This thread is a new lowpoint for coh2.org, the malice is just sick. I really hope the guys who always complain but dont do a shit will take over. Oh wait, they cant...
Because the balance team was never a democracy.
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Permanently BannedThis thread is a new lowpoint for coh2.org, the malice is just sick. I really hope the guys who always complain but dont do a shit will take over. Oh wait, they cant...
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Permanently BannedWhy is ost the only ones with mainline infantry that can't maneuver yet still sucks when in cover. Atleast give grens som better damage with veterancy because they don't scale. When allies have vet 3 on all their infantry they can basically ignore grens.
To think of it, why not raise the vet requirements for all infantry, its too easy to reach vet 3 since AT grenades gives you almost half a level of vet.
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Anyone can post a clip with a blob and ability without context, but how about actual replays
Here is seeking top 7 brit struggling vs some rank 30ish player that refuses to build any infantry apart from volk spam, yet the OKW guy only loses because he throws all his vehicles (watch his amazing puma micro), stands on grenades and decides to stall for KT when he could wrap up with panther.
OKW are stronger this patch, but Ost vs Brits is a different match up.
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Yes providing evidence of an issue and having numerous high rank players agree is a lowpoint for the site.
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Because there's a big 1v1 tournament this weekend.
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Yes providing evidence of an issue and having numerous high rank players agree is a lowpoint for the site.
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I have no trouble believing tommies are OP. I just don't get what's wrong with this clip
I've been watching volks and grens nade maxims from the front for years with a much smaller numbers advantage
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It's weird that no one complained about OP UKF after the last 2v2 test tournament two weeks ago. It was played with the Winter Balance Preview.
Also weird that UKF didn't even do well in that tournament. So is the live version not the same as the Winter Preview in terms of unit performance?
Also where were all the "pro" players crying about UKF before the patch was released?
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probably they needed time to adjust back to brits
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It's weird that no one complained about OP UKF after the last 2v2 test tournament two weeks ago. It was played with the Winter Balance Preview.
Also weird that UKF didn't even do well in that tournament. So is the live version not the same as the Winter Preview in terms of unit performance? I just rewatched the VODs partially and it was generally more Soviets carrying UKF than UKF carrying their teammate. Also there were games where UKF got complelty stomped (like Isildur's UKF doing nothing despite getting carried for 50 minutes by Dzaraa)
Also where were all the "pro" players crying about UKF before the patch was released?
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There are EIGHT sections here, plus bolster upgrade and extra reinforce costs, plus grenade upgrade, plus medic and pyro, plus they throw a succesful grenade. Versus 3 stock grens and 2 MG42s.
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Stormjager what exactly is the issue you have with this clip?
Call me a Brit fanboy if you like (they are my highest rank, just played Wehr all day tho so whatevs), but I disagree that this is a balance issue. Even if I don't think "manpower maths" is valid in most cases, Kaitof has a really obvious point here.
There are EIGHT sections here, plus bolster upgrade and extra reinforce costs, plus grenade upgrade, plus medic and pyro, plus they throw a succesful grenade. Versus 3 stock grens and 2 MG42s.
In terms of MP / Muni / Fuel, that's something like 2400 / 300 / 50 compared to 980 / 0 / 0.
Yes, it was a massive noob play by the UKF player. But how was he allowed to get to that point? Where is the rest of the Wehr army? If UKF player bought only sections, why didn't Wehr get 222 or 444?
And can this really be explained by the relatively minor buffs to moving accuracy and received accuracy to IS in the last patch?
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This patch was in development for almost half a year and several tournaments were played on it. So I don't know how valid this really is.
IMO we should just wait for the Cohrona cup first and see how it goes then the balance team can release a hotfix based on some solid competitive games.
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Clip1: MG
Clip2: 222
Clip3: Orangepest
Lee Enfield moving accuracy from 0.35 to 0.5
Pyrotechnics unlocks 'Off-Map Smoke Barrage'. 25 munitions. Smoke comes from off-map after a 3 second delay; has cooldown is shared amongst all Infantry Sections. Same range as Tommy Artillery Flares.
Target size from 0.9 to 0.85; target size in cover remains the same at 0.8
Lend Lease Regiment Assault Section upgrade removed (see below).
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Yeah I mean it's pretty cancerous to fight "buff all my infantry and charge" blobs but the LMG42s were mid upgrade, bad choice IMO but w/e, no incendiary rounds on the right 42, repositioned it mid fight. Left MG42 got cheesed a bit because one of the sections got suppressed while throwing the grenade but they don't lose their range mid animation like other units do. That's more of gimmick BS than OP sections. Pgrens in the base but didn't move them up till near end of fight.
It looks pretty dumb, but I think there were enough mistakes from OST there that it isn't so black and white as "section op".
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