I mean hardcounter is hardcounter.
Doctrinal hardcounter required for stock unit is a stupid design. Doctrinal vs doctrinal and now we're talking. Giga commanders like that ruin diversity anyways.
Packhowie thread btw.
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I mean hardcounter is hardcounter.
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Pak should simply moved to t4 and replace scott. Mortar move to Captain, Scott then could become doctrinal.
That would kill to bird with one stone.
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Goes both ways
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I too love commander diversity, but it seems a lot of people just say "get an elephant" as OST to deal with 60 range TDs. Jaegar armor is a stupid commander and I'd love if they'd nerf the hell out of it. Instead though we honestly get stuck in the same toxic 2v2+ metas if you get your soul stuck on rails and metal or alliance of defiance.
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Doctrinal hardcounter required for stock unit is a stupid design. Doctrinal vs doctrinal and now we're talking. Giga commanders like that ruin diversity anyways.
Packhowie thread btw.
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One of the most frustrating experiences you can have in coh2 is a well fortified position of at-gun walls with jacksons and a shitloads of pak howies. Nerf pak howie.
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If there only existed a reliable way to one shot all/half of it in one go.... I donno, it could shoot some rokkits and even have tracks and wheels.
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Panzerwerfers destroys them?? I thought they just decrewed if you are lucky and then they get recrewed by rear echelon rofl.. Fuel investment to counter manpower i love that so you can lose the tank battles later... i think thats a trade a allied player would take rofl.
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If there only existed a reliable way to one shot all/half of it in one go.... I donno, it could shoot some rokkits and even have tracks and wheels.
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Ok, so use 4 mortars/ISGs then.
There, you have made similar mp investment he can't touch with his composition and paid no fuel.
How are your ranks not in 4 digit tier if you don't even know how hardcounters work in this game or when to use them?
Why are you screeching about Pwerfer costing fuel? Did you previously built it only to counter vehicles?
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Not to mention i said guarded by jacksons... meaning you have to use pwerfer at max range or it will get sniped... i know you have never used a pwerfer but i can explain it to you: It is only useful if you drive it almost straight to the position you want to rocket otherwise the scatter is so huge its a 30% chance at best to hit your target.
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Don't play custom games on that one super flat testing map with FoW disabled then.
You would have to REALLY TRY to lose pwerfer this way.
And I mean 2nd best thing next to trying to use its MG to fight infantry suicide level.
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Ok, so use 4 mortars/ISGs then.
There, you have made similar mp investment he can't touch with his composition and paid no fuel.
How are your ranks not in 4 digit tier if you don't even know how hardcounters work in this game or when to use them?
Why are you screeching about Pwerfer costing fuel? Did you previously built it only to counter vehicles?
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Don't play custom games on that one super flat testing map with FoW disabled then.
You would have to REALLY TRY to lose pwerfer this way.
And I mean 2nd best thing next to trying to use its MG to fight infantry suicide level.
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Maybe you don't understand RTS fundamentally but its all about resource management and forcing your opponent to invest his resources in ways that will not benefit him in the long run, its called macromanagement. Try play starcraft 2 at a decent level and you will understand it.
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Oh! You mean, like, using single potent artillery unit against a cluester of at least 4 weapon teams sitting in one place?
Make your mind already, because every following post you make contradicts you even more.
You want to counter multiple weapon teams, but don't want to use a unit that hardcounters them in best way.
To me and anyone else reading this, you don't seem to unerstant RTS fundamentally and have no slightest idea about resource management ON TOP of having no idea about positioning since you're apparently losing artillery unit that can shoot OVER LOS and SHOT blockers to a direct fire unit of much lower range.