Does anyone know vehicle snare percentages? The chance for a successful snare?
Panzerfaust seems more reliable than a anti-tank grenade from conscripts/engineers or rifle grenade from Riflesquad.
I hope percentages are the same since Axis factions have better armour which doesn't make sense to make them even stronger by providing Allied units with weaker snares. I see my anti-tank grenades fail to snare almost 50% of the time.
Infantry vehicle snare comparison
19 Apr 2020, 07:20 AM
#1
Posts: 359
19 Apr 2020, 10:58 AM
#2
Posts: 955
If the health of a vehicle is either below, or will get knocked below a certain percentage by the snare, it gets snared. If not then not
20 Apr 2020, 15:56 PM
#3
Posts: 359
If the health of a vehicle is either below, or will get knocked below a certain percentage by the snare, it gets snared. If not then not
So Allied tanks have less hp generally, they get snared more often? Because faust will do more damage? Seems kinda unbalanced there.
20 Apr 2020, 17:28 PM
#4
Posts: 112
It all works out once everything else comes into play
And the germans did have better AT weaponry.
Then again axis vehicles are more screwed when they do get snared because they're slower in the first place.
And the germans did have better AT weaponry.
Then again axis vehicles are more screwed when they do get snared because they're slower in the first place.
21 Apr 2020, 20:14 PM
#5
Posts: 486
The threshold is 75%. All general infantry snares do 100 dmg, 80 on deflection. This means any tank with over 400 HP can eat 1 snare without engine break guaranteed. Stuarts and Luchs both have EXACTLY 400, so need a pen to engine break. Both don't have enough armor to resist pen, so will engine break (JUST BARELY, any %dmg reduction from auras etc will stop it).
Axis relies on preeeetty beefy tanks, but it takes more slapping to get to 75% on their common biggies.
Axis relies on preeeetty beefy tanks, but it takes more slapping to get to 75% on their common biggies.
22 Apr 2020, 05:09 AM
#6
Posts: 184
Can snares deflect? I thought they have a crazy high pen value?
22 Apr 2020, 06:52 AM
#7
Posts: 486
Nope, snares NORMALLY deflect. they have 100 pen, except for Pfaust, which has 120/130/140. (might be ten less...). Deflection damage for all snares is 80.
22 Apr 2020, 07:03 AM
#8
Posts: 951
Snare penetration is all over the place.
WM Faust: 160/150/140
OKW Faust: 150/140/130
Conscript RPG-40 AT Grenade Assault (ability available to Tank Hunter Conscripts): 150/150/150
Everything else (Riflemen, Panzerfusiliers, AT Tommies, Sappers, Conscripts): 100/100/100
WM Faust: 160/150/140
OKW Faust: 150/140/130
Conscript RPG-40 AT Grenade Assault (ability available to Tank Hunter Conscripts): 150/150/150
Everything else (Riflemen, Panzerfusiliers, AT Tommies, Sappers, Conscripts): 100/100/100
27 Apr 2020, 19:05 PM
#9
Posts: 359
Why do Axis have better snares when they also have the heavier tanks. Boggles my mind. Is it because USF have better infantry?
27 Apr 2020, 19:59 PM
#10
Posts: 955
Why do Axis have better snares when they also have the heavier tanks. Boggles my mind. Is it because USF have better infantry?
Pretty sure thats just oversight
BTW the snares bouncing defo doesnt seem like a good design...
28 Apr 2020, 14:47 PM
#11
Posts: 359
At this point, I am scared that normalizing infantry snare penetration might upset the balance of the game.
I would like to see them normalized though. It makes no sense for Axis to have more reliable snares and thus use less munitions as a result of that. Maybe it would be okay when faust missed some shots but now its just as reliable to hit as any other snare.
I would like to see them normalized though. It makes no sense for Axis to have more reliable snares and thus use less munitions as a result of that. Maybe it would be okay when faust missed some shots but now its just as reliable to hit as any other snare.
28 Apr 2020, 14:59 PM
#12
Posts: 833
Why do Axis have better snares when they also have the heavier tanks. Boggles my mind. Is it because USF have better infantry?
It was even more of a mess before
Pfuss and AT tommies used to have extra AT grenade range compared to regular AT nade range. Also riflemen used to get extra AT grenade range through vet.
Right now gren faust is the best, and gets better once you equip extra range bullitin for maximum lols (you can basically counter wasp with just faust)
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