1
Posts: 2307 | Subs: 4
Posts: 3588 | Subs: 3
Well, M5 isn't exactly early game unit and ambulance doesn't allow you to reinforce in combat, its also not exactly mobile or durable.
Posts: 2693 | Subs: 1
Posts: 17914 | Subs: 8
I don't mind higher lethality on standard rifles and such. It puts more importance on positioning rather than cheese grenade wipes.
Posts: 2693 | Subs: 1
Relic even posted short clips explaining gameplay benefits of high lethality years ago.
There was this one clip showing how PGs can't just frontally assault and roflstomp 2 cons, but they still could if they went by cover.
Posts: 4183 | Subs: 4
Posts: 466
Posts: 5279
oshteer is a very munitions hungry factions early game.
all your munition goes elsewhere like on
fausts
tellers
med bunkers
if you could get the lmg out easier then grens are fine.
let me not get started on that shitty med kit they have. please give them aura healing
Posts: 466
Noooooooo. On field Aura healing on pios and grens and iirc ostroppen? That won't absolutely flip the game balance on its head. No way no how. Aura heals should be restricted not handed out like you are designing a wfa faction. Use your noggin. It's a TACTICAL rts. Resource management is a big part of that.
Posts: 5279
then take it away from other factions or give grens a different a vet ability
Posts: 268
Well that is the biggest issue. Ostheer's power level in teamgames is excellent and Grens are fine when it's easy to back them up with 1-2 HMG 42s and Pioneers on a smaller piece of map where fights are more concentrated, or when you have a 251 or an OKW Battlegroup on the front lines for forward reinforcing. Ostheer teamgames performance is the reason why they haven't been getting any straight up buffs because it'd risk breaking the faction in those modes.
Any change has to be checked against all modes and that's where straight up Gren (or Ostheer) buffs run into a wall.
If there are going to be any changes they'd have to be smart changes that don't straight up increase the power level but rather influence things like momentum, so that they wouldn't influence the other modes as much. So for example I would think about something like adding a 150mp/15fu medics upgrade to the HQ (but keeping the medic bunker so players can choose what to invest) so that Ostheer no longer needs munitions for medics, so Grens can get their LMG 42s faster, as the upgrade really helps their early-mid game but isn't overly available right now because Ostheer needs to spend a lot of munitions on healing and tellers.
Posts: 268
oshteer is a very munitions hungry faction early game.
all your munition goes elsewhere like on
fausts
tellers
med bunker
if you could get the lmg out easier then grens are fine.
let me not get started on that shitty med kit they have. please give them aura healing
Posts: 466
Lol. The USF is also a hungry faction. But the fact is that the grenadiers will get their mg faster than the riflemans get the bar. You need to buy grenades, then weapon racks, and ambulance. And all this costs man power and fuel. And you slow down the calling of the light vehicles.
Posts: 17914 | Subs: 8
rifles are good without upgrades.
Posts: 268
rifles are good without upgrades.
Posts: 888
7 | |||||
315 | |||||
155 | |||||
7 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |