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russian armor

2v2s just feel like an upward battle for axis

25 Apr 2020, 22:14 PM
#61
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

how to fix :
1 make pio 5 man at tier 3-4 so u can crew and repair better

2 make the jackson not the best tank in the game

3 change stug to have 55 range but less reload to give it the chance to actually hit a TD


How is the Jackson the best tank in the game?
Did I miss some hidden patch notes?
Last thing I remember it got a small nerf to please the crowds.
26 Apr 2020, 00:31 AM
#62
avatar of Stug life

Posts: 4474

to respond to both,

stug could trade the reload making it less effective vs medium but have a chance to shoot at TD
the upgrade too sounds like a good idea

jacksoon it the best cause as a TD it has no glaring weakness (moving acc, fast turret, fast tracks, nimble, 60 range, great pen and acc,self repair )
26 Apr 2020, 16:25 PM
#63
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

How many times do people need to remind that in games beyond 1s, the Jackson is the sole fuel based AT the USF have? If it can't carry the faction lategame, it goes back to losing the moment the enemy gets more than one tank.
It keeps getting nerfed to please the crowd too, I know you guys miss those days USF lategame was non-existent, but maybe take into account losing by default past 20 to 30 minutes isn't not healthy gameplay at all.
26 Apr 2020, 18:00 PM
#64
avatar of Stug life

Posts: 4474

I'm sorry for ukf have another TD ?
Cause if not then they both have 1 TD
Making it point moth

26 Apr 2020, 18:14 PM
#65
avatar of Katitof

Posts: 17914 | Subs: 8

I'm sorry for ukf have another TD ?
Cause if not then they both have 1 TD
Making it point moth


UKF have armor units above cromwell that are capable of engaging axis late game armor in case you have forgotten this tiny detail.
26 Apr 2020, 18:21 PM
#66
avatar of Esxile

Posts: 3602 | Subs: 1

I'm sorry for ukf have another TD ?
Cause if not then they both have 1 TD
Making it point moth



they have the churchill and the comet, their atgun isn't a meme unit vs heavies that requires munitions to do something.
26 Apr 2020, 18:46 PM
#67
avatar of Stug life

Posts: 4474

i love that both of u take me out of context let's quote

The Jackson is the sole fuel based AT the USF have? If it can't carry the faction lategame, it goes back to losing the moment the enemy gets more than one tank.

my response

I'm sorry for ukf have another TD ?
Cause if not then they both have 1 TD
Making it point moth

now both of u please check before talking
26 Apr 2020, 18:53 PM
#68
avatar of Katitof

Posts: 17914 | Subs: 8

i love that both of u take me out of context let's quote

The Jackson is the sole fuel based AT the USF have? If it can't carry the faction lategame, it goes back to losing the moment the enemy gets more than one tank.

my response

I'm sorry for ukf have another TD ?
Cause if not then they both have 1 TD

You see, its not really relevant that UKF also has only 1 TD, if you completely ignore and disregard all the other units that make them work with that single TD.
Also, UKF would collapse without it too, so not really sure what your actual point is.


Making it point moth

26 Apr 2020, 19:06 PM
#69
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Literally noone complaining about the M36 anymore. You can just run up to it with a Puma and scare it away.
26 Apr 2020, 19:14 PM
#70
avatar of Esxile

Posts: 3602 | Subs: 1

Literally noone complaining about the M36 anymore. You can just run up to it with a Puma and scare it away.

Does't it make the Puma OP in that case?
26 Apr 2020, 19:15 PM
#71
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post26 Apr 2020, 19:14 PMEsxile

Does't it make the Puma OP in that case?


Extremely OP

#NerfPuma
26 Apr 2020, 19:39 PM
#72
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post26 Apr 2020, 19:14 PMEsxile

Does't it make the Puma OP in that case?

Its an axis unit, so its underpowered by default and needs buffs, current state is irrelevant.
26 Apr 2020, 19:45 PM
#73
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post26 Apr 2020, 19:39 PMKatitof

Its an axis unit, so its underpowered by default and needs buffs, current state is irrelevant.


Can't imagine the shitload if M10 was doing the same to the Panther :D
26 Apr 2020, 20:13 PM
#74
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post26 Apr 2020, 19:45 PMEsxile


Can't imagine the shitload if M10 was doing the same to the Panther :D


That's a trick question, nobody builds Panthers.
26 Apr 2020, 21:39 PM
#75
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post26 Apr 2020, 18:21 PMEsxile


they have the churchill and the comet, their atgun isn't a meme unit vs heavies that requires munitions to do something.


M1 ATG is very good please stop repeating this BS. Yes you need to invest munis to kill heavy tanks but you are rewarded with all the advantages the M1 ATG has like extra range, self spotting, quick reload and cheap initial cost.
27 Apr 2020, 00:21 AM
#76
avatar of KiwiBirb

Posts: 789

Whenever I play 2s I just feel like no matter what side I play I'm just getting cheesed to death by either bunkers, pack howies, snipers, LMG blobs, MGs on no flanking maps etc. Maybe i'm just washed up and need to take up bird feeding.

But actually though I feel like both sides struggle because of cheese.



Just take some lactates so that the cheese doesn’t make you feel sick!

I do it before every game and I feel much better now. :thumb:
27 Apr 2020, 07:00 AM
#77
avatar of mrgame2

Posts: 1794

https://www.youtube.com/watch?v=WMAFIdpxAOk

https://www.youtube.com/watch?v=bIZrihHQTwE

Axis is perfectly strong even in 2v2.

See these recent tightrope casts!

A KT and Elefant and Tiger. What more do you need?
27 Apr 2020, 08:18 AM
#78
avatar of SupremeStefan

Posts: 1220



That's a trick question, nobody builds Panthers.
yeah i wish
27 Apr 2020, 08:46 AM
#79
avatar of Grim

Posts: 1096

Maybe give the stug a vet1 (or 0) ability that extends the range to 55/60 and increases penetration slightly but with a longer reload.

Could be a toggled ability that locks the stug in place/slows movement.

Just a vague idea to put out there.
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