Plane crash
Posts: 149
Posts: 13496 | Subs: 1
Posts: 149
You should have seen how much planes crashes did at launch. They could easily wipe an entire army.Wow, it must have been a pleasure to play.
Posts: 1794
Wow, it must have been a pleasure to play.
Yes it was good for randomness. Every matches will turn out differently
But i found plane crashes too often in your base while you are healing. Not sure if that is a bug.
Posts: 2693 | Subs: 1
Wow, it must have been a pleasure to play.
It kinda was,the game was full of random broken stuff. Like back then tanks reduced to 0 HP would roll a crit instead of always dying. So you could have a 0HP tank that would survive 4 more penetrating shots due to lucky crit roles.
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Posts: 149
People complain about RNG in the game. But I always liked CoH2 precisely because of this: An abandoned tank around which a desperate battle begins, over the possession of this tank. A plane crash, even if sometimes they work against you, but it's damn fun, Blizzard - which gave a tactical respite or a great chance for a tank attack. All these things made CoH2 truly unique and different of similar RTS. These things made the game more lively and exciting. And personally for me it is a pity that the game in most cases has lost such mechanics and cut all these things to a minimum that made the game more bland and boring.I can understand that you like it, but it is still an RTS and you have to reward some choices. Most of the coh2 rng elements can be partially controlled, from artillery, to bounces on tanks where you can decide whether to withdraw or not, or take a deep dive where there is a risk of an abandoned tank. But planes are not funny at all, they have no affinity for the concept within the game. It is a completely random event that punishes you for having a counter.
Posts: 13496 | Subs: 1
Posts: 2184 | Subs: 2
I can understand that you like it, but it is still an RTS and you have to reward some choices. Most of the coh2 rng elements can be partially controlled, from artillery, to bounces on tanks where you can decide whether to withdraw or not, or take a deep dive where there is a risk of an abandoned tank. But planes are not funny at all, they have no affinity for the concept within the game. It is a completely random event that punishes you for having a counter.
I understand your position, but could a downed plane get into a warehouse with ammunition, barracks, etc.? Absolutely and therefore I really like that this could happen in the game, making it closer to reality, and it is really amazing that the game can do this. I never worried about RGN in the game, because in life we also cannot influence many things. For me, the main thing is to have fun playing and early CoH2 really gave me a ton of fun, despite the RNG and a terrible balance.
Posts: 149
It would have been fine if it were a WW2 simulator, but it is an RTS game, and is constantly balanced to ensure that there is a fair fight between each faction. This at the expense of realism because it is not a simulator, and if you analyze the state well, you will see that there is very little realism. It must not be just fun, this game has a competitive aspect, otherwise tournaments and ranks (for what they are worth), what are there to do?
I understand your position, but could a downed plane get into a warehouse with ammunition, barracks, etc.? Absolutely and therefore I really like that this could happen in the game, making it closer to reality, and it is really amazing that the game can do this. I never worried about RGN in the game, because in life we also cannot influence many things. For me, the main thing is to have fun playing and early CoH2 really gave me a ton of fun, despite the RNG and a terrible balance.
Posts: 2184 | Subs: 2
It would have been fine if it were a WW2 simulator, but it is an RTS game, and is constantly balanced to ensure that there is a fair fight between each faction. This at the expense of realism because it is not a simulator, and if you analyze the state well, you will see that there is very little realism. It must not be just fun, this game has a competitive aspect, otherwise tournaments and ranks (for what they are worth), what are there to do?
To be honest, I always did not care about E-sports, tournaments, ranks, etc. All I need from the game is to get fun from the game and have fun with friends.
Posts: 149
To be honest, I always did not care about E-sports, tournaments, ranks, etc. All I need from the game is to get fun from the game and have fun with friends.
But this is the balance section, so here he writes who is interested in this.
Posts: 33
The thing about RNG is it always comes full circle, you might get unlucky at the start of the game but eventually, the tide will turn. Might even be the next game, the RNG gods are fair.
Posts: 956
Rng is good but not at this level:
https://www.youtube.com/watch?v=K2JnVRJCGps&feature=emb_logo
Clearly outplayed! Ost player just needed to practice more
KappaClaus
Anyway, I hope in CoH3 we get the plane crash site indicated with a plane shadow like 5 secs b4 it falls so there is both RNG and counterplay potential at once
Posts: 8154 | Subs: 2
For most cases, extreme cases of RNG had been dealt with with only a few exceptions been left which still don't make sense to this day (hello ram).
The whole concept of RNG is not about removing it completely, it's about not rewarding or punishing a player for absolutely no reason at all.
As seeing that GeneralsGentlemen just released a vid recently, you could check his POV on the subject from back then in 2016 when it was partially toned down but still there (example mines).
But this is the balance section, so here he writes who is interested in this.
There are 2 extremely good videos on the subject. There's an old vid from Richard Garfield (Magic The Gathering creator) on luck vs skill. It's a bit longer and "boring" but a more approachable source is this one:
TL;DW: translated from fighting game to CoH2, some people want the game direction to be towards a "party game". Who wins doesn't matter based on who plays better. Others prefer the whole "competitive" vibe.
So in a scale of luck vs skill you have low skill low luck (tic tac toe), low skill high luck (bingo), high skill low luck (Chess), high skill high luck (poker). Different persons want the game to go towards different regions on this chart.
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