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russian armor

Winter balance mod 2020 V1.3

PAGES (22)down
19 Mar 2020, 13:13 PM
#201
avatar of Leo251

Posts: 311

All of this Target Size reduction for mediums are buffing already powerful tanks (but not OP) like T34/85 and Shermans.

I hope the MOD TEAM reconsiders the situation and takes another approach to the 60 range TD issue.
19 Mar 2020, 13:22 PM
#202
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Mar 2020, 13:13 PMLeo251
All of this Target Size reduction for mediums are buffing already powerful tanks (but not OP) like T34/85 and Shermans.

I hope the MOD TEAM reconsiders the situation and takes another approach to the 60 range TD issue.

If 34/85 is such powerful tank, why we never see it?
And shermans are still easiest to hit med tank in game.
19 Mar 2020, 13:29 PM
#203
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post19 Mar 2020, 12:17 PMVipper

Sherman FF is TD and Dozer 105 is assault gun and not main battle tank (medium tanks).


That is what I said, but he said bulldozer was changed too, so I posted the change-log that it wasn't. :P
19 Mar 2020, 13:37 PM
#204
avatar of Vipper

Posts: 13496 | Subs: 1



That is what I said, but he said bulldozer was changed too, so I posted the change-log that it wasn't. :P

There 2 dozer and 105 and upgrade Sherman. Think that is what is causing the confusion.
19 Mar 2020, 13:44 PM
#205
avatar of Leo251

Posts: 311

jump backJump back to quoted post19 Mar 2020, 13:22 PMKatitof

If 34/85 is such powerful tank, why we never see it?

We dont see them a lot because in team games every Sov player wants easy games, and go for IS2 and ISU152 commanders.
In 1v1 they re much more common.
19 Mar 2020, 13:57 PM
#207
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post19 Mar 2020, 13:37 PMVipper

There 2 dozer and 105 and upgrade Sherman. Think that is what is causing the confusion.


So he means 75mm Sherman with armor-upgrade? Shouldn't Dozers should be the same?
19 Mar 2020, 14:01 PM
#208
avatar of RoastinGhost

Posts: 416 | Subs: 1


Or what do you mean?


The bulldozer upgrade for the 75mm Sherman increases its health and armor to match the 105mm Sherman. But now, the 75mm Sherman has a target size advantage, making a powerful upgrade even better.
I think that would be a consistent way to tune the upgrade down.
19 Mar 2020, 14:03 PM
#209
avatar of Vipper

Posts: 13496 | Subs: 1



So he means 75mm Sherman with armor-upgrade? Shouldn't Dozers should be the same?

They are not.

I would said the upgrade Sherman is better since it retain the AP round faster reload and the extra range while the 105 only has the deflection damage and a bit better AOE.

Not it will also have smaller target size.

(there other difference also like vet bonuses, call in, bundle,...)

Actually the upgrade is a monstrosity and it should be removed...
19 Mar 2020, 14:14 PM
#210
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post19 Mar 2020, 14:03 PMVipper

Actually the upgrade is a monstrosity and it should be removed...


+1 That would be best.



Edit:

Can we please remove Ostheer's scope? Simply give 222 same spotting option as T70? All-over 222 is an useless piece.


And why not reduce target-sice of ligh-vehilces?
19 Mar 2020, 14:46 PM
#211
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post19 Mar 2020, 14:03 PMVipper
Actually the upgrade is a monstrosity and it should be removed...


The upgrade is perfectly fine.


Can we please remove Ostheer's scope?


No


But now, the 75mm Sherman has a target size advantage, making a powerful upgrade even better.


If the 76mm M4 isn't picked it's not because of the 75mm going from 22 target size to 20.


jump backJump back to quoted post19 Mar 2020, 13:22 PMKatitof

If 34/85 is such powerful tank, why we never see it?


T34/85s are amongst the best mediums in the game, they're getting a target size buff, and Guard Motor is quite popular in 1v1. They are not a rare sight.


jump backJump back to quoted post17 Mar 2020, 12:29 PMZeuskl
25% capture rate is reasonable in the late game. IS have the same bonus from the very start of the game and I have never seen anyone complain about it.


How dare you state the obvious? 4 man Ostheer squads definitely have the same capping power as Soviet 6man Weapon crews and 7man Cons with merge. Source: Stuff


I think the Sherman Dozer upgrade should raise target size back to 23.

Additionally, it should remove the hull mg, as it currently shoots through the blade.


And I think P4s should shoot nukes. Source: Stuff
19 Mar 2020, 15:03 PM
#212
avatar of Widerstreit

Posts: 1392


No


And why not? The hole mechanic is stupid, while beeing OP in right hands.
19 Mar 2020, 15:10 PM
#213
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



And why not? The hole mechanic is stupid, while beeing OP in right hands.


The mechanic works fine and everything is OP when you’re facing better players.
19 Mar 2020, 15:15 PM
#214
avatar of Katitof

Posts: 17914 | Subs: 8



The mechanic works fine and everything is OP when you’re facing better players.

Which is why we have "balance" threads that boil down to L2P and players finding everything "problematic from balance pov" at their 4 digit ranks in 4v4RT.
19 Mar 2020, 15:18 PM
#215
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post19 Mar 2020, 15:15 PMKatitof

Which is why we have "balance" threads that boil down to L2P and players finding everything "problematic from balance pov" at their 4 digit ranks in 4v4RT.


The forum should seperate balance threads. Ones made by everyone and where everyone can reply, and ones that can only be made and replied to by players with authorization for their ranks, a kind of "premium". This would make it much easier to have serious threads without moronic trolling by the same few trolls over and over.
19 Mar 2020, 15:30 PM
#216
avatar of Widerstreit

Posts: 1392



The mechanic works fine and everything is OP when you’re facing better players.


It is problematic because it prevents changing Ostheer's non-doc to a normal level.

It wasn't nerfed because it wasn't counter-able, it was nerfed because it was easy to use by somebody understanding that 222 and 250 become OP with it.

Remove it, give 222 a scout-ability so the units becomes useful in late-game.
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