Winter balance mod 2020 V1.3
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The idea is that because Ostheer is significantly more vulnerable to late game wipes due to small squad sizes, a passive capture rate buff should help compensate their field presence a bit.
That actually makes a lot of sense, thanks.
The problem with the M36 Jackson was never its ARMOR. The problem is its 60 RANGE "always pen" 200 dmg on the move.
The problem with nerfing the M36 by any significant margin is that it has the potential to basically 'brick' USF as a whole. I'd like to see the M36 nerfed (or split into 2 units), but its only going to happen gradually, or in some future patch with TDs as a focus point.
My guess is that the next major patch will deal with it, as the changes to mediums probably won't bring a change in builds/play style as big as the balance team is hoping for.
Another question:
Any hope of addressing the Pak-Howitzer/Scott's "RNG wipe" state? In the last patch, the scatter was increased a lot, but nothing was done to the AoE or Damage values. Now, instead of consistently wiping models, it randomly wipes models - which is frustrating to both play with and against. One solution could be to revert (entirely or only partly) the accuracy changes, but decrease the damage/AoE. That way the units would be a more consistent damage dealers, rather than a unpredictable wiping machines.
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Another question:
Any hope of addressing the Pak-Howitzer/Scott's "RNG wipe" state? In the last patch, the scatter was increased a lot, but nothing was done to the AoE or Damage values. Now, instead of consistently wiping models, it randomly wipes models - which is frustrating to both play with and against. One solution could be to revert (entirely or only partly) the accuracy changes, but decrease the damage/AoE. That way the units would be a more consistent damage dealers, rather than a unpredictable wiping machines.
+1 that is a good question.
PaK-Howitzer should have profile of StuG E and Scott of leIG18.
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These T4 change lol
What kind of head did that patch come out of?
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Permanently BannedOST Tiger doctrinal call in now requires 9 command points and battle phase 3 unlocked. It now also requires either a Support Armor Korps or Heavy Panzer Korps. (For those of you who think this change is pointless, I can argue that this is merely a middle ground between the Panzer IV Command Tank and Elefant call ins. Plus, it means the player must have researched T4 but only invested in medium or heavy armor production, not just end-tier).
OST Elefant Heavy Tank Destroyer: now requires 12 cp and heavy panzer korps. It makes more sense that some cp cost is replaces with t4 structure.
Soviet Penal Battalion: Flamethrower upgrade returns but requires T4 and is mutually exclusive from the AT rifles. Improves deployment flexibility late game and can potentially improve anti-infantry at that point.
Soviet ISU-152: now requires 12 cp and Mechanized Armor Kampaneya. It makes more sense that some cp cost is replaces with t4 structure.
Kubelwagen: can now be one shot killed by Soviet, USF, and British Mines. Improves counterplay against their harassment and raiding.
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I'd just replace the IR HT with the Ostheer 250 HT.
Shouldn't it be replaced with a recon unit, if anything?
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Shouldn't it be replaced with a recon unit, if anything?
They could make it a “reconnaisance 250” with 50 sight but no reinforcement on the field.
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They could make it a “reconnaisance 250” with 50 sight but no reinforcement on the field.
250 doesn't reinforce I thought? If it does I've been using it very wrong lol, i thought it was just Osts clown car
251 definitely reinforces though
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250 doesn't reinforce I thought? If it does I've been using it very wrong lol, i thought it was just Osts clown car
At vet 1 it reinforces. It’s been that way since the German Infantry Doctrine rework.
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At vet 1 it reinforces. It’s been that way since the German Infantry Doctrine rework.
Ahh I thought that was only for that commander. My mistake
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Also, a Jackson nerf that actually has an in game impact is cool!
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Good point, it will overshadow Centaur even more now (except if you need AA).
Like P4 overshadows ostwind? Cromwell now just has identical scatter to P4 and almost exact same MG damage (just turret Mg's provide better DPS due to faster rotation)
Good changes from devs making sure it's not forgotten. I would like to see centaur speed buffed to ostwinds levels though. It's a bit slow
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