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USF Airborne Company

8 Apr 2020, 15:52 PM
#101
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


But please, by all means, let's return to complaining about how giving mines to paths turns coh2 into a fantasy game.


If pathfinder mines are such a fetish, you could suggest flare mines like the ones Conscripts have. They’d fit into their role too.
8 Apr 2020, 16:11 PM
#102
avatar of LoopDloop

Posts: 3053



If pathfinder mines are such a fetish, you could suggest flare mines like the ones Conscripts have. They’d fit into their role too.

I literally wasn't even suggesting pathfinder mines and do not think they should have them, I was just responding to the tired old "muh reasilm, gib sources of this happening IRL" because it's not a basis for most things in Coh.
8 Apr 2020, 16:14 PM
#103
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


I literally wasn't even suggesting pathfinder mines and do not think they should have them, I was just responding to the tired old "muh reasilm, gib sources of this happening IRL" because it's not a basis for most things in Coh.


And my point is there is some degree of realism as you don’t see crazy shit like Cons wielding STGs or T34s wrecking hordes of Tigers. There’s degrees of realism and the game is loyal to it up to some degree.
8 Apr 2020, 16:24 PM
#104
avatar of LoopDloop

Posts: 3053



And my point is there is some degree of realism as you don’t see crazy shit like Cons wielding STGs or T34s wrecking hordes of Tigers. There’s degrees of realism and the game is loyal to it up to some degree.

And mine was that soldiers (especially soldiers that in theory would be operating behind enemy lines and keeping a low profile, something that pathfinders in coh at best very very marginally model) having mines is probably one of the least unrealistic things in coh. There's degrees of adherence to reality, and pathfinder mines and STG cons do not fit into the same degree.

It's not very likely that soviet conscripts actually ran around spamming molotovs and some weird lethal tripwire flare everywhere, but here we are.

Sidenote: for some reason in Ardennes Assault, cav rifles can have IR STGs lul.
8 Apr 2020, 22:13 PM
#105
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


Sidenote: for some reason in Ardennes Assault, cav rifles can have IR STGs lul.


And panzershrecks! Or maybe that was rangers
9 Apr 2020, 14:37 PM
#106
avatar of thedarkarmadillo

Posts: 5279


But please, by all means, let's return to complaining about how giving mines to paths turns coh2 into a fantasy game.

I don't think Paths need mines, I never argued realism as the reason
9 Apr 2020, 19:08 PM
#107
avatar of LoopDloop

Posts: 3053


I don't think Paths need mines, I never argued realism as the reason

Yeah I don't either, was just hammering it home that coh isn't realistic and pathfinders having mines wouldn't be the end of all the "realism" in coh.
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM

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